/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __MATH_ODE_H__ #define __MATH_ODE_H__ /* =============================================================================== Numerical solvers for ordinary differential equations. =============================================================================== */ //=============================================================== // // idODE // //=============================================================== typedef void ( *deriveFunction_t )( const float t, const void* userData, const float* state, float* derivatives ); class idODE { public: virtual ~idODE() {} virtual float Evaluate( const float* state, float* newState, float t0, float t1 ) = 0; protected: int dimension; // dimension in floats allocated for deriveFunction_t derive; // derive function const void* userData; // client data }; //=============================================================== // // idODE_Euler // //=============================================================== class idODE_Euler : public idODE { public: idODE_Euler( const int dim, const deriveFunction_t dr, const void* ud ); virtual ~idODE_Euler(); virtual float Evaluate( const float* state, float* newState, float t0, float t1 ); protected: float* derivatives; // space to store derivatives }; //=============================================================== // // idODE_Midpoint // //=============================================================== class idODE_Midpoint : public idODE { public: idODE_Midpoint( const int dim, const deriveFunction_t dr, const void* ud ); virtual ~idODE_Midpoint(); virtual float Evaluate( const float* state, float* newState, float t0, float t1 ); protected: float* tmpState; float* derivatives; // space to store derivatives }; //=============================================================== // // idODE_RK4 // //=============================================================== class idODE_RK4 : public idODE { public: idODE_RK4( const int dim, const deriveFunction_t dr, const void* ud ); virtual ~idODE_RK4(); virtual float Evaluate( const float* state, float* newState, float t0, float t1 ); protected: float* tmpState; float* d1; // derivatives float* d2; float* d3; float* d4; }; //=============================================================== // // idODE_RK4Adaptive // //=============================================================== class idODE_RK4Adaptive : public idODE { public: idODE_RK4Adaptive( const int dim, const deriveFunction_t dr, const void* ud ); virtual ~idODE_RK4Adaptive(); virtual float Evaluate( const float* state, float* newState, float t0, float t1 ); void SetMaxError( const float err ); protected: float maxError; // maximum allowed error float* tmpState; float* d1; // derivatives float* d1half; float* d2; float* d3; float* d4; }; #endif /* !__MATH_ODE_H__ */