/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. Copyright (C) 2013 Robert Beckebans This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __MATH_SIMD_SSE_H__ #define __MATH_SIMD_SSE_H__ /* =============================================================================== SSE implementation of idSIMDProcessor =============================================================================== */ #if defined(USE_INTRINSICS) class idSIMD_SSE : public idSIMD_Generic { public: virtual const char* VPCALL GetName() const; virtual void VPCALL BlendJoints( idJointQuat* joints, const idJointQuat* blendJoints, const float lerp, const int* index, const int numJoints ); virtual void VPCALL BlendJointsFast( idJointQuat* joints, const idJointQuat* blendJoints, const float lerp, const int* index, const int numJoints ); virtual void VPCALL ConvertJointQuatsToJointMats( idJointMat* jointMats, const idJointQuat* jointQuats, const int numJoints ); virtual void VPCALL ConvertJointMatsToJointQuats( idJointQuat* jointQuats, const idJointMat* jointMats, const int numJoints ); virtual void VPCALL TransformJoints( idJointMat* jointMats, const int* parents, const int firstJoint, const int lastJoint ); virtual void VPCALL UntransformJoints( idJointMat* jointMats, const int* parents, const int firstJoint, const int lastJoint ); }; #endif #endif /* !__MATH_SIMD_SSE_H__ */