/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __LEADERBOARDS_LOCAL_H__ #define __LEADERBOARDS_LOCAL_H__ struct leaderboardStats_t { int frags; int wins; int teamfrags; int deaths; }; struct columnGameMode_t { columnDef_t* columnDef; // The Column definition for the game mode. int numColumns; rankOrder_t rankOrder; // rank ordering of the game mode. ( RANK_GREATEST_FIRST, RANK_LEAST_FIRST ) bool supportsAttachments; bool checkAgainstCurrent; const char* abrevName; // Leaderboard Game Mode Abrev. }; /* ================================================================================================ Leaderboards ================================================================================================ */ // creates and stores all the leaderboards inside the internal map ( see Sys_FindLeaderboardDef on retrieving definition ) void LeaderboardLocal_Init(); // Destroys any leaderboard definitions allocated by LeaderboardLocal_Init() void LeaderboardLocal_Shutdown(); // Gets a leaderboard ID with map index and game type. int LeaderboardLocal_GetID( int mapIndex, int gametype ); // Do it all function. Will create the column_t with the correct stats from the game type, and upload it to the leaderboard system. void LeaderboardLocal_Upload( lobbyUserID_t lobbyUserID, int gameType, leaderboardStats_t& stats ); extern const columnGameMode_t gameMode_columnDefs[]; #endif // __LEADERBOARDS_LOCAL_H__