/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __D_THINK__ #define __D_THINK__ #ifdef __GNUG__ #pragma interface #endif // // Experimental stuff. // To compile this as "ANSI C with classes" // we will need to handle the various // action functions cleanly. // struct mobj_t; typedef void (*actionf_v)(); typedef void (*actionf_p1)( mobj_t* ); typedef void (*actionf_p2)( void*, void* ); typedef union { actionf_p1 acp1; actionf_v acv; actionf_p2 acp2; } actionf_t; // Historically, "think_t" is yet another // function pointer to a routine to handle // an actor. typedef actionf_t think_t; // Doubly linked list of actors. typedef struct thinker_s { struct thinker_s* prev; struct thinker_s* next; think_t function; } thinker_t; #endif