/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" #include "../Game_local.h" const static int NUM_SAVE_OPTIONS = 10; /* ======================== idMenuScreen_Shell_Save::Initialize ======================== */ void idMenuScreen_Shell_Save::Initialize( idMenuHandler* data ) { idMenuScreen::Initialize( data ); if( data != NULL ) { menuGUI = data->GetGUI(); } SetSpritePath( "menuSave" ); saveInfo = new( TAG_SWF ) idMenuWidget_Shell_SaveInfo(); saveInfo->SetSpritePath( GetSpritePath(), "info", "details" ); saveInfo->Initialize( data ); saveInfo->SetForSaveScreen( true ); options = new( TAG_SWF ) idMenuWidget_DynamicList(); options->SetNumVisibleOptions( NUM_SAVE_OPTIONS ); options->SetSpritePath( GetSpritePath(), "info", "options" ); options->SetWrappingAllowed( true ); while( options->GetChildren().Num() < NUM_SAVE_OPTIONS ) { idMenuWidget_Button* const buttonWidget = new( TAG_SWF ) idMenuWidget_Button(); buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() ); buttonWidget->RegisterEventObserver( saveInfo ); buttonWidget->Initialize( data ); options->AddChild( buttonWidget ); } options->Initialize( data ); AddChild( options ); AddChild( saveInfo ); btnBack = new( TAG_SWF ) idMenuWidget_Button(); btnBack->Initialize( data ); btnBack->SetLabel( "#str_swf_pause_menu" ); btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" ); btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK ); AddChild( btnBack ); btnDelete = new idMenuWidget_Button(); btnDelete->Initialize( data ); btnDelete->SetLabel( "" ); btnDelete->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_JOY3_ON_PRESS ); btnDelete->SetSpritePath( GetSpritePath(), "info", "btnDelete" ); AddChild( btnDelete ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) ); } /* ======================== idMenuScreen_Shell_Save::Update ======================== */ void idMenuScreen_Shell_Save::Update() { UpdateSaveEnumerations(); idSWFScriptObject& root = GetSWFObject()->GetRootObject(); if( BindSprite( root ) ) { idSWFTextInstance* heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" ); if( heading != NULL ) { heading->SetText( "#str_02179" ); // SAVE GAME heading->SetStrokeInfo( true, 0.75f, 1.75f ); } idSWFSpriteInstance* gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" ); if( gradient != NULL && heading != NULL ) { gradient->SetXPos( heading->GetTextLength() ); } } if( btnBack != NULL ) { btnBack->BindSprite( root ); } idMenuScreen::Update(); } /* ======================== idMenuScreen_Shell_Save::UpdateSaveEnumerations ======================== */ void idMenuScreen_Shell_Save::UpdateSaveEnumerations() { const saveGameDetailsList_t& saveGameInfo = session->GetSaveGameManager().GetEnumeratedSavegames(); sortedSaves = saveGameInfo; idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > saveList; int newSaveOffset = 1; bool hasAutosave = false; if( session->GetSaveGameManager().IsWorking() ) { idList< idStr > saveName; saveName.Append( "#str_dlg_refreshing" ); saveList.Append( saveName ); if( options != NULL ) { options->SetListData( saveList ); options->Update(); } } else { for( int i = 0; i < saveGameInfo.Num(); ++i ) { if( saveGameInfo[i].slotName.Icmp( "autosave" ) == 0 ) { hasAutosave = true; break; } } if( saveGameInfo.Num() == MAX_SAVEGAMES || ( !hasAutosave && saveGameInfo.Num() == MAX_SAVEGAMES - 1 ) ) { newSaveOffset = 0; } if( newSaveOffset != 0 ) { idList< idStr > newSave; newSave.Append( "#str_swf_new_save_game" ); saveList.Append( newSave ); } if( options != NULL ) { sortedSaves.Sort( idSort_SavesByDate() ); for( int slot = 0; slot < sortedSaves.Num(); ++slot ) { const idSaveGameDetails& details = sortedSaves[slot]; if( details.slotName.Icmp( "autosave" ) == 0 ) { sortedSaves.RemoveIndex( slot ); slot--; } } // +1 because the first item is "New Save" saveList.SetNum( sortedSaves.Num() + newSaveOffset ); for( int slot = 0; slot < sortedSaves.Num(); ++slot ) { idStr& slotSaveName = saveList[ slot + newSaveOffset ].Alloc(); const idSaveGameDetails& details = sortedSaves[slot]; if( details.damaged ) { slotSaveName = va( S_COLOR_RED "%s", idLocalization::GetString( "#str_swf_corrupt_file" ) ); } else if( details.GetSaveVersion() > BUILD_NUMBER ) { slotSaveName = va( S_COLOR_RED "%s", idLocalization::GetString( "#str_swf_wrong_version" ) ); } else { if( details.slotName.Icmp( "autosave" ) == 0 ) { slotSaveName.Append( S_COLOR_YELLOW ); } else if( details.slotName.Icmp( "quick" ) == 0 ) { slotSaveName.Append( S_COLOR_ORANGE ); } slotSaveName.Append( details.GetMapName() ); } } options->SetListData( saveList ); options->Update(); } } if( menuData != NULL ) { idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar(); if( cmdBar != NULL ) { cmdBar->ClearAllButtons(); idMenuWidget_CommandBar::buttonInfo_t* buttonInfo; buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 ); if( menuData->GetPlatform() != 2 ) { buttonInfo->label = "#str_00395"; // BACK } buttonInfo->action.Set( WIDGET_ACTION_GO_BACK ); if( !session->GetSaveGameManager().IsWorking() ) { buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 ); if( menuData->GetPlatform() != 2 ) { buttonInfo->label = "#str_02179"; // SAVE GAME } buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED ); if( options != NULL ) { if( options->GetViewIndex() != 0 || ( options->GetViewIndex() == 0 && newSaveOffset == 0 ) ) { buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 ); if( menuData->GetPlatform() != 2 ) { buttonInfo->label = "#str_02315"; // DELETE } buttonInfo->action.Set( WIDGET_ACTION_JOY3_ON_PRESS ); if( btnDelete != NULL ) { idSWFScriptObject& root = GetSWFObject()->GetRootObject(); if( btnDelete->BindSprite( root ) ) { if( menuData->GetPlatform() != 2 ) { btnDelete->SetLabel( "" ); } else { btnDelete->GetSprite()->SetVisible( true ); btnDelete->SetLabel( "#str_02315" ); } } btnDelete->Update(); } } else { if( btnDelete != NULL ) { idSWFScriptObject& root = GetSWFObject()->GetRootObject(); if( btnDelete->BindSprite( root ) ) { btnDelete->SetLabel( "" ); btnDelete->Update(); } } } } } cmdBar->Update(); } } if( saveInfo != NULL ) { saveInfo->Update(); } if( options != NULL && options->GetTotalNumberOfOptions() > 0 && options->GetViewIndex() >= options->GetTotalNumberOfOptions() ) { options->SetViewIndex( options->GetTotalNumberOfOptions() - newSaveOffset ); if( options->GetViewOffset() > options->GetViewIndex() ) { options->SetViewOffset( options->GetViewIndex() ); } options->SetFocusIndex( options->GetViewIndex() - options->GetViewOffset() ); } } /* ======================== idMenuScreen_Shell_Save::ShowScreen ======================== */ void idMenuScreen_Shell_Save::ShowScreen( const mainMenuTransition_t transitionType ) { idMenuScreen::ShowScreen( transitionType ); } /* ======================== idMenuScreen_Shell_Save::HideScreen ======================== */ void idMenuScreen_Shell_Save::HideScreen( const mainMenuTransition_t transitionType ) { idMenuScreen::HideScreen( transitionType ); } /* ======================== idMenuScreen_Shell_Save::SaveGame ======================== */ void idMenuScreen_Shell_Save::SaveGame( int index ) { const saveGameDetailsList_t& saveGameInfo = session->GetSaveGameManager().GetEnumeratedSavegames(); int newSaveOffset = 1; bool hasAutosave = false; for( int i = 0; i < saveGameInfo.Num(); ++i ) { if( saveGameInfo[i].slotName.Icmp( "autosave" ) == 0 ) { hasAutosave = true; break; } } if( saveGameInfo.Num() == MAX_SAVEGAMES || ( ( saveGameInfo.Num() == MAX_SAVEGAMES - 1 ) && !hasAutosave ) ) { newSaveOffset = 0; } if( index == 0 && newSaveOffset == 1 ) { // New save... // Scan all the savegames for the first doom3_xxx slot. const idStr savePrefix = "doom3_"; uint64 slotMask = 0; for( int slot = 0; slot < saveGameInfo.Num(); ++slot ) { const idSaveGameDetails& details = saveGameInfo[slot]; if( details.slotName.Icmp( "autosave" ) == 0 ) { continue; } idStr name = details.slotName; name.ToLower(); // PS3 saves are uppercase ... we need to lower case-ify them for comparison here name.StripLeading( savePrefix.c_str() ); if( name.IsNumeric() ) { int slotNumber = atoi( name.c_str() ); slotMask |= ( 1ULL << slotNumber ); } } int slotNumber = 0; for( slotNumber = 0; slotNumber < ( sizeof( slotMask ) * 8 ); slotNumber++ ) { // If the slot isn't used, grab it if( !( slotMask & ( 1ULL << slotNumber ) ) ) { break; } } assert( slotNumber < ( sizeof( slotMask ) * 8 ) ); idStr name = va( "%s%d", savePrefix.c_str(), slotNumber ); cmdSystem->AppendCommandText( va( "savegame %s\n", name.c_str() ) ); // Throw up the saving message... common->Dialog().ShowSaveIndicator( true ); } else { class idSWFScriptFunction_OverwriteSave : public idSWFScriptFunction_RefCounted { public: idSWFScriptFunction_OverwriteSave( gameDialogMessages_t _msg, bool _accept, int _index, idMenuScreen_Shell_Save* _screen ) { msg = _msg; accept = _accept; index = _index; screen = _screen; } idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms ) { common->Dialog().ClearDialog( msg ); if( accept && screen != NULL ) { // Replace the save if( index < screen->GetSortedSaves().Num() ) { idStr name = screen->GetSortedSaves()[ index ].slotName; cmdSystem->AppendCommandText( va( "savegame %s\n", name.c_str() ) ); // Throw up the saving message... common->Dialog().ShowSaveIndicator( true ); } } return idSWFScriptVar(); } private: gameDialogMessages_t msg; int index; bool accept; idMenuScreen_Shell_Save* screen; }; if( newSaveOffset == 1 ) { index--; } common->Dialog().AddDialog( GDM_OVERWRITE_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_OverwriteSave( GDM_OVERWRITE_SAVE, true, index, this ), new idSWFScriptFunction_OverwriteSave( GDM_OVERWRITE_SAVE, false, index, this ), false ); } } /* ======================== idMenuScreen_Shell_Save::DeleteGame ======================== */ void idMenuScreen_Shell_Save::DeleteGame( int index ) { class idSWFScriptFunction_DeleteGame : public idSWFScriptFunction_RefCounted { public: idSWFScriptFunction_DeleteGame( gameDialogMessages_t _msg, bool _accept, int _index, idMenuScreen_Shell_Save* _screen ) { msg = _msg; accept = _accept; index = _index; screen = _screen; } idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms ) { common->Dialog().ClearDialog( msg ); if( accept && screen != NULL ) { if( index < screen->GetSortedSaves().Num() ) { session->DeleteSaveGameSync( screen->GetSortedSaves()[ index ].slotName ); } } return idSWFScriptVar(); } private: gameDialogMessages_t msg; int index; bool accept; idMenuScreen_Shell_Save* screen; }; bool hasAutosave = false; const saveGameDetailsList_t& saveInfo = session->GetSaveGameManager().GetEnumeratedSavegames(); for( int i = 0; i < saveInfo.Num(); ++i ) { if( saveInfo[i].slotName.Icmp( "autosave" ) == 0 ) { hasAutosave = true; break; } } if( ( saveInfo.Num() < MAX_SAVEGAMES - 1 ) || ( ( saveInfo.Num() == MAX_SAVEGAMES - 1 ) && hasAutosave ) ) { index--; // Subtract 1 from the index for 'New Game' } common->Dialog().AddDialog( GDM_DELETE_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_DeleteGame( GDM_DELETE_SAVE, true, index, this ), new idSWFScriptFunction_DeleteGame( GDM_DELETE_SAVE, false, index, this ), false ); } /* ======================== idMenuScreen_Shell_Save::HandleAction ======================== */ bool idMenuScreen_Shell_Save::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled ) { if( menuData == NULL ) { return true; } if( menuData->ActiveScreen() != SHELL_AREA_SAVE ) { return false; } widgetAction_t actionType = action.GetType(); const idSWFParmList& parms = action.GetParms(); switch( actionType ) { case WIDGET_ACTION_JOY4_ON_PRESS: { return true; } case WIDGET_ACTION_JOY3_ON_PRESS: { if( options == NULL ) { return true; } DeleteGame( options->GetViewIndex() ); return true; } case WIDGET_ACTION_GO_BACK: { menuData->SetNextScreen( SHELL_AREA_ROOT, MENU_TRANSITION_SIMPLE ); return true; } case WIDGET_ACTION_PRESS_FOCUSED: { if( options == NULL ) { return true; } if( session->GetSaveGameManager().IsWorking() ) { return true; } if( parms.Num() == 1 ) { int selectionIndex = parms[0].ToInteger(); if( selectionIndex != options->GetFocusIndex() ) { options->SetViewIndex( options->GetViewOffset() + selectionIndex ); options->SetFocusIndex( selectionIndex ); return true; } } SaveGame( options->GetViewIndex() ); return true; } case WIDGET_ACTION_SCROLL_VERTICAL: { return true; } } return idMenuWidget::HandleAction( action, event, widget, forceHandled ); }