/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __MATH_SIMD_H__ #define __MATH_SIMD_H__ /* =============================================================================== Single Instruction Multiple Data (SIMD) For optimal use data should be aligned on a 16 byte boundary. All idSIMDProcessor routines are thread safe. =============================================================================== */ class idSIMD { public: static void Init(); static void InitProcessor( const char* module, bool forceGeneric ); static void Shutdown(); static void Test_f( const class idCmdArgs& args ); }; /* =============================================================================== virtual base class for different SIMD processors =============================================================================== */ // RB begin #ifdef _WIN32 #define VPCALL __fastcall #else #define VPCALL #endif // RB end class idVec2; class idVec3; class idVec4; class idVec5; class idVec6; class idVecX; class idMat2; class idMat3; class idMat4; class idMat5; class idMat6; class idMatX; class idPlane; class idDrawVert; class idJointQuat; class idJointMat; struct dominantTri_t; class idSIMDProcessor { public: idSIMDProcessor() { cpuid = CPUID_NONE; } cpuid_t cpuid; virtual const char* VPCALL GetName() const = 0; virtual void VPCALL MinMax( float& min, float& max, const float* src, const int count ) = 0; virtual void VPCALL MinMax( idVec2& min, idVec2& max, const idVec2* src, const int count ) = 0; virtual void VPCALL MinMax( idVec3& min, idVec3& max, const idVec3* src, const int count ) = 0; virtual void VPCALL MinMax( idVec3& min, idVec3& max, const idDrawVert* src, const int count ) = 0; virtual void VPCALL MinMax( idVec3& min, idVec3& max, const idDrawVert* src, const triIndex_t* indexes, const int count ) = 0; virtual void VPCALL Memcpy( void* dst, const void* src, const int count ) = 0; virtual void VPCALL Memset( void* dst, const int val, const int count ) = 0; // animation virtual void VPCALL BlendJoints( idJointQuat* joints, const idJointQuat* blendJoints, const float lerp, const int* index, const int numJoints ) = 0; virtual void VPCALL BlendJointsFast( idJointQuat* joints, const idJointQuat* blendJoints, const float lerp, const int* index, const int numJoints ) = 0; virtual void VPCALL ConvertJointQuatsToJointMats( idJointMat* jointMats, const idJointQuat* jointQuats, const int numJoints ) = 0; virtual void VPCALL ConvertJointMatsToJointQuats( idJointQuat* jointQuats, const idJointMat* jointMats, const int numJoints ) = 0; virtual void VPCALL TransformJoints( idJointMat* jointMats, const int* parents, const int firstJoint, const int lastJoint ) = 0; virtual void VPCALL UntransformJoints( idJointMat* jointMats, const int* parents, const int firstJoint, const int lastJoint ) = 0; }; // pointer to SIMD processor extern idSIMDProcessor* SIMDProcessor; #endif /* !__MATH_SIMD_H__ */