/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __SURFACE_POLYTOPE_H__ #define __SURFACE_POLYTOPE_H__ /* =============================================================================== Polytope surface. NOTE: vertexes are not duplicated for texture coordinates. =============================================================================== */ class idSurface_Polytope : public idSurface { public: idSurface_Polytope(); explicit idSurface_Polytope( const idSurface &surface ) : idSurface( surface ) {} void FromPlanes( const idPlane *planes, const int numPlanes ); void SetupTetrahedron( const idBounds &bounds ); void SetupHexahedron( const idBounds &bounds ); void SetupOctahedron( const idBounds &bounds ); void SetupDodecahedron( const idBounds &bounds ); void SetupIcosahedron( const idBounds &bounds ); void SetupCylinder( const idBounds &bounds, const int numSides ); void SetupCone( const idBounds &bounds, const int numSides ); int SplitPolytope( const idPlane &plane, const float epsilon, idSurface_Polytope **front, idSurface_Polytope **back ) const; protected: }; /* ==================== idSurface_Polytope::idSurface_Polytope ==================== */ ID_INLINE idSurface_Polytope::idSurface_Polytope() { } #endif /* !__SURFACE_POLYTOPE_H__ */