/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __VERTEXCACHE2_H__ #define __VERTEXCACHE2_H__ const int VERTCACHE_INDEX_MEMORY_PER_FRAME = 31 * 1024 * 1024; const int VERTCACHE_VERTEX_MEMORY_PER_FRAME = 31 * 1024 * 1024; const int VERTCACHE_JOINT_MEMORY_PER_FRAME = 256 * 1024; const int VERTCACHE_NUM_FRAMES = 2; // there are a lot more static indexes than vertexes, because interactions are just new // index lists that reference existing vertexes const int STATIC_INDEX_MEMORY = 31 * 1024 * 1024; const int STATIC_VERTEX_MEMORY = 31 * 1024 * 1024; // make sure it fits in VERTCACHE_OFFSET_MASK! // vertCacheHandle_t packs size, offset, and frame number into 64 bits typedef uint64 vertCacheHandle_t; const int VERTCACHE_STATIC = 1; // in the static set, not the per-frame set const int VERTCACHE_SIZE_SHIFT = 1; const int VERTCACHE_SIZE_MASK = 0x7fffff; // 8 megs const int VERTCACHE_OFFSET_SHIFT = 24; const int VERTCACHE_OFFSET_MASK = 0x1ffffff; // 32 megs const int VERTCACHE_FRAME_SHIFT = 49; const int VERTCACHE_FRAME_MASK = 0x7fff; // 15 bits = 32k frames to wrap around const int VERTEX_CACHE_ALIGN = 32; const int INDEX_CACHE_ALIGN = 16; const int JOINT_CACHE_ALIGN = 16; enum cacheType_t { CACHE_VERTEX, CACHE_INDEX, CACHE_JOINT }; struct geoBufferSet_t { idIndexBuffer indexBuffer; idVertexBuffer vertexBuffer; idJointBuffer jointBuffer; byte * mappedVertexBase; byte * mappedIndexBase; byte * mappedJointBase; idSysInterlockedInteger indexMemUsed; idSysInterlockedInteger vertexMemUsed; idSysInterlockedInteger jointMemUsed; int allocations; // number of index and vertex allocations combined }; class idVertexCache { public: void Init( bool restart = false ); void Shutdown(); void PurgeAll(); // call on loading a new map void FreeStaticData(); // this data is only valid for one frame of rendering vertCacheHandle_t AllocVertex( const void * data, int bytes ) { return ActuallyAlloc( frameData[listNum], data, bytes, CACHE_VERTEX ); } vertCacheHandle_t AllocIndex( const void * data, int bytes ) { return ActuallyAlloc( frameData[listNum], data, bytes, CACHE_INDEX ); } vertCacheHandle_t AllocJoint( const void * data, int bytes ) { return ActuallyAlloc( frameData[listNum], data, bytes, CACHE_JOINT ); } // this data is valid until the next map load vertCacheHandle_t AllocStaticVertex( const void * data, int bytes ) { if ( staticData.vertexMemUsed.GetValue() + bytes > STATIC_VERTEX_MEMORY ) { idLib::FatalError( "AllocStaticVertex failed, increase STATIC_VERTEX_MEMORY" ); } return ActuallyAlloc( staticData, data, bytes, CACHE_VERTEX ); } vertCacheHandle_t AllocStaticIndex( const void * data, int bytes ) { if ( staticData.indexMemUsed.GetValue() + bytes > STATIC_INDEX_MEMORY ) { idLib::FatalError( "AllocStaticIndex failed, increase STATIC_INDEX_MEMORY" ); } return ActuallyAlloc( staticData, data, bytes, CACHE_INDEX ); } byte * MappedVertexBuffer( vertCacheHandle_t handle ) { release_assert( !CacheIsStatic( handle ) ); const uint64 offset = (int)( handle >> VERTCACHE_OFFSET_SHIFT ) & VERTCACHE_OFFSET_MASK; const uint64 frameNum = (int)( handle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK; release_assert( frameNum == ( currentFrame & VERTCACHE_FRAME_MASK ) ); return frameData[ listNum ].mappedVertexBase + offset; } byte * MappedIndexBuffer( vertCacheHandle_t handle ) { release_assert( !CacheIsStatic( handle ) ); const uint64 offset = (int)( handle >> VERTCACHE_OFFSET_SHIFT ) & VERTCACHE_OFFSET_MASK; const uint64 frameNum = (int)( handle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK; release_assert( frameNum == ( currentFrame & VERTCACHE_FRAME_MASK ) ); return frameData[ listNum ].mappedIndexBase + offset; } // Returns false if it's been purged // This can only be called by the front end, the back end should only be looking at // vertCacheHandle_t that are already validated. bool CacheIsCurrent( const vertCacheHandle_t handle ) { const int isStatic = handle & VERTCACHE_STATIC; if ( isStatic ) { return true; } const uint64 frameNum = (int)( handle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK; if ( frameNum != ( currentFrame & VERTCACHE_FRAME_MASK ) ) { return false; } return true; } static bool CacheIsStatic( const vertCacheHandle_t handle ) { return ( handle & VERTCACHE_STATIC ) != 0; } // vb/ib is a temporary reference -- don't store it bool GetVertexBuffer( vertCacheHandle_t handle, idVertexBuffer * vb ); bool GetIndexBuffer( vertCacheHandle_t handle, idIndexBuffer * ib ); bool GetJointBuffer( vertCacheHandle_t handle, idJointBuffer * jb ); void BeginBackEnd(); public: int currentFrame; // for determining the active buffers int listNum; // currentFrame % VERTCACHE_NUM_FRAMES int drawListNum; // (currentFrame-1) % VERTCACHE_NUM_FRAMES geoBufferSet_t staticData; geoBufferSet_t frameData[VERTCACHE_NUM_FRAMES]; // High water marks for the per-frame buffers int mostUsedVertex; int mostUsedIndex; int mostUsedJoint; // Try to make room for bytes vertCacheHandle_t ActuallyAlloc( geoBufferSet_t & vcs, const void * data, int bytes, cacheType_t type ); }; // platform specific code to memcpy into vertex buffers efficiently // 16 byte alignment is guaranteed void CopyBuffer( byte * dst, const byte * src, int numBytes ); extern idVertexCache vertexCache; #endif // __VERTEXCACHE2_H__