/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __SWF_PARMLIST_H__ #define __SWF_PARMLIST_H__ // static list for script parameters static const int SWF_MAX_PARMS = 16; /* ================================================ idSWFParmList A static list for script parameters that reduces the number of SWF allocations dramatically. ================================================ */ class idSWFParmList : public idStaticList< idSWFScriptVar, SWF_MAX_PARMS > { public: idSWFParmList() { } explicit idSWFParmList( const int num_ ) { SetNum( num_ ); } void Append( const idSWFScriptVar & other ); void Append( idSWFScriptObject * o ); void Append( idSWFScriptFunction * f ); void Append( const char * s ); void Append( const idStr & s ); void Append( idSWFScriptString * s ); void Append( const float f ); void Append( const int32 i ); void Append( const bool b ); }; #endif // __SWF_PARMLIST_H__