/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef _MAIN_H_ #define _MAIN_H_ #include "idlib/precompiled.h" #include "../doom/doomlib.h" #include "../doom/doominterface.h" #include "../doom/globaldata.h" // DHM - Nerve :: Enable demo recording for game clips #define _DEMO_RECORDING #ifdef _DEBUG #define safeOutputDebug(x) printf( "%s", x ); #else #define safeOutputDebug(x) #endif struct SplitscreenData { int PLAYERCOUNT; int globalSkill; int globalEpisode; int globalLevel; int globalTimeLimit; int globalFragLimit; }; void DL_InitNetworking( DoomInterface *pdi ); extern int PLAYERCOUNT; extern bool globalNetworking; extern bool debugOutput; extern bool globalLicenseFullGame; extern int globalRichPresenceState; // values from spa.h X_CONTEXT_PRESENCE extern int globalNeedUpsell; // PS3 //extern HXUISTRINGTABLE globalStrings; // gStrings for short extern bool globalPauseTime; enum MenuStates{ MENU_NONE, MENU_XBOX_SYSTEM, MENU_PAUSE, MENU_UPSELL, MENU_UPSELL_INVITE, MENU_ENDLEVEL_UPSELL, MENU_ERROR_MESSAGE, MENU_ERROR_MESSAGE_FATAL, MENU_END_LEVEL, MENU_END_EPISODE, MENU_END_CAST, MENU_END_LEVEL_COOP, MENU_END_LEVEL_DM, MENU_END_GAME_LOBBY, MENU_END_GAME_LOBBY_PLAYER, MENU_LOBBY, MENU_LOBBY_PLAYER, MENU_INVITE, MENU_COUNT }; typedef struct { int maxPing; const wchar_t * image; } PingImage_t; extern PingImage_t pingsImages[]; #endif