/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../idlib/precompiled.h" #include "../renderer/image.h" #pragma warning(disable: 4355) // 'this' : used in base member initializer list idCVar swf_loadBinary( "swf_loadBinary", "1", CVAR_INTEGER, "used to set whether to load binary swf from generated" ); int idSWF::mouseX = -1; int idSWF::mouseY = -1; bool idSWF::isMouseInClientArea = false; extern idCVar in_useJoystick; /* =================== idSWF::idSWF =================== */ idSWF::idSWF( const char * filename_, idSoundWorld * soundWorld_ ) { atlasMaterial = NULL; swfScale = 1.0f; scaleToVirtual.Set( 1.0f, 1.0f ); random.SetSeed( Sys_Milliseconds() ); guiSolid = declManager->FindMaterial( "guiSolid" ); guiCursor_arrow = declManager->FindMaterial( "ui/assets/guicursor_arrow" ); guiCursor_hand = declManager->FindMaterial( "ui/assets/guicursor_hand" ); white = declManager->FindMaterial( "_white" ); tooltipButtonImage.Append( keyButtonImages_t( "", "guis/assets/hud/controller/xb360/a", "guis/assets/hud/controller/ps3/cross", 37, 37, 0 ) ); tooltipButtonImage.Append( keyButtonImages_t( "", "guis/assets/hud/controller/xb360/b", "guis/assets/hud/controller/ps3/circle", 37, 37, 0 ) ); tooltipButtonImage.Append( keyButtonImages_t( "", "guis/assets/hud/controller/xb360/x", "guis/assets/hud/controller/ps3/square", 37, 37, 0 ) ); tooltipButtonImage.Append( keyButtonImages_t( "", "guis/assets/hud/controller/xb360/y", "guis/assets/hud/controller/ps3/triangle", 37, 37, 0 ) ); tooltipButtonImage.Append( keyButtonImages_t( "", "guis/assets/hud/controller/xb360/rt", "guis/assets/hud/controller/ps3/r2", 64, 52, 0 ) ); tooltipButtonImage.Append( keyButtonImages_t( "", "guis/assets/hud/controller/xb360/lt", "guis/assets/hud/controller/ps3/l2", 64, 52, 0 ) ); tooltipButtonImage.Append( keyButtonImages_t( "", "guis/assets/hud/controller/xb360/lb", "guis/assets/hud/controller/ps3/l1", 52, 32, 0 ) ); tooltipButtonImage.Append( keyButtonImages_t( "", "guis/assets/hud/controller/xb360/rb", "guis/assets/hud/controller/ps3/r1", 52, 32, 0 ) ); tooltipButtonImage.Append( keyButtonImages_t( "", "guis/assets/hud/controller/mouse1", "", 64, 52, 0 ) ); tooltipButtonImage.Append( keyButtonImages_t( "", "guis/assets/hud/controller/mouse2", "", 64, 52, 0 ) ); tooltipButtonImage.Append( keyButtonImages_t( "", "guis/assets/hud/controller/mouse3", "", 64, 52, 0 ) ); for ( int index = 0; index < tooltipButtonImage.Num(); index++ ) { if ( ( tooltipButtonImage[index].xbImage != NULL ) && ( tooltipButtonImage[index].xbImage[0] != '\0' ) ) { declManager->FindMaterial( tooltipButtonImage[index].xbImage ); } if ( ( tooltipButtonImage[index].psImage != NULL ) && ( tooltipButtonImage[index].psImage[0] != '\0' ) ) { declManager->FindMaterial( tooltipButtonImage[index].psImage ); } } frameWidth = 0; frameHeight = 0; frameRate = 0; lastRenderTime = 0; isActive = false; inhibitControl = false; useInhibtControl = true; crop = false; blackbars = false; paused = false; hasHitObject = false; useMouse = true; mouseEnabled = false; renderBorder = 0; mouseObject = NULL; hoverObject = NULL; soundWorld = NULL; forceNonPCPlatform = false; if ( idStr::Cmpn( filename_, "swf/", 4 ) != 0 ) { // if it doesn't already have swf/ in front of it, add it filename = "swf/"; filename += filename_; } else { filename = filename_; } filename.ToLower(); filename.BackSlashesToSlashes(); filename.SetFileExtension( ".swf" ); timestamp = fileSystem->GetTimestamp( filename ); mainsprite = new (TAG_SWF) idSWFSprite( this ); mainspriteInstance = NULL; idStr binaryFileName = "generated/"; binaryFileName += filename; binaryFileName.SetFileExtension( ".bswf" ); if ( swf_loadBinary.GetBool() ) { ID_TIME_T sourceTime = fileSystem->GetTimestamp( filename ); if ( !LoadBinary( binaryFileName, sourceTime ) ) { if ( LoadSWF( filename ) ) { WriteBinary( binaryFileName ); } } } else { LoadSWF( filename ); } idStr atlasFileName = binaryFileName; atlasFileName.SetFileExtension( ".tga" ); atlasMaterial = declManager->FindMaterial( atlasFileName ); globals = idSWFScriptObject::Alloc(); globals->Set( "_global", globals ); globals->Set( "Object", &scriptFunction_Object ); mainspriteInstance = spriteInstanceAllocator.Alloc(); mainspriteInstance->Init( mainsprite, NULL, 0 ); shortcutKeys = idSWFScriptObject::Alloc(); scriptFunction_shortcutKeys_clear.Bind( this ); scriptFunction_shortcutKeys_clear.Call( shortcutKeys, idSWFParmList() ); globals->Set( "shortcutKeys", shortcutKeys ); globals->Set( "deactivate", scriptFunction_deactivate.Bind( this ) ); globals->Set( "inhibitControl", scriptFunction_inhibitControl.Bind( this ) ); globals->Set( "useInhibit", scriptFunction_useInhibit.Bind( this ) ); globals->Set( "precacheSound", scriptFunction_precacheSound.Bind( this ) ); globals->Set( "playSound", scriptFunction_playSound.Bind( this ) ); globals->Set( "stopSounds",scriptFunction_stopSounds.Bind( this ) ); globals->Set( "getPlatform", scriptFunction_getPlatform.Bind( this ) ); globals->Set( "getTruePlatform", scriptFunction_getTruePlatform.Bind( this ) ); globals->Set( "getLocalString", scriptFunction_getLocalString.Bind( this ) ); globals->Set( "swapPS3Buttons", scriptFunction_swapPS3Buttons.Bind( this ) ); globals->Set( "_root", mainspriteInstance->scriptObject ); globals->Set( "strReplace", scriptFunction_strReplace.Bind( this ) ); globals->Set( "getCVarInteger", scriptFunction_getCVarInteger.Bind( this ) ); globals->Set( "setCVarInteger", scriptFunction_setCVarInteger.Bind( this ) ); globals->Set( "acos", scriptFunction_acos.Bind( this ) ); globals->Set( "cos", scriptFunction_cos.Bind( this ) ); globals->Set( "sin", scriptFunction_sin.Bind( this ) ); globals->Set( "round", scriptFunction_round.Bind( this ) ); globals->Set( "pow", scriptFunction_pow.Bind( this ) ); globals->Set( "sqrt", scriptFunction_sqrt.Bind( this ) ); globals->Set( "abs", scriptFunction_abs.Bind( this ) ); globals->Set( "rand", scriptFunction_rand.Bind( this ) ); globals->Set( "floor", scriptFunction_floor.Bind( this ) ); globals->Set( "ceil", scriptFunction_ceil.Bind( this ) ); globals->Set( "toUpper", scriptFunction_toUpper.Bind( this ) ); globals->SetNative( "platform", swfScriptVar_platform.Bind( &scriptFunction_getPlatform ) ); globals->SetNative( "blackbars", swfScriptVar_blackbars.Bind( this ) ); globals->SetNative( "cropToHeight", swfScriptVar_crop.Bind( this ) ); globals->SetNative( "cropToFit", swfScriptVar_crop.Bind( this ) ); globals->SetNative( "crop", swfScriptVar_crop.Bind( this ) ); // Do this to touch any external references (like sounds) // But disable script warnings because many globals won't have been created yet extern idCVar swf_debug; int debug = swf_debug.GetInteger(); swf_debug.SetInteger( 0 ); mainspriteInstance->Run(); mainspriteInstance->RunActions(); mainspriteInstance->RunTo( 0 ); swf_debug.SetInteger( debug ); if ( mouseX == -1 ) { mouseX = ( frameWidth / 2 ); } if ( mouseY == -1 ) { mouseY = ( frameHeight / 2 ); } soundWorld = soundWorld_; } /* =================== idSWF::~idSWF =================== */ idSWF::~idSWF() { spriteInstanceAllocator.Free( mainspriteInstance ); delete mainsprite; for ( int i = 0 ; i < dictionary.Num() ; i++ ) { if ( dictionary[i].sprite ) { delete dictionary[i].sprite; dictionary[i].sprite = NULL; } if ( dictionary[i].shape ) { delete dictionary[i].shape; dictionary[i].shape = NULL; } if ( dictionary[i].font ) { delete dictionary[i].font; dictionary[i].font = NULL; } if ( dictionary[i].text ) { delete dictionary[i].text; dictionary[i].text = NULL; } if ( dictionary[i].edittext ) { delete dictionary[i].edittext; dictionary[i].edittext = NULL; } } globals->Clear(); tooltipButtonImage.Clear(); globals->Release(); shortcutKeys->Clear(); shortcutKeys->Release(); } /* =================== idSWF::Activate when a SWF is deactivated, it rewinds the timeline back to the start =================== */ void idSWF::Activate( bool b ) { if ( !isActive && b ) { inhibitControl = false; lastRenderTime = Sys_Milliseconds(); mainspriteInstance->FreeDisplayList(); mainspriteInstance->Play(); mainspriteInstance->Run(); mainspriteInstance->RunActions(); } isActive = b; } /* =================== idSWF::InhibitControl =================== */ bool idSWF::InhibitControl() { if ( !IsLoaded() || !IsActive() ) { return false; } return ( inhibitControl && useInhibtControl ); } /* =================== idSWF::PlaySound =================== */ int idSWF::PlaySound( const char * sound, int channel, bool blocking ) { if ( !IsActive() ) { return -1; } if ( soundWorld != NULL ) { return soundWorld->PlayShaderDirectly( sound, channel ); } else { idLib::Warning( "No playing sound world on soundSystem in swf play sound!" ); return -1; } } /* =================== idSWF::PlaySound =================== */ void idSWF::StopSound( int channel ) { if ( soundWorld != NULL ) { soundWorld->PlayShaderDirectly( NULL, channel ); } else { idLib::Warning( "No playing sound world on soundSystem in swf play sound!" ); } } /* =================== idSWF::idSWFScriptFunction_inhibitControl::Call =================== */ idSWFScriptVar idSWF::idSWFScriptFunction_inhibitControl::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { pThis->inhibitControl = parms[0].ToBool(); return idSWFScriptVar(); } /* =================== idSWF::idSWFScriptFunction_inhibitControl::Call =================== */ idSWFScriptVar idSWF::idSWFScriptFunction_useInhibit::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { pThis->useInhibtControl = parms[0].ToBool(); return idSWFScriptVar(); } /* =================== idSWF::idSWFScriptFunction_deactivate::Call =================== */ idSWFScriptVar idSWF::idSWFScriptFunction_deactivate::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { pThis->Activate( false ); return idSWFScriptVar(); } /* =================== idSWF::idSWFScriptFunction_precacheSound::Call =================== */ idSWFScriptVar idSWF::idSWFScriptFunction_precacheSound::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { const idSoundShader * soundShader = declManager->FindSound( parms[0].ToString(), true ); return soundShader->GetName(); } /* =================== idSWF::idSWFScriptFunction_playSound::Call =================== */ idSWFScriptVar idSWF::idSWFScriptFunction_playSound::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { int channel = SCHANNEL_ANY; // specific channel passed in if ( parms.Num() > 1 ) { channel = parms[1].ToInteger(); } pThis->PlaySound( parms[0].ToString(), channel ); return idSWFScriptVar(); } /* =================== idSWF::idSWFScriptFunction_stopSounds::Call =================== */ idSWFScriptVar idSWF::idSWFScriptFunction_stopSounds::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { int channel = SCHANNEL_ANY; if ( parms.Num() == 1 ) { channel = parms[0].ToInteger(); } pThis->StopSound( channel ); return idSWFScriptVar(); } /* ======================== idSWFScriptFunction_GetPlatform::Call ======================== */ idSWFScriptVar idSWF::idSWFScriptFunction_getPlatform::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { return pThis->GetPlatform(); } /* ======================== idSWFScriptFunction_GetPlatform::Call ======================== */ idSWFScriptVar idSWF::idSWFScriptFunction_getTruePlatform::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { return 2; } /* ======================== idSWFScriptFunction_GetPlatform::Call ======================== */ idSWFScriptVar idSWF::idSWFScriptFunction_strReplace::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { if ( parms.Num() != 3 ) { return ""; } idStr str = parms[0].ToString(); idStr repString = parms[1].ToString(); idStr val = parms[2].ToString(); str.Replace( repString, val ); return str; } /* ======================== idSWFScriptFunction_GetPlatform::Call ======================== */ idSWFScriptVar idSWF::idSWFScriptFunction_getLocalString::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { if ( parms.Num() == 0 ) { return idSWFScriptVar(); } idStr val = idLocalization::GetString( parms[0].ToString() ); return val; } /* ======================== idSWF::UseCircleForAccept ======================== */ bool idSWF::UseCircleForAccept() { return false; } /* ======================== idSWF::GetPlatform ======================== */ int idSWF::GetPlatform() { if ( in_useJoystick.GetBool() || forceNonPCPlatform ) { forceNonPCPlatform = false; return 0; } return 2; } /* ======================== idSWFScriptFunction_swapPS3Buttons::Call ======================== */ idSWFScriptVar idSWF::idSWFScriptFunction_swapPS3Buttons::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { return pThis->UseCircleForAccept(); } /* ======================== idSWFScriptFunction_getCVarInteger::Call ======================== */ idSWFScriptVar idSWF::idSWFScriptFunction_getCVarInteger::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { return cvarSystem->GetCVarInteger( parms[0].ToString() ); } /* ======================== idSWFScriptFunction_setCVarInteger::Call ======================== */ idSWFScriptVar idSWF::idSWFScriptFunction_setCVarInteger::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { cvarSystem->SetCVarInteger( parms[0].ToString(), parms[1].ToInteger() ); return idSWFScriptVar(); } /* =================== idSWF::idSWFScriptFunction_acos::Call =================== */ idSWFScriptVar idSWF::idSWFScriptFunction_acos::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { if ( parms.Num() != 1 ) { return idSWFScriptVar(); } return idMath::ACos( parms[0].ToFloat() ); } /* =================== idSWF::idSWFScriptFunction_cos::Call =================== */ idSWFScriptVar idSWF::idSWFScriptFunction_cos::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { if ( parms.Num() != 1 ) { return idSWFScriptVar(); } return idMath::Cos( parms[0].ToFloat() ); } /* =================== idSWF::idSWFScriptFunction_sin::Call =================== */ idSWFScriptVar idSWF::idSWFScriptFunction_sin::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { if ( parms.Num() != 1 ) { return idSWFScriptVar(); } return ( idMath::Sin( parms[0].ToFloat() ) ); } /* =================== idSWF::idSWFScriptFunction_round::Call =================== */ idSWFScriptVar idSWF::idSWFScriptFunction_round::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { if ( parms.Num() != 1 ) { return idSWFScriptVar(); } int value = idMath::Ftoi( parms[0].ToFloat() + 0.5f ); return value; } /* =================== idSWF::idSWFScriptFunction_pow::Call =================== */ idSWFScriptVar idSWF::idSWFScriptFunction_pow::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { if ( parms.Num() != 2 ) { return idSWFScriptVar(); } float value = parms[0].ToFloat(); float power = parms[1].ToFloat(); return ( idMath::Pow( value, power ) ); } /* =================== idSWF::idSWFScriptFunction_pow::Call =================== */ idSWFScriptVar idSWF::idSWFScriptFunction_sqrt::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { if ( parms.Num() != 1 ) { return idSWFScriptVar(); } float value = parms[0].ToFloat(); return ( idMath::Sqrt( value ) ); } /* =================== idSWF::idSWFScriptFunction_abs::Call =================== */ idSWFScriptVar idSWF::idSWFScriptFunction_abs::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { if ( parms.Num() != 1 ) { return idSWFScriptVar(); } float value = idMath::Fabs( parms[0].ToFloat() ); return value; } /* =================== idSWF::idSWFScriptFunction_rand::Call =================== */ idSWFScriptVar idSWF::idSWFScriptFunction_rand::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { float min = 0.0f; float max = 1.0f; switch ( parms.Num() ) { case 0: break; case 1: max = parms[0].ToFloat(); break; default: min = parms[0].ToFloat(); max = parms[1].ToFloat(); break; } return min + pThis->GetRandom().RandomFloat() * ( max - min ); } /* ======================== idSWFScriptFunction_floor::Call ======================== */ idSWFScriptVar idSWF::idSWFScriptFunction_floor::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { if ( parms.Num() != 1 || !parms[0].IsNumeric() ) { idLib::Warning( "Invalid parameters specified for floor" ); return idSWFScriptVar(); } float num = parms[0].ToFloat(); return idSWFScriptVar( idMath::Floor( num ) ); } /* ======================== idSWFScriptFunction_ceil::Call ======================== */ idSWFScriptVar idSWF::idSWFScriptFunction_ceil::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { if ( parms.Num() != 1 || !parms[0].IsNumeric() ) { idLib::Warning( "Invalid parameters specified for ceil" ); return idSWFScriptVar(); } float num = parms[0].ToFloat(); return idSWFScriptVar( idMath::Ceil( num ) ); } /* ======================== idSWFScriptFunction_toUpper::Call ======================== */ idSWFScriptVar idSWF::idSWFScriptFunction_toUpper::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { if ( parms.Num() != 1 || !parms[0].IsString() ) { idLib::Warning( "Invalid parameters specified for toUpper" ); return idSWFScriptVar(); } idStr val = idLocalization::GetString( parms[0].ToString() ); val.ToUpper(); return val; } /* =================== idSWF::idSWFScriptFunction_shortcutKeys_clear::Call =================== */ idSWFScriptVar idSWF::idSWFScriptFunction_shortcutKeys_clear::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { idSWFScriptObject * object = pThis->shortcutKeys; object->Clear(); object->Set( "clear", this ); object->Set( "JOY1", "ENTER" ); object->Set( "JOY2", "BACKSPACE" ); object->Set( "JOY3", "START" ); object->Set( "JOY5", "LB" ); object->Set( "JOY6", "RB" ); object->Set( "JOY9", "START" ); object->Set( "JOY10", "BACKSPACE" ); object->Set( "JOY_DPAD_UP", "UP" ); object->Set( "JOY_DPAD_DOWN", "DOWN" ); object->Set( "JOY_DPAD_LEFT", "LEFT" ); object->Set( "JOY_DPAD_RIGHT", "RIGHT" ); object->Set( "JOY_STICK1_UP", "STICK1_UP" ); object->Set( "JOY_STICK1_DOWN", "STICK1_DOWN" ); object->Set( "JOY_STICK1_LEFT", "STICK1_LEFT" ); object->Set( "JOY_STICK1_RIGHT", "STICK1_RIGHT" ); object->Set( "JOY_STICK2_UP", "STICK2_UP" ); object->Set( "JOY_STICK2_DOWN", "STICK2_DOWN" ); object->Set( "JOY_STICK2_LEFT", "STICK2_LEFT" ); object->Set( "JOY_STICK2_RIGHT", "STICK2_RIGHT" ); object->Set( "KP_ENTER", "ENTER" ); object->Set( "MWHEELDOWN", "MWHEEL_DOWN" ); object->Set( "MWHEELUP", "MWHEEL_UP" ); object->Set( "K_TAB", "TAB" ); // FIXME: I'm an RTARD and didn't realize the keys all have "ARROW" after them object->Set( "LEFTARROW", "LEFT" ); object->Set( "RIGHTARROW", "RIGHT" ); object->Set( "UPARROW", "UP" ); object->Set( "DOWNARROW", "DOWN" ); return idSWFScriptVar(); } idSWFScriptVar idSWF::idSWFScriptNativeVar_blackbars::Get( idSWFScriptObject * object ) { return pThis->blackbars; } void idSWF::idSWFScriptNativeVar_blackbars::Set( idSWFScriptObject * object, const idSWFScriptVar & value ) { pThis->blackbars = value.ToBool(); } idSWFScriptVar idSWF::idSWFScriptNativeVar_crop::Get( idSWFScriptObject * object ) { return pThis->crop; } void idSWF::idSWFScriptNativeVar_crop::Set( idSWFScriptObject * object, const idSWFScriptVar & value ) { pThis->crop = value.ToBool(); }