/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see .
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idlib/precompiled.h"
#include "win_local.h"
#include
#include
#include
#include
#include
#include
#include
#include
#undef StrCmpN
#undef StrCmpNI
#undef StrCmpI
// RB begin
#if !defined(__MINGW32__)
#include
#include
#include
// RB: no with Visual C++ 2010 Express
#if defined(USE_MFC_TOOLS)
#include
#else
#include "win_nanoafx.h"
#endif
#endif // #if !defined(__MINGW32__)
// RB end
#pragma comment (lib, "wbemuuid.lib")
#pragma warning(disable:4740) // warning C4740: flow in or out of inline asm code suppresses global optimization
/*
================
Sys_Milliseconds
================
*/
int Sys_Milliseconds()
{
static DWORD sys_timeBase = timeGetTime();
return timeGetTime() - sys_timeBase;
}
/*
========================
Sys_Microseconds
========================
*/
uint64 Sys_Microseconds()
{
static uint64 ticksPerMicrosecondTimes1024 = 0;
if( ticksPerMicrosecondTimes1024 == 0 )
{
ticksPerMicrosecondTimes1024 = ( ( uint64 )Sys_ClockTicksPerSecond() << 10 ) / 1000000;
assert( ticksPerMicrosecondTimes1024 > 0 );
}
return ( ( uint64 )( ( int64 )Sys_GetClockTicks() << 10 ) ) / ticksPerMicrosecondTimes1024;
}
/*
================
Sys_GetSystemRam
returns amount of physical memory in MB
================
*/
int Sys_GetSystemRam()
{
MEMORYSTATUSEX statex;
statex.dwLength = sizeof( statex );
GlobalMemoryStatusEx( &statex );
int physRam = statex.ullTotalPhys / ( 1024 * 1024 );
// HACK: For some reason, ullTotalPhys is sometimes off by a meg or two, so we round up to the nearest 16 megs
physRam = ( physRam + 8 ) & ~15;
return physRam;
}
/*
================
Sys_GetDriveFreeSpace
returns in megabytes
================
*/
int Sys_GetDriveFreeSpace( const char* path )
{
DWORDLONG lpFreeBytesAvailable;
DWORDLONG lpTotalNumberOfBytes;
DWORDLONG lpTotalNumberOfFreeBytes;
int ret = 26;
//FIXME: see why this is failing on some machines
if( ::GetDiskFreeSpaceEx( path, ( PULARGE_INTEGER )&lpFreeBytesAvailable, ( PULARGE_INTEGER )&lpTotalNumberOfBytes, ( PULARGE_INTEGER )&lpTotalNumberOfFreeBytes ) )
{
ret = ( double )( lpFreeBytesAvailable ) / ( 1024.0 * 1024.0 );
}
return ret;
}
/*
========================
Sys_GetDriveFreeSpaceInBytes
========================
*/
int64 Sys_GetDriveFreeSpaceInBytes( const char* path )
{
DWORDLONG lpFreeBytesAvailable;
DWORDLONG lpTotalNumberOfBytes;
DWORDLONG lpTotalNumberOfFreeBytes;
int64 ret = 1;
//FIXME: see why this is failing on some machines
if( ::GetDiskFreeSpaceEx( path, ( PULARGE_INTEGER )&lpFreeBytesAvailable, ( PULARGE_INTEGER )&lpTotalNumberOfBytes, ( PULARGE_INTEGER )&lpTotalNumberOfFreeBytes ) )
{
ret = lpFreeBytesAvailable;
}
return ret;
}
/*
================
Sys_GetVideoRam
returns in megabytes
================
*/
int Sys_GetVideoRam()
{
unsigned int retSize = 64;
// RB begin
#if !defined(__MINGW32__)
CComPtr spLoc = NULL;
HRESULT hr = CoCreateInstance( CLSID_WbemLocator, 0, CLSCTX_SERVER, IID_IWbemLocator, ( LPVOID* ) &spLoc );
if( hr != S_OK || spLoc == NULL )
{
return retSize;
}
CComBSTR bstrNamespace( _T( "\\\\.\\root\\CIMV2" ) );
CComPtr spServices;
// Connect to CIM
hr = spLoc->ConnectServer( bstrNamespace, NULL, NULL, 0, NULL, 0, 0, &spServices );
if( hr != WBEM_S_NO_ERROR )
{
return retSize;
}
// Switch the security level to IMPERSONATE so that provider will grant access to system-level objects.
hr = CoSetProxyBlanket( spServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE );
if( hr != S_OK )
{
return retSize;
}
// Get the vid controller
CComPtr spEnumInst = NULL;
hr = spServices->CreateInstanceEnum( CComBSTR( "Win32_VideoController" ), WBEM_FLAG_SHALLOW, NULL, &spEnumInst );
if( hr != WBEM_S_NO_ERROR || spEnumInst == NULL )
{
return retSize;
}
ULONG uNumOfInstances = 0;
CComPtr spInstance = NULL;
hr = spEnumInst->Next( 10000, 1, &spInstance, &uNumOfInstances );
if( hr == S_OK && spInstance )
{
// Get properties from the object
CComVariant varSize;
hr = spInstance->Get( CComBSTR( _T( "AdapterRAM" ) ), 0, &varSize, 0, 0 );
if( hr == S_OK )
{
retSize = varSize.intVal / ( 1024 * 1024 );
if( retSize == 0 )
{
retSize = 64;
}
}
}
#endif
// RB end
return retSize;
}
/*
================
Sys_GetCurrentMemoryStatus
returns OS mem info
all values are in kB except the memoryload
================
*/
void Sys_GetCurrentMemoryStatus( sysMemoryStats_t& stats )
{
MEMORYSTATUSEX statex = {};
unsigned __int64 work;
statex.dwLength = sizeof( statex );
GlobalMemoryStatusEx( &statex );
memset( &stats, 0, sizeof( stats ) );
stats.memoryLoad = statex.dwMemoryLoad;
work = statex.ullTotalPhys >> 20;
stats.totalPhysical = *( int* )&work;
work = statex.ullAvailPhys >> 20;
stats.availPhysical = *( int* )&work;
work = statex.ullAvailPageFile >> 20;
stats.availPageFile = *( int* )&work;
work = statex.ullTotalPageFile >> 20;
stats.totalPageFile = *( int* )&work;
work = statex.ullTotalVirtual >> 20;
stats.totalVirtual = *( int* )&work;
work = statex.ullAvailVirtual >> 20;
stats.availVirtual = *( int* )&work;
work = statex.ullAvailExtendedVirtual >> 20;
stats.availExtendedVirtual = *( int* )&work;
}
/*
================
Sys_LockMemory
================
*/
bool Sys_LockMemory( void* ptr, int bytes )
{
return ( VirtualLock( ptr, ( SIZE_T )bytes ) != FALSE );
}
/*
================
Sys_UnlockMemory
================
*/
bool Sys_UnlockMemory( void* ptr, int bytes )
{
return ( VirtualUnlock( ptr, ( SIZE_T )bytes ) != FALSE );
}
/*
================
Sys_SetPhysicalWorkMemory
================
*/
void Sys_SetPhysicalWorkMemory( int minBytes, int maxBytes )
{
::SetProcessWorkingSetSize( GetCurrentProcess(), minBytes, maxBytes );
}
/*
================
Sys_GetCurrentUser
================
*/
char* Sys_GetCurrentUser()
{
static char s_userName[1024];
unsigned long size = sizeof( s_userName );
if( !GetUserName( s_userName, &size ) )
{
strcpy( s_userName, "player" );
}
if( !s_userName[0] )
{
strcpy( s_userName, "player" );
}
return s_userName;
}