if(WIN32) find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS $ENV{DXSDK_DIR} PATH_SUFFIXES "include" ) if(CMAKE_CL_64) set(DirectX_LIBPATH_SUFFIX "lib/x64") else(CMAKE_CL_64) set(DirectX_LIBPATH_SUFFIX "lib/x86") endif(CMAKE_CL_64) # dsound dxguid DxErr find_library(DirectX_DINPUT8_LIBRARY NAMES dinput8 HINTS $ENV{DXSDK_DIR} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_DSOUND_LIBRARY NAMES dsound HINTS $ENV{DXSDK_DIR} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS $ENV{DXSDK_DIR} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) #find_library(DirectX_DXERR_LIBRARY NAMES dxerr HINTS $ENV{DXSDK_DIR} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_XINPUT_LIBRARY NAMES Xinput HINTS $ENV{DXSDK_DIR} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_X3DAUDIO_LIBRARY NAMES x3daudio HINTS $ENV{DXSDK_DIR} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) set(DirectX_LIBRARIES ${DirectX_DINPUT8_LIBRARY} ${DirectX_DSOUND_LIBRARY} ${DirectX_DXGUID_LIBRARY} #${DirectX_DXERR_LIBRARY} ${DirectX_XINPUT_LIBRARY} ${DirectX_X3DAUDIO_LIBRARY} ) # handle the QUIETLY and REQUIRED arguments and set DirectX_FOUND to TRUE if # all listed variables are TRUE include(FindPackageHandleStandardArgs) find_package_handle_standard_args(DirectX DEFAULT_MSG DirectX_INCLUDE_DIR DirectX_DINPUT8_LIBRARY DirectX_DSOUND_LIBRARY DirectX_DXGUID_LIBRARY #DirectX_DXERR_LIBRARY DirectX_XINPUT_LIBRARY DirectX_X3DAUDIO_LIBRARY ) mark_as_advanced(DirectX_LIBRARIES DirectX_INCLUDE_DIR) endif(WIN32)