/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __SWF_SCRIPTVAR_H__ #define __SWF_SCRIPTVAR_H__ class idSWFScriptObject; class idSWFScriptFunction; /* ======================== A reference counted string ======================== */ class idSWFScriptString : public idStr { public: idSWFScriptString( const idStr & s ) : idStr( s ), refCount( 1 ) { } static idSWFScriptString * Alloc( const idStr & s ) { return new (TAG_SWF) idSWFScriptString( s ); } ID_INLINE void AddRef() { refCount++; } ID_INLINE void Release() { if ( --refCount == 0 ) { delete this; } } private: int refCount; }; /* ======================== A variable in an action script these can be on the stack, in a script object, passed around as parameters, etc they can contain raw data (int, float), strings, functions, or objects ======================== */ class idSWFScriptVar { public: idSWFScriptVar() : type( SWF_VAR_UNDEF ) { } idSWFScriptVar( const idSWFScriptVar & other ); idSWFScriptVar( idSWFScriptObject * o ) : type( SWF_VAR_UNDEF ) { SetObject( o ); } idSWFScriptVar( idStrId s ) : type( SWF_VAR_UNDEF ) { SetString( s ); } idSWFScriptVar( const idStr & s ) : type( SWF_VAR_UNDEF ) { SetString( s ); } idSWFScriptVar( const char * s ) : type( SWF_VAR_UNDEF ) { SetString( idStr( s ) ); } idSWFScriptVar( float f ) : type( SWF_VAR_UNDEF ) { SetFloat( f ); } idSWFScriptVar( bool b ) : type( SWF_VAR_UNDEF ) { SetBool( b ); } idSWFScriptVar( int32 i ) : type( SWF_VAR_UNDEF ) { SetInteger( i ); } idSWFScriptVar( idSWFScriptFunction * nf ) : type( SWF_VAR_UNDEF ) { SetFunction( nf ); } ~idSWFScriptVar(); idSWFScriptVar & operator=( const idSWFScriptVar & other ); // implements ECMA 262 11.9.3 bool AbstractEquals( const idSWFScriptVar & other ); bool StrictEquals( const idSWFScriptVar & other ); void SetString( idStrId s ) { Free(); type = SWF_VAR_STRINGID; value.i = s.GetIndex(); } void SetString( const idStr & s ) { Free(); type = SWF_VAR_STRING; value.string = idSWFScriptString::Alloc( s ); } void SetString( const char * s ) { Free(); type = SWF_VAR_STRING; value.string = idSWFScriptString::Alloc( s ); } void SetString( idSWFScriptString * s ) { Free(); type = SWF_VAR_STRING; value.string = s; s->AddRef(); } void SetFloat( float f ) { Free(); type = SWF_VAR_FLOAT; value.f = f; } void SetNULL() { Free(); type = SWF_VAR_NULL; } void SetUndefined() { Free(); type = SWF_VAR_UNDEF; } void SetBool( bool b ) { Free(); type = SWF_VAR_BOOL; value.b = b; } void SetInteger( int32 i ) { Free(); type = SWF_VAR_INTEGER; value.i = i; } void SetObject( idSWFScriptObject * o ); void SetFunction( idSWFScriptFunction * f ); idStr ToString() const; float ToFloat() const; bool ToBool() const; int32 ToInteger() const; idSWFScriptObject * GetObject() { assert( type == SWF_VAR_OBJECT ); return value.object; } idSWFScriptObject * GetObject() const { assert( type == SWF_VAR_OBJECT ); return value.object; } idSWFScriptFunction * GetFunction() { assert( type == SWF_VAR_FUNCTION ); return value.function; } idSWFSpriteInstance * ToSprite(); idSWFTextInstance * ToText(); idSWFScriptVar GetNestedVar( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL ); idSWFScriptObject * GetNestedObj( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL ); idSWFSpriteInstance * GetNestedSprite( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL ); idSWFTextInstance * GetNestedText( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL ); const char * TypeOf() const; // debug print of this variable to the console void PrintToConsole() const; bool IsString() const { return ( type == SWF_VAR_STRING ) || ( type == SWF_VAR_STRINGID ); } bool IsNULL() const { return ( type == SWF_VAR_NULL ); } bool IsUndefined() const { return ( type == SWF_VAR_UNDEF ); } bool IsValid() const { return ( type != SWF_VAR_UNDEF ) && ( type != SWF_VAR_NULL ); } bool IsFunction() const { return ( type == SWF_VAR_FUNCTION ); } bool IsObject() const { return ( type == SWF_VAR_OBJECT ); } bool IsNumeric() const { return ( type == SWF_VAR_FLOAT ) || ( type == SWF_VAR_INTEGER ) || ( type == SWF_VAR_BOOL ); } enum swfScriptVarType { SWF_VAR_STRINGID, SWF_VAR_STRING, SWF_VAR_FLOAT, SWF_VAR_NULL, SWF_VAR_UNDEF, SWF_VAR_BOOL, SWF_VAR_INTEGER, SWF_VAR_FUNCTION, SWF_VAR_OBJECT }; swfScriptVarType GetType() const { return type; } private: void Free(); swfScriptVarType type; union swfScriptVarValue_t { float f; int32 i; bool b; idSWFScriptObject * object; idSWFScriptString * string; idSWFScriptFunction * function; } value; }; #endif // !__SWF_SCRIPTVAR_H__