/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. Copyright (C) 2013 Robert Beckebans Copyright (C) 2016-2017 Dustin Land Copyright (C) 2022 Stephen Pridham This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "precompiled.h" #pragma hdrstop #include "RenderCommon.h" idCVar r_showBuffers( "r_showBuffers", "0", CVAR_INTEGER, "" ); #ifdef _WIN32 /* ================== IsWriteCombined ================== */ bool IsWriteCombined( void* base ) { MEMORY_BASIC_INFORMATION info; SIZE_T size = VirtualQueryEx( GetCurrentProcess(), base, &info, sizeof( info ) ); if( size == 0 ) { DWORD error = GetLastError(); error = error; return false; } bool isWriteCombined = ( ( info.AllocationProtect & PAGE_WRITECOMBINE ) != 0 ); return isWriteCombined; } #endif #if defined(USE_INTRINSICS_SSE) void CopyBuffer( byte* dst, const byte* src, int numBytes ) { assert_16_byte_aligned( dst ); assert_16_byte_aligned( src ); int i = 0; for( ; i + 128 <= numBytes; i += 128 ) { __m128i d0 = _mm_load_si128( ( __m128i* )&src[i + 0 * 16] ); __m128i d1 = _mm_load_si128( ( __m128i* )&src[i + 1 * 16] ); __m128i d2 = _mm_load_si128( ( __m128i* )&src[i + 2 * 16] ); __m128i d3 = _mm_load_si128( ( __m128i* )&src[i + 3 * 16] ); __m128i d4 = _mm_load_si128( ( __m128i* )&src[i + 4 * 16] ); __m128i d5 = _mm_load_si128( ( __m128i* )&src[i + 5 * 16] ); __m128i d6 = _mm_load_si128( ( __m128i* )&src[i + 6 * 16] ); __m128i d7 = _mm_load_si128( ( __m128i* )&src[i + 7 * 16] ); _mm_stream_si128( ( __m128i* )&dst[i + 0 * 16], d0 ); _mm_stream_si128( ( __m128i* )&dst[i + 1 * 16], d1 ); _mm_stream_si128( ( __m128i* )&dst[i + 2 * 16], d2 ); _mm_stream_si128( ( __m128i* )&dst[i + 3 * 16], d3 ); _mm_stream_si128( ( __m128i* )&dst[i + 4 * 16], d4 ); _mm_stream_si128( ( __m128i* )&dst[i + 5 * 16], d5 ); _mm_stream_si128( ( __m128i* )&dst[i + 6 * 16], d6 ); _mm_stream_si128( ( __m128i* )&dst[i + 7 * 16], d7 ); } for( ; i + 16 <= numBytes; i += 16 ) { __m128i d = _mm_load_si128( ( __m128i* )&src[i] ); _mm_stream_si128( ( __m128i* )&dst[i], d ); } for( ; i + 4 <= numBytes; i += 4 ) { *( uint32* )&dst[i] = *( const uint32* )&src[i]; } for( ; i < numBytes; i++ ) { dst[i] = src[i]; } _mm_sfence(); } #else void CopyBuffer( byte* dst, const byte* src, int numBytes ) { assert_16_byte_aligned( dst ); assert_16_byte_aligned( src ); memcpy( dst, src, numBytes ); } #endif /* ================================================================================================ idBufferObject ================================================================================================ */ /* ======================== idBufferObject::idBufferObject ======================== */ idBufferObject::idBufferObject() { size = 0; offsetInOtherBuffer = OWNS_BUFFER_FLAG; usage = BU_STATIC; bufferHandle.Reset(); inputLayout.Reset(); buffer = NULL; #if defined( USE_AMD_ALLOCATOR ) vkBuffer = VK_NULL_HANDLE; allocation = NULL; allocationInfo = {}; #endif } /* ================================================================================================ idVertexBuffer ================================================================================================ */ /* ======================== idVertexBuffer::~idVertexBuffer ======================== */ idVertexBuffer::~idVertexBuffer() { FreeBufferObject(); } /* ======================== idVertexBuffer::Reference ======================== */ void idVertexBuffer::Reference( const idVertexBuffer& other ) { assert( IsMapped() == false ); //assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up idDrawVerts assert( other.GetSize() > 0 ); FreeBufferObject(); size = other.GetSize(); // this strips the MAPPED_FLAG offsetInOtherBuffer = other.GetOffset(); // this strips the OWNS_BUFFER_FLAG usage = other.usage; bufferHandle = other.bufferHandle; #if defined ( USE_AMD_ALLOCATOR ) allocationInfo = other.allocationInfo; #endif assert( OwnsBuffer() == false ); } /* ======================== idVertexBuffer::Reference ======================== */ void idVertexBuffer::Reference( const idVertexBuffer& other, int refOffset, int refSize ) { assert( IsMapped() == false ); //assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up idDrawVerts assert( refOffset >= 0 ); assert( refSize >= 0 ); assert( refOffset + refSize <= other.GetSize() ); FreeBufferObject(); size = refSize; offsetInOtherBuffer = other.GetOffset() + refOffset; usage = other.usage; bufferHandle = other.bufferHandle; #if defined ( USE_AMD_ALLOCATOR ) allocationInfo = other.allocationInfo; #endif assert( OwnsBuffer() == false ); } /* ================================================================================================ idIndexBuffer ================================================================================================ */ /* ======================== idIndexBuffer::~idIndexBuffer ======================== */ idIndexBuffer::~idIndexBuffer() { FreeBufferObject(); } /* ======================== idIndexBuffer::Reference ======================== */ void idIndexBuffer::Reference( const idIndexBuffer& other ) { assert( IsMapped() == false ); //assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up triIndex_t assert( other.GetSize() > 0 ); FreeBufferObject(); size = other.GetSize(); // this strips the MAPPED_FLAG offsetInOtherBuffer = other.GetOffset(); // this strips the OWNS_BUFFER_FLAG usage = other.usage; bufferHandle = other.bufferHandle; #if defined ( USE_AMD_ALLOCATOR ) allocationInfo = other.allocationInfo; #endif assert( OwnsBuffer() == false ); } /* ======================== idIndexBuffer::Reference ======================== */ void idIndexBuffer::Reference( const idIndexBuffer& other, int refOffset, int refSize ) { assert( IsMapped() == false ); //assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up triIndex_t assert( refOffset >= 0 ); assert( refSize >= 0 ); assert( refOffset + refSize <= other.GetSize() ); FreeBufferObject(); size = refSize; offsetInOtherBuffer = other.GetOffset() + refOffset; usage = other.usage; bufferHandle = other.bufferHandle; #if defined ( USE_AMD_ALLOCATOR ) allocationInfo = other.allocationInfo; #endif assert( OwnsBuffer() == false ); } /* ================================================================================================ idUniformBuffer ================================================================================================ */ /* ======================== idUniformBuffer::~idUniformBuffer ======================== */ idUniformBuffer::~idUniformBuffer() { FreeBufferObject(); } /* ======================== idUniformBuffer::Reference ======================== */ void idUniformBuffer::Reference( const idUniformBuffer& other ) { assert( IsMapped() == false ); assert( other.IsMapped() == false ); assert( other.GetSize() > 0 ); FreeBufferObject(); size = other.GetSize(); // this strips the MAPPED_FLAG offsetInOtherBuffer = other.GetOffset(); // this strips the OWNS_BUFFER_FLAG usage = other.usage; bufferHandle = other.bufferHandle; #if defined ( USE_AMD_ALLOCATOR ) allocationInfo = other.allocationInfo; #endif assert( OwnsBuffer() == false ); } /* ======================== idUniformBuffer::Reference ======================== */ void idUniformBuffer::Reference( const idUniformBuffer& other, int refOffset, int refSize ) { assert( IsMapped() == false ); assert( other.IsMapped() == false ); assert( refOffset >= 0 ); assert( refSize >= 0 ); assert( refOffset + refSize <= other.GetSize() ); FreeBufferObject(); size = refSize; offsetInOtherBuffer = other.GetOffset() + refOffset; usage = other.usage; bufferHandle = other.bufferHandle; #if defined ( USE_AMD_ALLOCATOR ) allocationInfo = other.allocationInfo; #endif assert( OwnsBuffer() == false ); }