/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __MATH_SIMD_H__ #define __MATH_SIMD_H__ /* =============================================================================== Single Instruction Multiple Data (SIMD) For optimal use data should be aligned on a 16 byte boundary. All idSIMDProcessor routines are thread safe. =============================================================================== */ class idSIMD { public: static void Init(); static void InitProcessor( const char *module, bool forceGeneric ); static void Shutdown(); static void Test_f( const class idCmdArgs &args ); }; /* =============================================================================== virtual base class for different SIMD processors =============================================================================== */ #define VPCALL __fastcall class idVec2; class idVec3; class idVec4; class idVec5; class idVec6; class idVecX; class idMat2; class idMat3; class idMat4; class idMat5; class idMat6; class idMatX; class idPlane; class idDrawVert; class idJointQuat; class idJointMat; struct dominantTri_t; class idSIMDProcessor { public: idSIMDProcessor() { cpuid = CPUID_NONE; } cpuid_t cpuid; virtual const char * VPCALL GetName() const = 0; virtual void VPCALL MinMax( float &min, float &max, const float *src, const int count ) = 0; virtual void VPCALL MinMax( idVec2 &min, idVec2 &max, const idVec2 *src, const int count ) = 0; virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idVec3 *src, const int count ) = 0; virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int count ) = 0; virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const triIndex_t *indexes, const int count ) = 0; virtual void VPCALL Memcpy( void *dst, const void *src, const int count ) = 0; virtual void VPCALL Memset( void *dst, const int val, const int count ) = 0; // animation virtual void VPCALL BlendJoints( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints ) = 0; virtual void VPCALL BlendJointsFast( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints ) = 0; virtual void VPCALL ConvertJointQuatsToJointMats( idJointMat *jointMats, const idJointQuat *jointQuats, const int numJoints ) = 0; virtual void VPCALL ConvertJointMatsToJointQuats( idJointQuat *jointQuats, const idJointMat *jointMats, const int numJoints ) = 0; virtual void VPCALL TransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ) = 0; virtual void VPCALL UntransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ) = 0; }; // pointer to SIMD processor extern idSIMDProcessor *SIMDProcessor; #endif /* !__MATH_SIMD_H__ */