/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" #include "../Game_local.h" /* ======================== idMenuWidget_LobbyList::Update ======================== */ void idMenuWidget_LobbyList::Update() { if( GetSWFObject() == NULL ) { return; } idSWFScriptObject& root = GetSWFObject()->GetRootObject(); if( !BindSprite( root ) ) { return; } for( int i = 0; i < headings.Num(); ++i ) { idSWFTextInstance* txtHeading = GetSprite()->GetScriptObject()->GetNestedText( va( "heading%d", i ) ); if( txtHeading != NULL ) { txtHeading->SetText( headings[i] ); txtHeading->SetStrokeInfo( true, 0.75f, 1.75f ); } } for( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex ) { bool shown = false; if( optionIndex < GetChildren().Num() ) { idMenuWidget& child = GetChildByIndex( optionIndex ); child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) ); if( child.BindSprite( root ) ) { shown = PrepareListElement( child, optionIndex ); if( shown ) { child.GetSprite()->SetVisible( true ); child.Update(); } else { child.GetSprite()->SetVisible( false ); } } } } } /* ======================== idMenuWidget_LobbyList::PrepareListElement ======================== */ bool idMenuWidget_LobbyList::PrepareListElement( idMenuWidget& widget, const int childIndex ) { idMenuWidget_LobbyButton* const button = dynamic_cast< idMenuWidget_LobbyButton* >( &widget ); if( button == NULL ) { return false; } if( !button->IsValid() ) { return false; } return true; } /* ======================== idMenuWidget_LobbyList::SetHeadingInfo ======================== */ void idMenuWidget_LobbyList::SetHeadingInfo( idList< idStr >& list ) { headings.Clear(); for( int index = 0; index < list.Num(); ++index ) { headings.Append( list[ index ] ); } } /* ======================== idMenuWidget_LobbyList::SetEntryData ======================== */ void idMenuWidget_LobbyList::SetEntryData( int index, idStr name, voiceStateDisplay_t voiceState ) { if( GetChildren().Num() == 0 || index >= GetChildren().Num() ) { return; } idMenuWidget& child = GetChildByIndex( index ); idMenuWidget_LobbyButton* const button = dynamic_cast< idMenuWidget_LobbyButton* >( &child ); if( button == NULL ) { return; } button->SetButtonInfo( name, voiceState ); }