/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" /* ======================== CommandLinks The command system is not required for idLib, but we want to be able to use the CONSOLE_COMMAND() macro inside idlib, so these must be here. ======================== */ idCommandLink *CommandLinks( idCommandLink *cl ) { static idCommandLink *commandLinks = NULL; if ( cl != NULL ) { commandLinks = cl; } return commandLinks; } idCommandLink *commandLinks = NULL; idCommandLink::idCommandLink( const char *cmdName, cmdFunction_t function, const char *description, argCompletion_t argCompletion ) { next = CommandLinks(); CommandLinks( this ); cmdName_ = cmdName; function_ = function; description_ = description; argCompletion_ = argCompletion; }