/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../idlib/precompiled.h" #include "ConsoleHistory.h" idConsoleHistory consoleHistory; const char* HISTORY_FILE_NAME = "consoleHistory.txt"; /* ======================== idConsoleHistory::AddToHistory ======================== */ void idConsoleHistory::AddToHistory( const char* line, bool writeHistoryFile ) { // empty lines never modify history if( line == NULL ) { return; } const char* s; for( s = line; *s != '\0'; s++ ) { if( *s > ' ' ) { break; } } if( *s == '\0' ) { return; } // repeating the last command doesn't add to the list if( historyLines[( numHistory - 1 ) & ( COMMAND_HISTORY - 1 )].Icmp( line ) == 0 ) { if( historyLines[returnLine & ( COMMAND_HISTORY - 1 )].Icmp( line ) == 0 ) { // the command was retrieved from the history, so // move the up point down so that up arrow will retrieve the same // command again. upPoint = returnLine; } else { // the command was typed again, so leave the up/down points alone } return; } // If we had previously retrieved older history commands with // up arrow, the up/down point will be reset to the end where // this command is added. upPoint = numHistory; returnLine = numHistory; downPoint = numHistory + 1; // //mem.PushHeap(); // go to the system heap, not the current map heap historyLines[numHistory & ( COMMAND_HISTORY - 1 )] = line; // //mem.PopHeap(); numHistory++; // write the history file to disk if( writeHistoryFile ) { idFile* f = fileSystem->OpenFileWrite( HISTORY_FILE_NAME ); if( f != NULL ) { for( int i = numHistory - COMMAND_HISTORY; i < numHistory; i++ ) { if( i < 0 ) { continue; } f->Printf( "%s\n", historyLines[i & ( COMMAND_HISTORY - 1 )].c_str() ); } delete f; } } } /* ======================== idConsoleHistory::RetrieveFromHistory ======================== */ idStr idConsoleHistory::RetrieveFromHistory( bool backward ) { // if there are no commands in the history if( numHistory == 0 ) { return idStr( "" ); } // move the history point if( backward ) { if( upPoint < numHistory - COMMAND_HISTORY || upPoint < 0 ) { return idStr( "" ); } returnLine = upPoint; downPoint = upPoint + 1; upPoint--; } else { if( downPoint >= numHistory ) { return idStr( "" ); } returnLine = downPoint; upPoint = downPoint - 1; downPoint++; } return historyLines[returnLine & ( COMMAND_HISTORY - 1 )]; } /* ======================== idConsoleHistory::LoadHistoryFile ======================== */ void idConsoleHistory::LoadHistoryFile() { idLexer lex; if( lex.LoadFile( HISTORY_FILE_NAME, false ) ) { while( 1 ) { idStr line; lex.ParseCompleteLine( line ); if( line.IsEmpty() ) { break; } line.StripTrailingWhitespace(); // remove the \n AddToHistory( line, false ); } } } /* ======================== idConsoleHistory::PrintHistory ======================== */ void idConsoleHistory::PrintHistory() { for( int i = numHistory - COMMAND_HISTORY; i < numHistory; i++ ) { if( i < 0 ) { continue; } idLib::Printf( "%c%c%c%4i: %s\n", i == upPoint ? 'U' : ' ', i == downPoint ? 'D' : ' ', i == returnLine ? 'R' : ' ', i, historyLines[i & ( COMMAND_HISTORY - 1 )].c_str() ); } } /* ======================== idConsoleHistory::ClearHistory ======================== */ void idConsoleHistory::ClearHistory() { upPoint = 0; downPoint = 0; returnLine = 0; numHistory = 0; } /* ======================== history ======================== */ CONSOLE_COMMAND_SHIP( history, "Displays the console command history", 0 ) { consoleHistory.PrintHistory(); } /* ======================== clearHistory ======================== */ CONSOLE_COMMAND_SHIP( clearHistory, "Clears the console history", 0 ) { consoleHistory.ClearHistory(); }