/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" #include "../Game_local.h" extern idCVar g_demoMode; const static int NUM_PAUSE_OPTIONS = 6; enum pauseMenuCmds_t { PAUSE_CMD_RESTART, PAUSE_CMD_DEAD_RESTART, PAUSE_CMD_SETTINGS, PAUSE_CMD_EXIT, PAUSE_CMD_LEAVE, PAUSE_CMD_RETURN, PAUSE_CMD_LOAD, PAUSE_CMD_SAVE, PAUSE_CMD_PS3, PAUSE_CMD_INVITE_FRIENDS }; /* ======================== idMenuScreen_Shell_Pause::Initialize ======================== */ void idMenuScreen_Shell_Pause::Initialize( idMenuHandler* data ) { idMenuScreen::Initialize( data ); if( data != NULL ) { menuGUI = data->GetGUI(); } SetSpritePath( "menuPause" ); options = new( TAG_SWF ) idMenuWidget_DynamicList(); options->SetNumVisibleOptions( NUM_PAUSE_OPTIONS ); options->SetSpritePath( GetSpritePath(), "info", "options" ); options->SetWrappingAllowed( true ); AddChild( options ); idMenuWidget_Help* const helpWidget = new( TAG_SWF ) idMenuWidget_Help(); helpWidget->SetSpritePath( GetSpritePath(), "info", "helpTooltip" ); AddChild( helpWidget ); while( options->GetChildren().Num() < NUM_PAUSE_OPTIONS ) { idMenuWidget_Button* const buttonWidget = new( TAG_SWF ) idMenuWidget_Button(); buttonWidget->Initialize( data ); buttonWidget->RegisterEventObserver( helpWidget ); options->AddChild( buttonWidget ); } options->Initialize( data ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) ); } /* ======================== idMenuScreen_Shell_Pause::Update ======================== */ void idMenuScreen_Shell_Pause::Update() { if( menuData != NULL ) { idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar(); if( cmdBar != NULL ) { cmdBar->ClearAllButtons(); idMenuWidget_CommandBar::buttonInfo_t* buttonInfo; buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 ); if( menuData->GetPlatform() != 2 ) { buttonInfo->label = "#str_SWF_SELECT"; } buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED ); bool isDead = false; idPlayer* player = gameLocal.GetLocalPlayer(); if( player != NULL ) { if( player->health <= 0 ) { isDead = true; } } if( !isDead ) { buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 ); if( menuData->GetPlatform() != 2 ) { buttonInfo->label = "#str_00395"; } buttonInfo->action.Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN ); } } } idMenuScreen::Update(); } /* ======================== idMenuScreen_Shell_Pause::ShowScreen ======================== */ void idMenuScreen_Shell_Pause::ShowScreen( const mainMenuTransition_t transitionType ) { idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > menuOptions; idList< idStr > option; bool isDead = false; idPlayer* player = gameLocal.GetLocalPlayer(); if( player != NULL ) { if( player->health <= 0 ) { isDead = true; } } if( g_demoMode.GetBool() ) { isMpPause = false; if( isDead ) { option.Append( "#str_swf_restart_map" ); // retart map menuOptions.Append( option ); option.Clear(); option.Append( "#str_swf_settings" ); // settings menuOptions.Append( option ); option.Clear(); option.Append( "#str_swf_exit_game" ); // exit game menuOptions.Append( option ); int index = 0; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_DEAD_RESTART ); index++; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS ); index++; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LEAVE ); } else { option.Append( "#str_04106" ); // return to game menuOptions.Append( option ); option.Clear(); option.Append( "#str_swf_restart_map" ); // retart map menuOptions.Append( option ); option.Clear(); option.Append( "#str_swf_settings" ); // settings menuOptions.Append( option ); option.Clear(); option.Append( "#str_swf_exit_game" ); // exit game menuOptions.Append( option ); int index = 0; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN ); index++; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RESTART ); index++; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS ); index++; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_EXIT ); } } else { if( common->IsMultiplayer() ) { isMpPause = true; option.Append( "#str_04106" ); // return to game menuOptions.Append( option ); option.Clear(); option.Append( "#str_swf_settings" ); // settings menuOptions.Append( option ); option.Clear(); option.Append( "#str_swf_invite_friends_upper" ); // settings menuOptions.Append( option ); option.Clear(); option.Append( "#str_swf_leave_game" ); // leave game menuOptions.Append( option ); int index = 0; idMenuWidget_Button* buttonWidget = NULL; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN ); buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) ); if( buttonWidget != NULL ) { buttonWidget->SetDescription( "#str_swf_resume_desc" ); } index++; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS ); buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) ); if( buttonWidget != NULL ) { buttonWidget->SetDescription( "#str_02206" ); } index++; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_INVITE_FRIENDS ); buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) ); if( buttonWidget != NULL ) { buttonWidget->SetDescription( "#str_swf_invite_desc" ); } index++; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LEAVE ); buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) ); if( buttonWidget != NULL ) { buttonWidget->SetDescription( "#str_swf_exit_game_desc" ); } } else { isMpPause = false; if( isDead ) { option.Append( "#str_02187" ); // load game menuOptions.Append( option ); option.Clear(); option.Append( "#str_swf_settings" ); // settings menuOptions.Append( option ); option.Clear(); option.Append( "#str_swf_exit_game" ); // exit game menuOptions.Append( option ); int index = 0; idMenuWidget_Button* buttonWidget = NULL; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LOAD ); buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) ); if( buttonWidget != NULL ) { buttonWidget->SetDescription( "#str_02213" ); } index++; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS ); buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) ); if( buttonWidget != NULL ) { buttonWidget->SetDescription( "#str_02206" ); } index++; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_EXIT ); buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) ); if( buttonWidget != NULL ) { buttonWidget->SetDescription( "#str_swf_exit_game_desc" ); } } else { option.Append( "#str_04106" ); // return to game menuOptions.Append( option ); option.Clear(); option.Append( "#str_02179" ); // save game menuOptions.Append( option ); option.Clear(); option.Append( "#str_02187" ); // load game menuOptions.Append( option ); option.Clear(); option.Append( "#str_swf_settings" ); // settings menuOptions.Append( option ); option.Clear(); option.Append( "#str_swf_exit_game" ); // exit game menuOptions.Append( option ); int index = 0; idMenuWidget_Button* buttonWidget = NULL; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN ); buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) ); if( buttonWidget != NULL ) { buttonWidget->SetDescription( "#str_swf_resume_desc" ); } index++; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SAVE ); buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) ); if( buttonWidget != NULL ) { buttonWidget->SetDescription( "#str_02211" ); } index++; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LOAD ); buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) ); if( buttonWidget != NULL ) { buttonWidget->SetDescription( "#str_02213" ); } index++; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS ); buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) ); if( buttonWidget != NULL ) { buttonWidget->SetDescription( "#str_02206" ); } index++; options->GetChildByIndex( index ).ClearEventActions(); options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_EXIT ); buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) ); if( buttonWidget != NULL ) { buttonWidget->SetDescription( "#str_swf_exit_game_desc" ); } } } } options->SetListData( menuOptions ); idMenuScreen::ShowScreen( transitionType ); if( options->GetFocusIndex() >= menuOptions.Num() ) { options->SetViewIndex( 0 ); options->SetFocusIndex( 0 ); } } /* ======================== idMenuScreen_Shell_Pause::HideScreen ======================== */ void idMenuScreen_Shell_Pause::HideScreen( const mainMenuTransition_t transitionType ) { idMenuScreen::HideScreen( transitionType ); } /* ======================== idMenuScreen_Shell_Pause::HandleExitGameBtn ======================== */ void idMenuScreen_Shell_Pause::HandleExitGameBtn() { class idSWFScriptFunction_QuitDialog : public idSWFScriptFunction_RefCounted { public: idSWFScriptFunction_QuitDialog( idMenuScreen_Shell_Pause* _menu, gameDialogMessages_t _msg, bool _accept ) { menu = _menu; msg = _msg; accept = _accept; } idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms ) { common->Dialog().ClearDialog( msg ); if( accept ) { cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "disconnect\n" ); } return idSWFScriptVar(); } private: idMenuScreen_Shell_Pause* menu; gameDialogMessages_t msg; bool accept; }; gameDialogMessages_t msg = GDM_SP_QUIT_SAVE; if( common->IsMultiplayer() ) { if( ( session->GetGameLobbyBase().GetNumLobbyUsers() > 1 ) && MatchTypeHasStats( session->GetGameLobbyBase().GetMatchParms().matchFlags ) ) { msg = GDM_MULTI_VDM_QUIT_LOSE_LEADERBOARDS; } else { msg = GDM_MULTI_VDM_QUIT; } } common->Dialog().AddDialog( msg, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_QuitDialog( this, msg, true ), new idSWFScriptFunction_QuitDialog( this, msg, false ), false ); } /* ======================== idMenuScreen_Shell_Pause::HandleRestartBtn ======================== */ void idMenuScreen_Shell_Pause::HandleRestartBtn() { class idSWFScriptFunction_RestartDialog : public idSWFScriptFunction_RefCounted { public: idSWFScriptFunction_RestartDialog( idMenuScreen_Shell_Pause* _menu, gameDialogMessages_t _msg, bool _accept ) { menu = _menu; msg = _msg; accept = _accept; } idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms ) { common->Dialog().ClearDialog( msg ); if( accept ) { cmdSystem->AppendCommandText( "restartMap\n" ); } return idSWFScriptVar(); } private: idMenuScreen_Shell_Pause* menu; gameDialogMessages_t msg; bool accept; }; common->Dialog().AddDialog( GDM_SP_RESTART_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_RestartDialog( this, GDM_SP_RESTART_SAVE, true ), new idSWFScriptFunction_RestartDialog( this, GDM_SP_RESTART_SAVE, false ), false ); } /* ======================== idMenuScreen_Shell_Pause::HandleAction ======================== */ bool idMenuScreen_Shell_Pause::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled ) { if( menuData == NULL ) { return true; } if( menuData->ActiveScreen() != SHELL_AREA_ROOT ) { return false; } widgetAction_t actionType = action.GetType(); const idSWFParmList& parms = action.GetParms(); switch( actionType ) { case WIDGET_ACTION_COMMAND: { switch( parms[0].ToInteger() ) { case PAUSE_CMD_RESTART: { HandleRestartBtn(); break; } case PAUSE_CMD_DEAD_RESTART: { cmdSystem->AppendCommandText( "restartMap\n" ); break; } case PAUSE_CMD_SETTINGS: { menuData->SetNextScreen( SHELL_AREA_SETTINGS, MENU_TRANSITION_SIMPLE ); break; } case PAUSE_CMD_LEAVE: case PAUSE_CMD_EXIT: { HandleExitGameBtn(); break; } case PAUSE_CMD_RETURN: { menuData->SetNextScreen( SHELL_AREA_INVALID, MENU_TRANSITION_SIMPLE ); break; } case PAUSE_CMD_LOAD: { menuData->SetNextScreen( SHELL_AREA_LOAD, MENU_TRANSITION_SIMPLE ); break; } case PAUSE_CMD_SAVE: { menuData->SetNextScreen( SHELL_AREA_SAVE, MENU_TRANSITION_SIMPLE ); break; } case PAUSE_CMD_PS3: { menuData->SetNextScreen( SHELL_AREA_PLAYSTATION, MENU_TRANSITION_SIMPLE ); break; } case PAUSE_CMD_INVITE_FRIENDS: { session->InviteFriends(); break; } } return true; } } return idMenuWidget::HandleAction( action, event, widget, forceHandled ); }