/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __STACK_H__ #define __STACK_H__ /* =============================================================================== Stack template =============================================================================== */ #define idStack( type, next ) idStackTemplatenext)> template< class type, int nextOffset > class idStackTemplate { public: idStackTemplate(); void Add( type *element ); type * Get(); private: type * top; type * bottom; }; #define STACK_NEXT_PTR( element ) (*(type**)(((byte*)element)+nextOffset)) template< class type, int nextOffset > idStackTemplate::idStackTemplate() { top = bottom = NULL; } template< class type, int nextOffset > void idStackTemplate::Add( type *element ) { STACK_NEXT_PTR(element) = top; top = element; if ( !bottom ) { bottom = element; } } template< class type, int nextOffset > type *idStackTemplate::Get() { type *element; element = top; if ( element ) { top = STACK_NEXT_PTR(top); if ( bottom == element ) { bottom = NULL; } STACK_NEXT_PTR(element) = NULL; } return element; } #endif /* !__STACK_H__ */