/*********************************************************************** entity definitions for testing or as example ***********************************************************************/ export bmatt { mesh models/bmatt/smallsphere.ma } export fred { options mesh models/fred/soldiertest2.mb anim models/fred/soldiertest2.mb } model test_soldier { mesh models/fred/soldiertest2.md5mesh anim test models/fred/soldiertest2.md5anim } entityDef test_soldier { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "polygon problem on back" "spawnclass" "idAnimated" "bleed" "1" "sleep" "1" "model" "test_soldier" } model test_labcoat_black { inherit npc_labcoat anim pda_idle_look models/md5/chars/PDA_idle_look.md5anim anim pda_idle models/md5/chars/PDA_idle.md5anim anim pda_talk models/md5/chars/PDA_talk.md5anim anim gui_operate models/md5/chars/gui_operate_daniel.md5anim } entityDef test_labcoat_black { "inherit" "npc_base" "model" "char_labcoat_black" "skin" "skins/characters/npcs/soldier_black" "eye_verticle_offset" "0" "def_head" "head_black" "head_joint" "Shoulders" "gib" "1" "model_gib" "models/md5/chars/skeleton.md5mesh" "snd_gibbed" "sound_giblets" "def_dropGibItem1" "moveable_item_head_pork" "dropGibItem1Joint" "headcontrol" "def_dropGibItem2" "moveable_item_torso_pork" "dropGibItem2Joint" "Chest" "def_dropGibItem3" "moveable_item_rup_arm_pork" "dropGibItem3Joint" "Ruparm" "def_dropGibItem4" "moveable_item_left_waist_pork" "dropGibItem4Joint" "Waist" "def_dropGibItem5" "moveable_item_lup_leg_pork" "dropGibItem5Joint" "Lupleg" "def_dropGibItem6" "moveable_item_rup_leg_pork" "dropGibItem6Joint" "Rupleg" "def_dropGibItem7" "moveable_item_rup2_leg_pork" "dropGibItem7Joint" "Rloleg" "def_dropGibItem8" "moveable_item_pelvis_pork" "dropGibItem8Joint" "Hips" }