/*********************************************************************** player ***********************************************************************/ export fred { options -prefix PLAYER_ -keep SPINNER camWaist camHead modelviewconnector camera PISTOL_ATTACHER SHOTGUN_ATTACHER MGATTACHER pgATTACHER NADE_ATTACHER CHAINSAW_ATTACHER RL_ATTACHER FL_ATTACHER BFG_ATTACHER CHAINGUN_ATTACHER Lfteye_Focus Rteye_Focus Neck -parent Waist SPINNER -parent SPINNER Waist2 -parent Neck Shldrs -parent camera camHead -parent Lfteye_Focus Head -parent Rteye_Focus Head -parent Waist2 Hips -parent PISTOL_ATTACHER Rhand -parent SHOTGUN_ATTACHER Rhand -parent MGATTACHER Rhand -parent pgATTACHER Rhand -parent NADE_ATTACHER Rhand -parent CHAINSAW_ATTACHER Rhand -parent RL_ATTACHER Lhand -parent FL_ATTACHER Rhand -parent BFG_ATTACHER Lhand -parent camWaist modelviewconnector -parent CHAINGUN_ATTACHER Rhand addoptions -skipmesh pistolBarrel addoptions -skipmesh pistolExtender addoptions -skipmesh pistolTrigger addoptions -skipmesh pistolBody addoptions -skipmesh pistolClip1 addoptions -skipmesh plasma_innerscopebot_mesh1 addoptions -skipmesh plasma_outerscopebot_mesh1 addoptions -skipmesh plasma_innerscopetop_mesh1 addoptions -skipmesh plasma_outerscopebot_mesh1 addoptions -skipmesh plasma_outerscopetop_mesh1 addoptions -skipmesh plasma_innerflap1_mesh1 addoptions -skipmesh plasma_outerflap1_mesh1 addoptions -skipmesh plasma_bolt_mesh1 addoptions -skipmesh plasma_screen_mesh1 addoptions -skipmesh plasma_body_mesh1 addoptions -skipmesh plasma_handle_mesh1 addoptions -skipmesh plasma_outerflap2_mesh4 addoptions -skipmesh plasma_innerflap2_mesh4 addoptions -skipmesh plasma_uppermon_mesh4 addoptions -skipmesh shotgun_body_mesh addoptions -skipmesh shotgun_handle_mesh addoptions -skipmesh shotgun_trigger_mesh addoptions -skipmesh shotgun_loflap_mesh addoptions -skipmesh shotgun_extender_mesh addoptions -skipmesh shotgun_upflap1_mesh addoptions -skipmesh shotgun_upflap2_mesh addoptions -skipmesh mgdisplaymesh addoptions -skipmesh mgextendermesh addoptions -skipmesh mgbodymesh addoptions -skipmesh mgclipmesh addoptions -skipmesh mgtriggermesh addoptions -skipmesh nade_cap_mesh addoptions -skipmesh nade_body_mesh addoptions -skipmesh chainsawcordmesh addoptions -skipmesh chainsawstartermesh addoptions -skipmesh chainsawblademesh addoptions -skipmesh chainsawhandlemesh addoptions -skipmesh chainsawbodymesh addoptions -skipmesh rshell1 addoptions -skipmesh rshell2 addoptions -skipmesh rshell3 addoptions -skipmesh rshell4 addoptions -skipmesh reloader1 addoptions -skipmesh handle addoptions -skipmesh aimer addoptions -skipmesh body addoptions -skipmesh flashlightmesh1 addoptions -skipmesh flashlightflaremesh addoptions -skipmesh flashlightbeammesh addoptions -skipmesh flashlightflare2mesh addoptions -skipmesh bfgmesh addoptions -skipmesh w_pistolfire addoptions -skipmesh w_pistolflash addoptions -skipmesh w_pistolmesh addoptions -skipmesh w_shotgun2barrelmesh addoptions -skipmesh w_shotgun2mesh addoptions -skipmesh w_machinegun_mesh addoptions -skipmesh w_mgfx1 addoptions -skipmesh w_mgfx2 addoptions -skipmesh w_mgfx3 addoptions -skipmesh w_mgfx4 addoptions -skipmesh w_plasmagun_mesh addoptions -skipmesh w_plasmagunfx1 addoptions -skipmesh w_plasmagunfx2 addoptions -skipmesh w_chainsaw_mesh addoptions -skipmesh w_chainsaw_chain_mesh addoptions -skipmesh w_rocketlauncher_mesh addoptions -skipmesh chaingunfx1_model addoptions -skipmesh chaingunfx2_model addoptions -skipmesh chaingunnubmodel addoptions -skipmesh chaingunbodymodel addoptions -skipmesh chaingunbarrelmodel //non-aligned MOVES anim maps/fred/underground/crazy_sci_player_shot1.mb -xyzprecision .01 -quatprecision 0.00006 -range 1 114 -dest models/md5/cinematics/underground/crazy_player1 anim maps/fred/underground/crazy_sci_player_shot2.mb -xyzprecision .01 -quatprecision 0.00006 -range 115 224 -dest models/md5/cinematics/underground/crazy_player2 anim maps/fred/underground/crazysci2.mb -range 200 648 -dest models/md5/cinematics/underground/crazy_player3 anim maps/fred/underground/crazysciend.mb -dest models/md5/cinematics/underground/crazy_player_end //non-aligned CINEMATICS anim maps/fred/cyberdemon/rescue1.mb -dest models/md5/cinematics/hellhole/rescue_player anim models/monsters/sabaoth/cycles/death.mb -dest models/md5/cinematics/cpu_boss/sabaoth_death_player anim maps/james/recycling2.mb -dest models/md5/cinematics/recycling2/mancintro_player anim maps/fred/underground/impintro.mb -dest models/md5/cinematics/underground/impintro_player anim maps/fred/underground/headache.mb -dest models/md5/cinematics/underground/headache_player anim maps/fred/admin/railing.mb -dest models/md5/cinematics/admin/railingplayer anim maps/fred/admin/campbell_overhear_1_n_2_n_3.mb -range 1 313 -dest models/md5/cinematics/admin/overhearplayer1 anim maps/eric/enpro/wounded_marine.mb -range 1 92 -dest models/md5/cinematics/enpro/marine_player1 anim maps/eric/enpro/wounded_marine.mb -range 93 194 -dest models/md5/cinematics/enpro/marine_player2 -prefix PLAYER2_ anim maps/eric/enpro/wounded_marine.mb -range 195 340 -dest models/md5/cinematics/enpro/marine_player3 -prefix PLAYER2_ anim maps/eric/enpro/wounded_marine.mb -range 341 476 -dest models/md5/cinematics/enpro/marine_player4 -prefix PLAYER2_ anim maps/eric/enpro/wounded_marine.mb -range 477 571 -dest models/md5/cinematics/enpro/marine_player5 -prefix PLAYER2_ anim maps/eric/enpro/wounded_marine.mb -range 572 598 -dest models/md5/cinematics/enpro/marine_player6 -prefix PLAYER2_ //mesh mesh models/characters/player/mocap/idle_stand.mb -dest models/md5/characters/player/mocap/player anim maps/fred/admin/swann_campbell_overhear.mb -range 432 1033 -dest models/md5/cinematics/admin/overhearplayer2 -prefix PLAYER1_ addoptions -align ALL //CINEMATICS anim models/characters/player/mocap/react1.mb -dest models/md5/characters/player/mocap/cinematics/react1 anim models/characters/player/mocap/spinaround1.mb -dest models/md5/characters/player/mocap/cinematics/spinaround1 anim models/characters/player/mocap/walk2stop.mb -range 17 50 -dest models/md5/characters/player/mocap/cinematics/stop2walk anim models/characters/player/mocap/walk2stop.mb -range 55 120 -dest models/md5/characters/player/mocap/cinematics/walk2stop anim models/characters/player/mocap/walk2stop.mb -range 55 93 -dest models/md5/characters/player/mocap/cinematics/walk2stop2 anim models/characters/player/mocap/walk2stop.mb -range 10 120 -dest models/md5/characters/player/mocap/cinematics/walk2stopfull anim models/characters/player/mocap/nadedrope3ending.mb -range 1 370 -dest models/md5/characters/player/mocap/cinematics/nadedrope3ending anim models/characters/player/mocap/outofammo.mb -dest models/md5/characters/player/mocap/cinematics/outofammo } //NPC PLAYER ANIMS export fred { options -prefix SUIT_ -keep Lknee Rknee Lhand Lhand1 Rhand Rhand1 Body2 Body SPINNER PISTOL_ATTACHER SHOTGUN_ATTACHER MGATTACHER pgATTACHER NADE_ATTACHER CHAINSAW_ATTACHER RL_ATTACHER FL_ATTACHER BFG_ATTACHER CHAINGUN_ATTACHER PDA_ATTACHER SOUL_ATTACHER loneckadjust headcontrol neckcontrol loneckcontrol eyecontrol jawcontrol jawadjust Jaw -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -parent PISTOL_ATTACHER Rhand1 -parent SHOTGUN_ATTACHER Rhand1 -parent MGATTACHER Rhand1 -parent pgATTACHER Rhand1 -parent NADE_ATTACHER Rhand1 -parent CHAINSAW_ATTACHER Rhand1 -parent RL_ATTACHER Lhand1 -parent FL_ATTACHER Rhand1 -parent BFG_ATTACHER Rhand1 -parent CHAINGUN_ATTACHER Rhand -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent Rhand1 Rhand -parent Rfings1 Rhand1 -parent Rindex1 Rhand1 -parent Rthumb1 Rhand1 -parent PDA_ATTACHER Rhand -parent SOUL_ATTACHER Rhand addoptions -keepmesh soldiermesh addoptions -keepmesh marinehelmetmesh addoptions -keepmesh marinebodymesh addoptions -keepmesh skeletonmesh //anim models/characters/male_npc/cycles/tweakedplayermoves/walk_fast.mb -dest models/md5/characters/npcs/playermoves/walk_forward anim models/characters/male_npc/cycles/tweakedplayermoves/run2stop.mb -dest models/md5/characters/npcs/playermoves/exit_teleporter } export fred { options -prefix MP_ -keep Loneck Head Lknee Rknee Lhand Lhand1 Rhand Body2 Body SPINNER PISTOL_ATTACHER SHOTGUN_ATTACHER MGATTACHER pgATTACHER NADE_ATTACHER CHAINSAW_ATTACHER RL_ATTACHER FL_ATTACHER BFG_ATTACHER CHAINGUN_ATTACHER PDA_ATTACHER SOUL_ATTACHER loneckadjust headcontrol neckcontrol loneckcontrol eyecontrol jawcontrol jawadjust Jaw -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -parent PISTOL_ATTACHER Rhand1 -parent SHOTGUN_ATTACHER Rhand1 -parent MGATTACHER Rhand1 -parent pgATTACHER Rhand1 -parent NADE_ATTACHER Rhand1 -parent CHAINSAW_ATTACHER Rhand1 -parent RL_ATTACHER Lhand1 -parent FL_ATTACHER Rhand1 -parent BFG_ATTACHER Rhand1 -parent CHAINGUN_ATTACHER Rhand -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent PDA_ATTACHER Rhand -parent SOUL_ATTACHER Rhand addoptions -keepmesh npcplayerarmmesh addoptions -keepmesh npcplayermesh addoptions -keepmesh soldiermesh mesh models/characters/male_npc/cycles/tweakedplayermoves/makemesh.mb -rotate 90 -dest models/md5/characters/npcs/playermoves/spplayer options -prefix MP_ -keep Lknee Rknee Lhand Lhand1 Rhand Body2 Body SPINNER PISTOL_ATTACHER SHOTGUN_ATTACHER MGATTACHER pgATTACHER NADE_ATTACHER CHAINSAW_ATTACHER RL_ATTACHER FL_ATTACHER BFG_ATTACHER CHAINGUN_ATTACHER PDA_ATTACHER SOUL_ATTACHER loneckadjust headcontrol neckcontrol loneckcontrol eyecontrol jawcontrol jawadjust Jaw -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -parent PISTOL_ATTACHER Rhand1 -parent SHOTGUN_ATTACHER Rhand1 -parent MGATTACHER Rhand1 -parent pgATTACHER Rhand1 -parent NADE_ATTACHER Rhand1 -parent CHAINSAW_ATTACHER Rhand1 -parent RL_ATTACHER Lhand1 -parent FL_ATTACHER Rhand1 -parent BFG_ATTACHER Rhand1 -parent CHAINGUN_ATTACHER Rhand -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent PDA_ATTACHER Rhand -parent SOUL_ATTACHER Rhand addoptions -keepmesh head_skullmesh addoptions -keepmesh skeletonmesh addoptions -keepmesh marinehelmetmesh addoptions -keepmesh head_uachelmetmesh addoptions -keepmesh marinebodymesh addoptions -keepmesh head_bfx1mesh addoptions -keepmesh head_bfx2mesh addoptions -keepmesh head_bfx3mesh addoptions -keepmesh head_bfx4mesh addoptions -keepmesh head_bfxflamemesh addoptions -keepmesh head_bfxmodelmesh addoptions -keepmesh head_stumpmesh addoptions -keepmesh berserkbodyfxmesh mesh models/characters/male_npc/cycles/tweakedplayermoves/makemesh.mb -dest models/md5/characters/npcs/playermoves/mpplayer // anim models/characters/male_npc/cycles/tweakedplayermoves/walk_strafe_left_new.mb -rotate 180 -dest models/md5/characters/npcs/playermoves/walk_strafe_left_new anim models/characters/male_npc/cycles/tweakedplayermoves/jog.mb -rotate 90 -dest models/md5/characters/npcs/playermoves/jog anim models/characters/male_npc/cycles/tweakedplayermoves/jog_back.mb -rotate 90 -dest models/md5/characters/npcs/playermoves/jog_back anim models/characters/male_npc/cycles/tweakedplayermoves/crouch_walk.mb -rotate -90 -dest models/md5/characters/npcs/playermoves/crouch_walk anim models/characters/male_npc/cycles/tweakedplayermoves/crouch_walk_back.mb -cyclestart 23 -rotate -90 -dest models/md5/characters/npcs/playermoves/crouch_walk_back anim models/characters/male_npc/cycles/tweakedplayermoves/newrun.mb -rotate -90 -dest models/md5/characters/npcs/playermoves/newrun anim models/characters/male_npc/cycles/tweakedplayermoves/walk_strafe_left4.mb -cycleStart 56 -dest models/md5/characters/npcs/playermoves/walk_strafe_left anim models/characters/male_npc/cycles/tweakedplayermoves/walk_strafe_right4.mb -cycleStart 56 -dest models/md5/characters/npcs/playermoves/walk_strafe_right anim models/characters/male_npc/cycles/tweakedplayermoves/run_strafe_left2.mb -cycleStart 47 -dest models/md5/characters/npcs/playermoves/run_strafe_left anim models/characters/male_npc/cycles/tweakedplayermoves/run_strafe_right2.mb -cycleStart 47 -dest models/md5/characters/npcs/playermoves/run_strafe_right addoptions -align ALL mesh models/characters/male_npc/cycles/tweakedplayermoves/makemesh.mb -dest models/md5/characters/npcs/playermoves/npcplayer anim models/characters/male_npc/cycles/tweakedplayermoves/initial.mb -dest models/md5/characters/npcs/playermoves/initial anim models/characters/player/mocap/idle_stand.mb -dest models/md5/characters/npcs/playermoves/idle_stand anim models/characters/male_npc/cycles/tweakedplayermoves/walk_100.mb -dest models/md5/characters/npcs/playermoves/walk_forward anim models/characters/player/mocap/walk_backwards_100.mb -dest models/md5/characters/npcs/playermoves/walk_backwards_100 anim models/characters/male_npc/cycles/tweakedplayermoves/walk_jump.mb -range 46 76 -dest models/md5/characters/npcs/playermoves/walkjump1 //anim models/characters/male_npc/cycles/tweakedplayermoves/walk_jump.mb -range 77 107 -dest models/md5/characters/npcs/playermoves/walkjump2 anim models/characters/male_npc/cycles/tweakedplayermoves/soft_land.mb -range 109 116 -dest models/md5/characters/npcs/playermoves/soft_land anim models/characters/male_npc/cycles/tweakedplayermoves/hard_land.mb -range 93 119 -dest models/md5/characters/npcs/playermoves/hard_land anim models/characters/male_npc/cycles/tweakedplayermoves/fall.mb -dest models/md5/characters/npcs/playermoves/fall anim models/characters/male_npc/cycles/tweakedplayermoves/pda_idle.mb -dest models/md5/characters/npcs/playermoves/pda_idle anim models/characters/male_npc/cycles/tweakedplayermoves/upladder.mb -dest models/md5/characters/npcs/playermoves/upladder anim models/characters/male_npc/cycles/tweakedplayermoves/run270.mb -dest models/md5/characters/npcs/playermoves/run_270 anim models/characters/male_npc/cycles/tweakedplayermoves/run.mb -cycleStart 72 -dest models/md5/characters/npcs/playermoves/run anim models/characters/male_npc/cycles/tweakedplayermoves/run320.mb -rotate -90 -dest models/md5/characters/npcs/playermoves/run_320 anim models/characters/male_npc/cycles/tweakedplayermoves/run192.mb -rotate 180 -dest models/md5/characters/npcs/playermoves/run_192 anim models/characters/male_npc/cycles/tweakedplayermoves/run_backwards.mb -dest models/md5/characters/npcs/playermoves/run_backwards anim models/characters/male_npc/cycles/tweakedplayermoves/runbackwards_270.mb -dest models/md5/characters/npcs/playermoves/run_backwards_270 anim models/characters/male_npc/cycles/tweakedplayermoves/turn_left.mb -dest models/md5/characters/npcs/playermoves/turn_left anim models/characters/male_npc/cycles/tweakedplayermoves/turn_right.mb -dest models/md5/characters/npcs/playermoves/turn_right anim models/characters/male_npc/cycles/tweakedplayermoves/teleportin.mb -range 80 110 -dest models/md5/characters/npcs/playermoves/teleportin anim models/characters/male_npc/cycles/tweakedplayermoves/fredpains.mb -range 1 20 -dest models/md5/characters/npcs/playermoves/painhead anim models/characters/male_npc/cycles/tweakedplayermoves/fredpains.mb -range 21 40 -dest models/md5/characters/npcs/playermoves/painleftarm anim models/characters/male_npc/cycles/tweakedplayermoves/fredpains.mb -range 41 60 -dest models/md5/characters/npcs/playermoves/painrightarm anim models/characters/male_npc/cycles/tweakedplayermoves/fredpains.mb -range 61 80 -dest models/md5/characters/npcs/playermoves/painchest anim models/characters/male_npc/cycles/tweakedplayermoves/crouch_down.mb -dest models/md5/characters/npcs/playermoves/crouch_down anim models/characters/male_npc/cycles/tweakedplayermoves/crouch.mb -dest models/md5/characters/npcs/playermoves/crouch anim models/characters/male_npc/cycles/tweakedplayermoves/crouch_up.mb -dest models/md5/characters/npcs/playermoves/crouch_up anim models/characters/player/mocap/crouch_walk_forward.mb -dest models/md5/characters/npcs/playermoves/crouch_walk_forward anim models/characters/player/mocap/crouch_walk_backward.mb -dest models/md5/characters/npcs/playermoves/crouch_walk_backward anim models/characters/male_npc/cycles/tweakedplayermoves/lower_raise.mb -range 1 6 -dest models/md5/characters/npcs/playermoves/lowerwep anim models/characters/male_npc/cycles/tweakedplayermoves/lower_raise.mb -range 6 20 -dest models/md5/characters/npcs/playermoves/raisewep anim models/characters/male_npc/cycles/tweakedplayermoves/lower_raise_left.mb -range 1 6 -dest models/md5/characters/npcs/playermoves/lowerwep_left anim models/characters/male_npc/cycles/tweakedplayermoves/lower_raise_left.mb -range 6 20 -dest models/md5/characters/npcs/playermoves/raisewep_left anim models/characters/male_npc/cycles/tweakedplayermoves/pda_lower.mb -range 1 10 -dest models/md5/characters/npcs/playermoves/lowerpda anim models/characters/male_npc/cycles/tweakedplayermoves/pda_raise.mb -range 1 20 -dest models/md5/characters/npcs/playermoves/raisepda anim models/characters/male_npc/cycles/tweakedplayermoves/fists_idle_down.mb -dest models/md5/characters/npcs/playermoves/fists_idle_down anim models/characters/male_npc/cycles/tweakedplayermoves/fists_idle.mb -dest models/md5/characters/npcs/playermoves/fists_idle anim models/characters/male_npc/cycles/tweakedplayermoves/fists_idle_up.mb -dest models/md5/characters/npcs/playermoves/fists_idle_up anim models/characters/male_npc/cycles/tweakedplayermoves/fists_aim_down.mb -dest models/md5/characters/npcs/playermoves/fists_aim_down anim models/characters/male_npc/cycles/tweakedplayermoves/fists_aim.mb -dest models/md5/characters/npcs/playermoves/fists_aim anim models/characters/male_npc/cycles/tweakedplayermoves/fists_aim_up.mb -dest models/md5/characters/npcs/playermoves/fists_aim_up anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch_up.mb -range 37 53 -dest models/md5/characters/npcs/playermoves/fists_punch_up1 anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch.mb -range 37 53 -dest models/md5/characters/npcs/playermoves/fists_punch1 anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch_down.mb -range 37 53 -dest models/md5/characters/npcs/playermoves/fists_punch_down1 anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch_up2.mb -range 138 153 -dest models/md5/characters/npcs/playermoves/fists_punch_up2 anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch.mb -range 138 153 -dest models/md5/characters/npcs/playermoves/fists_punch2 anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch_down.mb -range 138 153 -dest models/md5/characters/npcs/playermoves/fists_punch_down2 anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_idle3_down.mb -dest models/md5/characters/npcs/playermoves/pistol_idle_down anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_idle3.mb -dest models/md5/characters/npcs/playermoves/pistol_idle anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_idle3_up.mb -dest models/md5/characters/npcs/playermoves/pistol_idle_up anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_aim_up.mb -dest models/md5/characters/npcs/playermoves/pistol_aim_up anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_aim.mb -dest models/md5/characters/npcs/playermoves/pistol_aim anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_aim_down.mb -dest models/md5/characters/npcs/playermoves/pistol_aim_down anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_fire.mb -range 35 58 -dest models/md5/characters/npcs/playermoves/pistol_fire1 anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_fire_up.mb -range 35 58 -dest models/md5/characters/npcs/playermoves/pistol_fire_up anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_fire_down.mb -range 35 58 -dest models/md5/characters/npcs/playermoves/pistol_fire_down anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_reload.mb -dest models/md5/characters/npcs/playermoves/pistol_reload anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_idle_down.mb -dest models/md5/characters/npcs/playermoves/shotgun_idle_down anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_idle.mb -dest models/md5/characters/npcs/playermoves/shotgun_idle anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_idle_up.mb -dest models/md5/characters/npcs/playermoves/shotgun_idle_up anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_aim_up.mb -dest models/md5/characters/npcs/playermoves/shotgun_aim_up anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_aim.mb -dest models/md5/characters/npcs/playermoves/shotgun_aim anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_aim_down.mb -dest models/md5/characters/npcs/playermoves/shotgun_aim_down anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_fire.mb -range 49 75 -dest models/md5/characters/npcs/playermoves/shotgun_fire1 anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_fire_up.mb -range 49 75 -dest models/md5/characters/npcs/playermoves/shotgun_fire_up anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_fire_down.mb -range 49 75 -dest models/md5/characters/npcs/playermoves/shotgun_fire_down anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_reload2.mb -range 36 46 -dest models/md5/characters/npcs/playermoves/shotgun_reload_start anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_reload2_loopfast.mb -range 56 67 -dest models/md5/characters/npcs/playermoves/shotgun_reload_loop1 anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_reload2.mb -range 124 148 -dest models/md5/characters/npcs/playermoves/shotgun_reload_end anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_idle_down.mb -dest models/md5/characters/npcs/playermoves/machinegun_idle_down anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_idle.mb -dest models/md5/characters/npcs/playermoves/machinegun_idle anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_idle_up.mb -dest models/md5/characters/npcs/playermoves/machinegun_idle_up anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_aim_up.mb -dest models/md5/characters/npcs/playermoves/machinegun_aim_up anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_aim.mb -dest models/md5/characters/npcs/playermoves/machinegun_aim anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_aim_down.mb -dest models/md5/characters/npcs/playermoves/machinegun_aim_down anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_fire_up.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/machinegun_fire_up anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_fire.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/machinegun_fire1 anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_fire_down.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/machinegun_fire_down anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_reload.mb -dest models/md5/characters/npcs/playermoves/machinegun_reload anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_idle_up.mb -dest models/md5/characters/npcs/playermoves/nade_idle_up anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_idle.mb -dest models/md5/characters/npcs/playermoves/nade_idle anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_idle_down.mb -dest models/md5/characters/npcs/playermoves/nade_idle_down anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_quickthrow_up.mb -dest models/md5/characters/npcs/playermoves/nade_quickthrow_up anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_quickthrow.mb -dest models/md5/characters/npcs/playermoves/nade_quickthrow anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_quickthrow_down.mb -dest models/md5/characters/npcs/playermoves/nade_quickthrow_down anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_start_up.mb -dest models/md5/characters/npcs/playermoves/nade_throwstart_up anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_start.mb -dest models/md5/characters/npcs/playermoves/nade_throwstart anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_start_down.mb -dest models/md5/characters/npcs/playermoves/nade_throwstart_down anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_throw_up.mb -dest models/md5/characters/npcs/playermoves/nade_throw_up anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_throw.mb -dest models/md5/characters/npcs/playermoves/nade_throw anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_throw_down.mb -dest models/md5/characters/npcs/playermoves/nade_throw_down anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_aim_down.mb -dest models/md5/characters/npcs/playermoves/flashlight_aim_down anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_aim_up.mb -dest models/md5/characters/npcs/playermoves/flashlight_aim_up anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_idle.mb -dest models/md5/characters/npcs/playermoves/flashlight_idle anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing1_down.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing1_down anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing1.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing1 anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing1_up.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing1_up anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing2_down.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing2_down anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing2.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing2 anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing2_up.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing2_up anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_raise.mb -dest models/md5/characters/npcs/playermoves/chainsaw_raise anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_idle2_up.mb -dest models/md5/characters/npcs/playermoves/chainsaw_idle_up anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_idle2.mb -dest models/md5/characters/npcs/playermoves/chainsaw_idle anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_idle2_down.mb -dest models/md5/characters/npcs/playermoves/chainsaw_idle_down anim models/characters/player/mocap/chainsaw_aim.mb -dest models/md5/characters/npcs/playermoves/chainsaw_aim anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_fire1_up.mb -dest models/md5/characters/npcs/playermoves/chainsaw_fire_up anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_fire1.mb -dest models/md5/characters/npcs/playermoves/chainsaw_fire anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_fire1_down.mb -dest models/md5/characters/npcs/playermoves/chainsaw_fire_down anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_idle_down.mb -dest models/md5/characters/npcs/playermoves/plasmagun_idle_down anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_idle.mb -dest models/md5/characters/npcs/playermoves/plasmagun_idle anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_idle_up.mb -dest models/md5/characters/npcs/playermoves/plasmagun_idle_up anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_aim_up.mb -dest models/md5/characters/npcs/playermoves/plasmagun_aim_up anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_aim.mb -dest models/md5/characters/npcs/playermoves/plasmagun_aim anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_aim_down.mb -dest models/md5/characters/npcs/playermoves/plasmagun_aim_down anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_fire_up.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/plasmagun_fire_up anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_fire.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/plasmagun_fire1 anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_fire_down.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/plasmagun_fire_down anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_fire.mb -range 67 79 -dest models/md5/characters/npcs/playermoves/plasmagun_fire2 anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_fire.mb -range 80 92 -dest models/md5/characters/npcs/playermoves/plasmagun_fire3 anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_idle_down.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_idle_down anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_idle.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_idle anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_idle_up.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_idle_up anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_aim_up.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_aim_up anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_aim.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_aim anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_aim_down.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_aim_down anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_fire_up.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_fire_up anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_fire.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_fire anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_fire_down.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_fire_down anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_reload.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_reload anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_idle_up.mb -dest models/md5/characters/npcs/playermoves/bfg_idle_up anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_idle.mb -dest models/md5/characters/npcs/playermoves/bfg_idle anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_idle_down.mb -dest models/md5/characters/npcs/playermoves/bfg_idle_down anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_aim_up.mb -dest models/md5/characters/npcs/playermoves/bfg_aim_up anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_aim.mb -dest models/md5/characters/npcs/playermoves/bfg_aim anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_aim_down.mb -dest models/md5/characters/npcs/playermoves/bfg_aim_down anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire_up.mb -range 1 140 -dest models/md5/characters/npcs/playermoves/bfg_startfire_up anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire_up.mb -range 141 167 -dest models/md5/characters/npcs/playermoves/bfg_fire_up anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire.mb -range 1 140 -dest models/md5/characters/npcs/playermoves/bfg_startfire anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire.mb -range 141 167 -dest models/md5/characters/npcs/playermoves/bfg_fire anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire_down.mb -range 1 140 -dest models/md5/characters/npcs/playermoves/bfg_startfire_down anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire_down.mb -range 141 167 -dest models/md5/characters/npcs/playermoves/bfg_fire_down anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_reload.mb -dest models/md5/characters/npcs/playermoves/bfg_reload anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_idle_up.mb -dest models/md5/characters/npcs/playermoves/chaingun_idle_up anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_idle.mb -dest models/md5/characters/npcs/playermoves/chaingun_idle anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_idle_down.mb -dest models/md5/characters/npcs/playermoves/chaingun_idle_down anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_aim_up.mb -dest models/md5/characters/npcs/playermoves/chaingun_aim_up anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_aim.mb -dest models/md5/characters/npcs/playermoves/chaingun_aim anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_aim_down.mb -dest models/md5/characters/npcs/playermoves/chaingun_aim_down anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_fire_up.mb -dest models/md5/characters/npcs/playermoves/chaingun_fire_up anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_fire.mb -dest models/md5/characters/npcs/playermoves/chaingun_fire anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_fire_down.mb-dest models/md5/characters/npcs/playermoves/chaingun_fire_down anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_reload.mb -dest models/md5/characters/npcs/playermoves/chaingun_reload anim models/characters/male_npc/cycles/tweakedplayermoves/soulcube_idle_up.mb -dest models/md5/characters/npcs/playermoves/soulcube_idle_up anim models/characters/male_npc/cycles/tweakedplayermoves/soulcube_idle.mb -dest models/md5/characters/npcs/playermoves/soulcube_idle anim models/characters/male_npc/cycles/tweakedplayermoves/soulcube_idle_down.mb -dest models/md5/characters/npcs/playermoves/soulcube_idle_down anim models/characters/male_npc/cycles/tweakedplayermoves/soulcube_fire.mb -dest models/md5/characters/npcs/playermoves/soulcube_fire } /*********************************************************************** single player model ***********************************************************************/ model model_sp_marine { skin skins/characters/player/greenmarine.skin offset ( 0 0 1 ) mesh models/md5/characters/npcs/playermoves/spplayer.md5mesh channel torso ( *Waist ) channel legs ( *origin -*Waist SPINNER eyecontrol) anim af_pose models/md5/characters/npcs/playermoves/initial.md5anim anim ik_pose models/md5/characters/npcs/playermoves/initial.md5anim anim initial models/md5/characters/npcs/playermoves/initial.md5anim anim teleport models/md5/characters/npcs/playermoves/teleportin.md5anim anim exit models/md5/characters/npcs/playermoves/exit_teleporter.md5anim anim idle models/md5/characters/npcs/playermoves/fists_idle.md5anim anim crouch_down models/md5/characters/npcs/playermoves/crouch_down.md5anim anim crouch models/md5/characters/npcs/playermoves/crouch.md5anim anim crouch_up models/md5/characters/npcs/playermoves/crouch_up.md5anim anim crouch_walk models/md5/characters/npcs/playermoves/crouch_walk.md5anim anim crouch_walk_backwards models/md5/characters/npcs/playermoves/crouch_walk_back.md5anim anim walk models/md5/characters/npcs/playermoves/jog.md5anim { frame 2 leftfoot frame 11 rightfoot } anim walk_backwards models/md5/characters/npcs/playermoves/jog_back.md5anim { frame 6 rightfoot frame 15 leftfoot } anim walk_strafe_left models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim { frame 4 rightfoot frame 11 leftfoot frame 17 rightfoot frame 25 leftfoot } anim walk_strafe_right models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim { frame 3 rightfoot frame 10 leftfoot frame 17 rightfoot frame 25 leftfoot } //anim run_forward models/md5/characters/npcs/playermoves/newrun.md5anim //{ // frame 10 rightfoot // frame 19 leftfoot //} anim run_forward models/md5/characters/npcs/playermoves/run.md5anim { frame 8 leftfoot frame 17 rightfoot } anim run_backwards models/md5/characters/npcs/playermoves/run_backwards_270.md5anim { prevent_idle_override frame 7 rightfoot frame 14 leftfoot frame 21 rightfoot frame 27 leftfoot } anim run_strafe_left models/md5/characters/npcs/playermoves/run_strafe_left.md5anim { prevent_idle_override frame 4 rightfoot frame 7 leftfoot frame 18 rightfoot frame 21 leftfoot } anim run_strafe_right models/md5/characters/npcs/playermoves/run_strafe_right.md5anim { prevent_idle_override frame 5 leftfoot frame 8 rightfoot frame 18 leftfoot frame 20 rightfoot } anim jump models/md5/characters/npcs/playermoves/walkjump1.md5anim { prevent_idle_override frame 1 sound_body player_sounds_jump_small } anim run_jump models/md5/characters/npcs/playermoves/walkjump1.md5anim { prevent_idle_override frame 1 sound_body player_sounds_jump } anim soft_land models/md5/characters/npcs/playermoves/soft_land.md5anim { prevent_idle_override frame 1 sound_voice2 snd_land_soft frame 1 leftfoot frame 3 rightfoot } anim hard_land models/md5/characters/npcs/playermoves/hard_land.md5anim { prevent_idle_override frame 1 sound_voice2 snd_land_hard frame 1 leftfoot frame 3 rightfoot } anim fall models/md5/characters/npcs/playermoves/fall.md5anim { prevent_idle_override } anim turn_left models/md5/characters/npcs/playermoves/turn_left.md5anim { prevent_idle_override } anim turn_right models/md5/characters/npcs/playermoves/turn_right.md5anim { prevent_idle_override } anim pain models/md5/characters/npcs/playermoves/painchest.md5anim { prevent_idle_override } anim pain_head models/md5/characters/npcs/playermoves/painhead.md5anim { prevent_idle_override } anim pain_right_arm models/md5/characters/npcs/playermoves/painrightarm.md5anim { prevent_idle_override } anim pain_left_arm models/md5/characters/npcs/playermoves/painleftarm.md5anim { prevent_idle_override } anim pain_chest models/md5/characters/npcs/playermoves/painchest.md5anim { prevent_idle_override } anim pda_raise models/md5/characters/npcs/playermoves/raisepda.md5anim anim pda_idle models/md5/characters/npcs/playermoves/pda_idle.md5anim anim pda_lower models/md5/characters/npcs/playermoves/lowerpda.md5anim anim fists_raise models/md5/characters/npcs/playermoves/raisewep.md5anim anim fists_idle models/md5/characters/npcs/playermoves/fists_idle_down.md5anim, models/md5/characters/npcs/playermoves/fists_idle.md5anim, models/md5/characters/npcs/playermoves/fists_idle_up.md5anim anim fists_aim models/md5/characters/npcs/playermoves/fists_aim_down.md5anim, models/md5/characters/npcs/playermoves/fists_aim.md5anim, models/md5/characters/npcs/playermoves/fists_aim_up.md5anim anim fists_punch_right models/md5/characters/npcs/playermoves/fists_punch_down1.md5anim, models/md5/characters/npcs/playermoves/fists_punch1.md5anim, models/md5/characters/npcs/playermoves/fists_punch_up1.md5anim anim fists_punch_left models/md5/characters/npcs/playermoves/fists_punch_down2.md5anim, models/md5/characters/npcs/playermoves/fists_punch2.md5anim, models/md5/characters/npcs/playermoves/fists_punch_up2.md5anim anim fists_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim anim pistol_raise models/md5/characters/npcs/playermoves/raisewep.md5anim anim pistol_idle models/md5/characters/npcs/playermoves/pistol_idle_down.md5anim, models/md5/characters/npcs/playermoves/pistol_idle.md5anim, models/md5/characters/npcs/playermoves/pistol_idle_up.md5anim anim pistol_aim models/md5/characters/npcs/playermoves/pistol_aim_down.md5anim, models/md5/characters/npcs/playermoves/pistol_aim.md5anim, models/md5/characters/npcs/playermoves/pistol_aim_up.md5anim anim pistol_fire1 models/md5/characters/npcs/playermoves/pistol_fire_down.md5anim, models/md5/characters/npcs/playermoves/pistol_fire1.md5anim, models/md5/characters/npcs/playermoves/pistol_fire_up.md5anim anim pistol_reload models/md5/characters/npcs/playermoves/pistol_reload.md5anim anim pistol_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim anim shotgun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim anim shotgun_idle models/md5/characters/npcs/playermoves/shotgun_idle_down.md5anim, models/md5/characters/npcs/playermoves/shotgun_idle.md5anim, models/md5/characters/npcs/playermoves/shotgun_idle_up.md5anim anim shotgun_aim models/md5/characters/npcs/playermoves/shotgun_aim_down.md5anim, models/md5/characters/npcs/playermoves/shotgun_aim.md5anim, models/md5/characters/npcs/playermoves/shotgun_aim_up.md5anim anim shotgun_fire1 models/md5/characters/npcs/playermoves/shotgun_fire_down.md5anim, models/md5/characters/npcs/playermoves/shotgun_fire1.md5anim, models/md5/characters/npcs/playermoves/shotgun_fire_up.md5anim anim shotgun_reload_start models/md5/characters/npcs/playermoves/shotgun_reload_start.md5anim anim shotgun_reload_loop models/md5/characters/npcs/playermoves/shotgun_reload_loop1.md5anim anim shotgun_reload_end models/md5/characters/npcs/playermoves/shotgun_reload_end.md5anim anim shotgun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim anim machinegun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim anim machinegun_idle models/md5/characters/npcs/playermoves/machinegun_idle_down.md5anim, models/md5/characters/npcs/playermoves/machinegun_idle.md5anim, models/md5/characters/npcs/playermoves/machinegun_idle_up.md5anim anim machinegun_aim models/md5/characters/npcs/playermoves/machinegun_aim_down.md5anim, models/md5/characters/npcs/playermoves/machinegun_aim.md5anim, models/md5/characters/npcs/playermoves/machinegun_aim_up.md5anim anim machinegun_fire1 models/md5/characters/npcs/playermoves/machinegun_fire_down.md5anim, models/md5/characters/npcs/playermoves/machinegun_fire1.md5anim, models/md5/characters/npcs/playermoves/machinegun_fire_up.md5anim anim machinegun_reload models/md5/characters/npcs/playermoves/machinegun_reload.md5anim anim machinegun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim anim chaingun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim anim chaingun_idle models/md5/characters/npcs/playermoves/chaingun_idle_down.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle_up.md5anim anim chaingun_aim models/md5/characters/npcs/playermoves/chaingun_idle_down.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle_up.md5anim anim chaingun_fire models/md5/characters/npcs/playermoves/chaingun_fire_down.md5anim, models/md5/characters/npcs/playermoves/chaingun_fire.md5anim, models/md5/characters/npcs/playermoves/chaingun_fire_up.md5anim anim chaingun_reload models/md5/characters/npcs/playermoves/chaingun_reload.md5anim anim chaingun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim anim plasmagun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim anim plasmagun_idle models/md5/characters/npcs/playermoves/plasmagun_idle_down.md5anim, models/md5/characters/npcs/playermoves/plasmagun_idle.md5anim, models/md5/characters/npcs/playermoves/plasmagun_idle_up.md5anim anim plasmagun_aim models/md5/characters/npcs/playermoves/plasmagun_aim_down.md5anim, models/md5/characters/npcs/playermoves/plasmagun_aim.md5anim, models/md5/characters/npcs/playermoves/plasmagun_aim_up.md5anim anim plasmagun_fire1 models/md5/characters/npcs/playermoves/plasmagun_fire_down.md5anim, models/md5/characters/npcs/playermoves/plasmagun_fire1.md5anim, models/md5/characters/npcs/playermoves/plasmagun_fire_up.md5anim anim plasmagun_reload models/md5/characters/npcs/playermoves/machinegun_reload.md5anim anim plasmagun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim anim handgrenade_raise models/md5/characters/npcs/playermoves/raisewep.md5anim anim handgrenade_idle models/md5/characters/npcs/playermoves/nade_idle_down.md5anim, models/md5/characters/npcs/playermoves/nade_idle.md5anim, models/md5/characters/npcs/playermoves/nade_idle_up.md5anim anim handgrenade_aim models/md5/characters/npcs/playermoves/nade_idle_down.md5anim, models/md5/characters/npcs/playermoves/nade_idle.md5anim, models/md5/characters/npcs/playermoves/nade_idle_up.md5anim anim handgrenade_throw_quick models/md5/characters/npcs/playermoves/nade_quickthrow_down.md5anim, models/md5/characters/npcs/playermoves/nade_quickthrow.md5anim, models/md5/characters/npcs/playermoves/nade_quickthrow_up.md5anim anim handgrenade_throw_start models/md5/characters/npcs/playermoves/nade_throwstart_down.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart_up.md5anim anim handgrenade_throw models/md5/characters/npcs/playermoves/nade_throw_down.md5anim, models/md5/characters/npcs/playermoves/nade_throw.md5anim, models/md5/characters/npcs/playermoves/nade_throw_up.md5anim anim handgrenade_startfire models/md5/characters/npcs/playermoves/nade_throwstart_down.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart_up.md5anim anim handgrenade_fire models/md5/characters/npcs/playermoves/nade_throw_down.md5anim, models/md5/characters/npcs/playermoves/nade_throw.md5anim, models/md5/characters/npcs/playermoves/nade_throw_up.md5anim anim handgrenade_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim anim chainsaw_raise models/md5/characters/npcs/playermoves/chainsaw_raise.md5anim anim chainsaw_idle models/md5/characters/npcs/playermoves/chainsaw_idle_down.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle_up.md5anim anim chainsaw_aim models/md5/characters/npcs/playermoves/chainsaw_idle_down.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle_up.md5anim anim chainsaw_fire models/md5/characters/npcs/playermoves/chainsaw_fire_down.md5anim, models/md5/characters/npcs/playermoves/chainsaw_fire.md5anim, models/md5/characters/npcs/playermoves/chainsaw_fire_up.md5anim anim chainsaw_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim anim rocketlauncher_raise models/md5/characters/npcs/playermoves/raisewep_left.md5anim anim rocketlauncher_idle models/md5/characters/npcs/playermoves/rocketlauncher_idle_down.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_idle.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_idle_up.md5anim anim rocketlauncher_aim models/md5/characters/npcs/playermoves/rocketlauncher_aim_down.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_aim.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_aim_up.md5anim anim rocketlauncher_fire models/md5/characters/npcs/playermoves/rocketlauncher_fire_down.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_fire.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_fire_up.md5anim anim rocketlauncher_reload models/md5/characters/npcs/playermoves/rocketlauncher_reload.md5anim anim rocketlauncher_lower models/md5/characters/npcs/playermoves/lowerwep_left.md5anim anim flashlight_raise models/md5/characters/npcs/playermoves/raisewep.md5anim anim flashlight_idle models/md5/characters/npcs/playermoves/flashlight_aim_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_idle.md5anim, models/md5/characters/npcs/playermoves/flashlight_aim_up.md5anim anim flashlight_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim anim flashlight_aim models/md5/characters/npcs/playermoves/flashlight_aim_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_idle.md5anim, models/md5/characters/npcs/playermoves/flashlight_aim_up.md5anim anim flashlight_fire1 models/md5/characters/npcs/playermoves/flashlight_swing1_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing1.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing1_up.md5anim anim flashlight_fire2 models/md5/characters/npcs/playermoves/flashlight_swing2_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing2.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing2_up.md5anim anim bfg_raise models/md5/characters/npcs/playermoves/raisewep.md5anim anim bfg_idle models/md5/characters/npcs/playermoves/bfg_idle_down.md5anim, models/md5/characters/npcs/playermoves/bfg_idle.md5anim, models/md5/characters/npcs/playermoves/bfg_idle_up.md5anim anim bfg_aim models/md5/characters/npcs/playermoves/bfg_aim_down.md5anim, models/md5/characters/npcs/playermoves/bfg_aim.md5anim, models/md5/characters/npcs/playermoves/bfg_aim_up.md5anim anim bfg_startfire models/md5/characters/npcs/playermoves/bfg_startfire_down.md5anim, models/md5/characters/npcs/playermoves/bfg_startfire.md5anim, models/md5/characters/npcs/playermoves/bfg_startfire_up.md5anim anim bfg_fire models/md5/characters/npcs/playermoves/bfg_fire_down.md5anim, models/md5/characters/npcs/playermoves/bfg_fire.md5anim, models/md5/characters/npcs/playermoves/bfg_fire_up.md5anim anim bfg_reload models/md5/characters/npcs/playermoves/bfg_reload.md5anim anim bfg_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim anim soulcube_raise models/md5/characters/npcs/playermoves/raisewep.md5anim anim soulcube_idle models/md5/characters/npcs/playermoves/soulcube_idle_down.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle_up.md5anim anim soulcube_aim models/md5/characters/npcs/playermoves/soulcube_idle_down.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle_up.md5anim anim soulcube_fire models/md5/characters/npcs/playermoves/soulcube_fire.md5anim, models/md5/characters/npcs/playermoves/soulcube_fire.md5anim, models/md5/characters/npcs/playermoves/soulcube_fire.md5anim anim soulcube_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim } /*********************************************************************** player_base shared by player_doommarine and player_doommarine_mp ***********************************************************************/ entityDef player_base { "spawnclass" "idPlayer" "scriptobject" "player" "pda_name" "personal" "player_expansion" "d3" "hud" "guis/hud.gui" "mphud" "guis/mphud.gui" "cursor" "guis/cursor.gui" "blink_min" "2.5" "blink_max" "8.0" // weapon slots "def_weapon0" "weapon_fists" "weapon0_best" "0" // whether weapon should be chosen when out of ammo "weapon0_cycle" "0" // whether weapon should be selected when using next/prev weapon "weapon0_toggle" "0" // whether selecting weapon twice switches between current and previous weapons "weapon0_allowempty" "1" "weapon0_visible" "1" // whether you can see this weapon in the inventory or not "def_weapon1" "weapon_chainsaw" "weapon1_best" "0" "weapon1_cycle" "1" "weapon1_toggle" "0" "weapon1_allowempty" "1" "weapon1_visible" "1" // whether you can see this weapon in the inventory or not "def_weapon2" "weapon_pistol" "weapon2_best" "1" "weapon2_cycle" "1" "weapon2_toggle" "0" "weapon2_allowempty" "1" "weapon2_visible" "1" // whether you can see this weapon in the inventory or not "def_weapon3" "weapon_shotgun" "weapon3_best" "1" "weapon3_cycle" "1" "weapon3_toggle" "0" "weapon3_allowempty" "1" "weapon3_visible" "1" // whether you can see this weapon in the inventory or not "def_weapon4" "" "weapon4_best" "0" "weapon4_cycle" "0" "weapon4_toggle" "0" "weapon4_allowempty" "0" "weapon4_visible" "0" // whether you can see this weapon in the inventory or not "def_weapon5" "weapon_machinegun" "weapon5_best" "1" "weapon5_cycle" "1" "weapon5_toggle" "0" "weapon5_allowempty" "1" "weapon5_visible" "1" // whether you can see this weapon in the inventory or not "def_weapon6" "weapon_chaingun" "weapon6_best" "1" "weapon6_cycle" "1" "weapon6_toggle" "0" "weapon6_allowempty" "1" "weapon6_visible" "1" // whether you can see this weapon in the inventory or not "def_weapon7" "weapon_handgrenade" "weapon7_best" "0" "weapon7_cycle" "1" "weapon7_toggle" "0" "weapon7_allowempty" "0" "weapon7_visible" "1" // whether you can see this weapon in the inventory or not "def_weapon8" "weapon_plasmagun" "weapon8_best" "1" "weapon8_cycle" "1" "weapon8_toggle" "0" "weapon8_allowempty" "1" "weapon8_visible" "1" // whether you can see this weapon in the inventory or not "def_weapon9" "weapon_rocketlauncher" "weapon9_best" "0" "weapon9_cycle" "1" "weapon9_toggle" "0" "weapon9_allowempty" "1" "weapon9_visible" "1" // whether you can see this weapon in the inventory or not "def_weapon10" "weapon_bfg" "weapon10_best" "0" "weapon10_cycle" "1" "weapon10_toggle" "0" "weapon10_allowempty" "1" "weapon10_visible" "1" // whether you can see this weapon in the inventory or not "def_weapon11" "" "weapon11_best" "0" "weapon11_cycle" "0" "weapon11_toggle" "0" "weapon11_allowempty" "0" "weapon11_visible" "0" // whether you can see this weapon in the inventory or not "def_weapon12" "weapon_soulcube" "weapon12_best" "0" "weapon12_cycle" "1" "weapon12_toggle" "0" "weapon12_allowempty" "1" "weapon12_visible" "1" // whether you can see this weapon in the inventory or not "def_weapon13" "0" "weapon13_best" "0" "weapon13_cycle" "0" "weapon13_toggle" "0" "weapon13_allowempty" "1" "weapon13_visible" "0" // whether you can see this weapon in the inventory or not "def_weapon14" "" "weapon14_best" "0" "weapon14_cycle" "0" "weapon14_toggle" "0" "weapon14_allowempty" "1" "weapon14_visible" "0" // whether you can see this weapon in the inventory or not "def_weapon15" "" "weapon15_best" "0" "weapon15_cycle" "0" "weapon15_toggle" "0" "weapon15_allowempty" "1" "weapon15_visible" "0" // whether you can see this weapon in the inventory or not "def_weapon16" "weapon_flashlight" "weapon16_best" "0" "weapon16_cycle" "0" "weapon16_toggle" "1" "weapon16_allowempty" "1" "weapon16_visible" "0" // whether you can see this weapon in the inventory or not "def_weapon17" "weapon_flashlight_new" "weapon17_best" "0" "weapon17_cycle" "0" "weapon17_toggle" "0" "weapon17_allowempty" "0" "weapon17_visible" "0" // whether you can see this weapon in the inventory or not "def_weapon18" "weapon_pda" "weapon18_best" "0" "weapon18_cycle" "0" "weapon18_toggle" "0" "weapon18_allowempty" "1" "weapon18_visible" "0" // whether you can see this weapon in the inventory or not "weapontoggle0" "0,1" "max_ammo_shells" "320" "max_ammo_bullets" "360" "max_ammo_rockets" "96" "max_ammo_cells" "500" "max_ammo_grenades" "50" "max_ammo_souls" "5" // number of kills required to charge the soul cube "max_ammo_bfg" "32" "max_ammo_clip" "600" "max_ammo_belt" "600" // default weapons // seperate multiple weapons with commas (no spaces). // NOTE: default ammo must be specified explicitly. "weapon" "weapon_fists,weapon_pistol,weapon_pda" "weapon_nightmare" "weapon_fists,weapon_pistol,weapon_pda,weapon_soulcube" "current_weapon" "0" "pm_jumpheight" "48" "pm_stepsize" "16" "pm_crouchspeed" "100" "pm_walkspeed" "175" "pm_runspeed" "275" "pm_noclipspeed" "300" "pm_minviewpitch" "-89" // looking up "pm_maxviewpitch" "89" // looking down "pm_stamina" "24" "pm_staminathreshold" "4" "pm_staminarate" "0.75" "pm_crouchheight" "38" "pm_crouchviewheight" "32" "pm_normalheight" "74" "pm_normalviewheight" "68" "pm_deadheight" "20" "pm_deadviewheight" "10" "pm_crouchrate" "0.87" "pm_bboxwidth" "32" "pm_crouchbob" "0.5" // ducked characters bob much faster "pm_walkbob" "0.3" // walking bobs slow "pm_runbob" "0.4" // faster speeds bob faster "pm_modelview" "0" // 0 == normal, 1 == view inside model, 2 == view inside model when dead "pain_delay" "0.5" // how long to wait before playing pain sound "respawn_delay" "1.7" // minimum delay for respawning after death // stats "health" "100" "maxhealth" "100" "stamina" "120" "armor" "0" "maxarmor" "125" // ammo "ammo_shells" "0" "ammo_bullets" "48" "ammo_rockets" "0" "ammo_cells" "0" "ammo_grenades" "0" "ammo_bfg" "0" "ammo_clip" "0" "ammo_belt" "0" // inventory items "key_blue" "0" "key_red" "0" "data_linker" "0" "pda" "0" "video" "" "bleed" "0" "bone_focus" "headcontrol" "bone_leftEye" "Leyeaim" "bone_rightEye" "Reyeaim" "bone_hips" "Hips" "bone_chest" "Shoulders" // AI aim location "bone_head" "headcontrol" // AI aim location "damage_zone head" "*loneckcontrol" "damage_zone chest" "*Waist -*loneckcontrol" "damage_zone left_arm" "*Luparm" "damage_zone right_arm" "*Ruparm" "damage_zone legs" "origin Body2" "damage_scale head" "1" "ragdoll" "player_npcs" "gib" "1" "def_dropGibItem" "moveable_item_head_pork" "dropGibItemJoint" "Head" "skin_dropGib" "skins/characters/player/marine_mp_death.skin" "def_dropGibItem2" "moveable_item_torso_pork" "dropGibItem2Joint" "Chest" "def_dropGibItem3" "moveable_item_rup_arm_pork" "dropGibItem3Joint" "Ruparm" "def_dropGibItem4" "moveable_item_left_waist_pork" "dropGibItem4Joint" "Waist" "def_dropGibItem5" "moveable_item_lup_leg_pork" "dropGibItem5Joint" "Lupleg" "def_dropItem6" "moveable_item_rup_leg_pork" "dropGibItem6Joint" "Rupleg" "def_dropGibItem7" "moveable_item_rup2_leg_pork" "dropGibItem7Joint" "Rloleg" "def_dropGibItem8" "moveable_item_pelvis_pork" "dropGibItem8Joint" "Hips" "ik_numLegs" "2" "ik_footSize" "4" "ik_minWaistAnkleDist" "16" "ik_waist" "Body2" "ik_hip1" "Lupleg" "ik_hip2" "Rupleg" "ik_knee1" "Lloleg" "ik_knee2" "Rloleg" "ik_ankle1" "Lankle_r" "ik_ankle2" "Rankle_r" "ik_dir1" "Lknee" "ik_dir2" "Rknee" "ik_foot1" "Lball_r" "ik_foot2" "Rball_r" "ik_numArms" "0" "ik_shoulder1" "Ruparm" "ik_shoulder2" "Luparm" "ik_elbow1" "Rloarm" "ik_elbow2" "Lloarm" "ik_hand1" "Rfings2" "ik_hand2" "Lfings2" "snd_stepladder" "player_climb_ladder" "snd_weapon_switch" "player_sounds_weapon_switch" "snd_footstep" "player_sounds_footstep" "snd_death" "player_sounds_death" "snd_fall" "player_sounds_fall" "snd_pain_small" "player_sounds_pain_small" "snd_pain_medium" "player_sounds_pain_medium" "snd_pain_large" "player_sounds_pain_big" "snd_pain_huge" "player_sounds_pain_huge" "snd_land_soft" "player_sounds_fastlanding" "snd_land_hard" "player_sounds_thud" "snd_objectiveup" "player_sounds_objectiveup" "snd_objectivedown" "player_sounds_objectivedown" "snd_doublevision" "player_sounds_doublevision" "snd_thud" "player_sounds_thud" "snd_heartbeat" "player_sounds_heartbeat" "snd_heartbeat_dying" "player_sounds_heartbeat_dying" "snd_skipcinematic" "player_sounds_skipcinematic" "snd_guienter" "player_sounds_guienter" "snd_guiexit" "player_sounds_guiexit" "snd_soulcube_ready" "soulcube_energize" "snd_healthpulse" "soulcube_givehealth" "snd_hitArmor" "player_sounds_hitArmor" "snd_hitFlesh" "player_sounds_hitFlesh" "snd_airGasp" "player_sounds_airGasp" "snd_noAir" "player_sounds_noAir" "snd_berserk_third" "player_sounds_berserk" "snd_teleport_exit" "player_sounds_teleportExit" "snd_teleport_start" "player_sounds_teleportStart" "snd_burn" "sizzle" "snd_invisibility" "invisibility_pickup" "snd_megahealth" "megasphere_pickup" "snd_healthtake" "player_takehealth" } /*********************************************************************** player_doommarine single player model ***********************************************************************/ entityDef player_doommarine { "inherit" "player_base" "model" "model_sp_marine" "snd_decompress" "sound/air_and_vents/decompress.wav" "snd_recompress" "sound/air_and_vents/recompress.wav" "snd_airless" "player_sounds_noAir" "def_head" "head_player" "head_joint" "Shoulders" "copy_joint neckcontrol" "neckcontrol" "copy_joint headcontrol" "headcontrol" "copy_joint_world eyecontrol" "eyecontrol" "text_infoTitle" "#str_02908" "text_noPDA" "#str_02034" "text_PDANeeded" "#str_02909" "text_firstPDA" "#str_02035" }