/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../idlib/precompiled.h" #include "AASFile.h" #include "AASFile_local.h" /* =============================================================================== AAS File Manager =============================================================================== */ class idAASFileManagerLocal : public idAASFileManager { public: virtual ~idAASFileManagerLocal() {} virtual idAASFile* LoadAAS( const char* fileName, unsigned int mapFileCRC ); virtual void FreeAAS( idAASFile* file ); }; idAASFileManagerLocal AASFileManagerLocal; idAASFileManager* AASFileManager = &AASFileManagerLocal; /* ================ idAASFileManagerLocal::LoadAAS ================ */ idAASFile* idAASFileManagerLocal::LoadAAS( const char* fileName, unsigned int mapFileCRC ) { idAASFileLocal* file = new( TAG_AAS ) idAASFileLocal(); if( !file->Load( fileName, mapFileCRC ) ) { delete file; return NULL; } return file; } /* ================ idAASFileManagerLocal::FreeAAS ================ */ void idAASFileManagerLocal::FreeAAS( idAASFile* file ) { delete file; }