/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __ZIP_H__ #define __ZIP_H__ #include "../libs/zlib/zlib.h" // DG: all the zip access stuff from minizip is now in minizip/zip.h #include "minizip/zip.h" /* ================================================ idZipBuilder simple interface for zipping up a folder of files by default, the source folder files are added recursively ================================================ */ class idZipBuilder { public: idZipBuilder() {} ~idZipBuilder() {} public: // adds a list of file extensions ( e.g. "bcm|bmodel|" ) to be compressed in the zip file void AddFileFilters( const char* filters ); // adds a list of file extensions ( e.g. "genmodel|" ) to be added to the zip file, in an uncompressed form void AddUncompressedFileFilters( const char* filters ); // builds a zip file of all the files in the specified folder, overwriting if necessary bool Build( const char* zipPath, const char* folder, bool cleanFolder ); // updates a zip file with the files in the specified folder bool Update( const char* zipPath, const char* folder, bool cleanFolder ); // helper function to zip up all the files and put in a new zip file static bool BuildMapFolderZip( const char* mapFileName ); // helper function to update a map folder zip for newer files static bool UpdateMapFolderZip( const char* mapFileName ); // combines multiple in-memory files into a single memory file static idFile_Memory* CombineFiles( const idList< idFile_Memory* >& srcFiles ); // extracts multiple in-memory files from a single memory file static bool ExtractFiles( idFile_Memory*& srcFile, idList< idFile_Memory* >& destFiles ); void CleanSourceFolder(); bool CreateZipFileFromFileList( const char* name, const idList< idFile_Memory* >& srcFiles ); zipFile CreateZipFile( const char* name ); bool AddFile( zipFile zf, idFile_Memory* fm, bool deleteFile ); void CloseZipFile( zipFile zf ); private: bool CreateZipFile( bool appendFiles ); bool CreateZipFileFromFiles( const idList< idFile_Memory* >& srcFiles ); bool GetFileTime( const idStr& filename, unsigned long* dostime ) const; bool IsFiltered( const idStr& filename ) const; bool IsUncompressed( const idStr& filename ) const; private: idStr zipFileName; // os path to the zip file idStr sourceFolderName; // source folder of files to zip or add idStrList filterExts; // file extensions we want to compressed idStrList uncompressedFilterExts; // file extensions we don't want to compress }; #endif /* __ZIP_H__ */