/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __SLIDERWINDOW_H__ #define __SLIDERWINDOW_H__ class idUserInterfaceLocal; class idSliderWindow : public idWindow { public: idSliderWindow( idUserInterfaceLocal* gui ); virtual ~idSliderWindow(); void InitWithDefaults( const char* _name, const idRectangle& rect, const idVec4& foreColor, const idVec4& matColor, const char* _background, const char* thumbShader, bool _vertical, bool _scrollbar ); void SetRange( float _low, float _high, float _step ); float GetLow() { return low; } float GetHigh() { return high; } void SetValue( float _value ); float GetValue() { return value; }; virtual size_t Allocated() { return idWindow::Allocated(); }; virtual idWinVar* GetWinVarByName( const char* _name, bool winLookup = false, drawWin_t** owner = NULL ); virtual const char* HandleEvent( const sysEvent_t* event, bool* updateVisuals ); virtual void PostParse(); virtual void Draw( int time, float x, float y ); virtual void DrawBackground( const idRectangle& drawRect ); virtual const char* RouteMouseCoords( float xd, float yd ); virtual void Activate( bool activate, idStr& act ); virtual void SetBuddy( idWindow* buddy ); void RunNamedEvent( const char* eventName ); private: virtual bool ParseInternalVar( const char* name, idTokenParser* src ); void CommonInit(); void InitCvar(); // true: read the updated cvar from cvar system // false: write to the cvar system // force == true overrides liveUpdate 0 void UpdateCvar( bool read, bool force = false ); idWinFloat value; float low; float high; float thumbWidth; float thumbHeight; float stepSize; float lastValue; idRectangle thumbRect; const idMaterial* thumbMat; bool vertical; bool verticalFlip; bool scrollbar; idWindow* buddyWin; idStr thumbShader; idWinStr cvarStr; idCVar* cvar; bool cvar_init; idWinBool liveUpdate; idWinStr cvarGroup; }; #endif /* !__SLIDERWINDOW_H__ */