/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __HIERARCHY_H__ #define __HIERARCHY_H__ /* ============================================================================== idHierarchy ============================================================================== */ template< class type > class idHierarchy { public: idHierarchy(); ~idHierarchy(); void SetOwner( type *object ); type * Owner() const; void ParentTo( idHierarchy &node ); void MakeSiblingAfter( idHierarchy &node ); bool ParentedBy( const idHierarchy &node ) const; void RemoveFromParent(); void RemoveFromHierarchy(); type * GetParent() const; // parent of this node type * GetChild() const; // first child of this node type * GetSibling() const; // next node with the same parent type * GetPriorSibling() const; // previous node with the same parent type * GetNext() const; // goes through all nodes of the hierarchy type * GetNextLeaf() const; // goes through all leaf nodes of the hierarchy private: idHierarchy * parent; idHierarchy * sibling; idHierarchy * child; type * owner; idHierarchy *GetPriorSiblingNode() const; // previous node with the same parent }; /* ================ idHierarchy::idHierarchy ================ */ template< class type > idHierarchy::idHierarchy() { owner = NULL; parent = NULL; sibling = NULL; child = NULL; } /* ================ idHierarchy::~idHierarchy ================ */ template< class type > idHierarchy::~idHierarchy() { RemoveFromHierarchy(); } /* ================ idHierarchy::Owner Gets the object that is associated with this node. ================ */ template< class type > type *idHierarchy::Owner() const { return owner; } /* ================ idHierarchy::SetOwner Sets the object that this node is associated with. ================ */ template< class type > void idHierarchy::SetOwner( type *object ) { owner = object; } /* ================ idHierarchy::ParentedBy ================ */ template< class type > bool idHierarchy::ParentedBy( const idHierarchy &node ) const { if ( parent == &node ) { return true; } else if ( parent ) { return parent->ParentedBy( node ); } return false; } /* ================ idHierarchy::ParentTo Makes the given node the parent. ================ */ template< class type > void idHierarchy::ParentTo( idHierarchy &node ) { RemoveFromParent(); parent = &node; sibling = node.child; node.child = this; } /* ================ idHierarchy::MakeSiblingAfter Makes the given node a sibling after the passed in node. ================ */ template< class type > void idHierarchy::MakeSiblingAfter( idHierarchy &node ) { RemoveFromParent(); parent = node.parent; sibling = node.sibling; node.sibling = this; } /* ================ idHierarchy::RemoveFromParent ================ */ template< class type > void idHierarchy::RemoveFromParent() { idHierarchy *prev; if ( parent ) { prev = GetPriorSiblingNode(); if ( prev ) { prev->sibling = sibling; } else { parent->child = sibling; } } parent = NULL; sibling = NULL; } /* ================ idHierarchy::RemoveFromHierarchy Removes the node from the hierarchy and adds it's children to the parent. ================ */ template< class type > void idHierarchy::RemoveFromHierarchy() { idHierarchy *parentNode; idHierarchy *node; parentNode = parent; RemoveFromParent(); if ( parentNode ) { while( child ) { node = child; node->RemoveFromParent(); node->ParentTo( *parentNode ); } } else { while( child ) { child->RemoveFromParent(); } } } /* ================ idHierarchy::GetParent ================ */ template< class type > type *idHierarchy::GetParent() const { if ( parent ) { return parent->owner; } return NULL; } /* ================ idHierarchy::GetChild ================ */ template< class type > type *idHierarchy::GetChild() const { if ( child ) { return child->owner; } return NULL; } /* ================ idHierarchy::GetSibling ================ */ template< class type > type *idHierarchy::GetSibling() const { if ( sibling ) { return sibling->owner; } return NULL; } /* ================ idHierarchy::GetPriorSiblingNode Returns NULL if no parent, or if it is the first child. ================ */ template< class type > idHierarchy *idHierarchy::GetPriorSiblingNode() const { if ( !parent || ( parent->child == this ) ) { return NULL; } idHierarchy *prev; idHierarchy *node; node = parent->child; prev = NULL; while( ( node != this ) && ( node != NULL ) ) { prev = node; node = node->sibling; } if ( node != this ) { idLib::Error( "idHierarchy::GetPriorSibling: could not find node in parent's list of children" ); } return prev; } /* ================ idHierarchy::GetPriorSibling Returns NULL if no parent, or if it is the first child. ================ */ template< class type > type *idHierarchy::GetPriorSibling() const { idHierarchy *prior; prior = GetPriorSiblingNode(); if ( prior ) { return prior->owner; } return NULL; } /* ================ idHierarchy::GetNext Goes through all nodes of the hierarchy. ================ */ template< class type > type *idHierarchy::GetNext() const { const idHierarchy *node; if ( child ) { return child->owner; } else { node = this; while( node && node->sibling == NULL ) { node = node->parent; } if ( node ) { return node->sibling->owner; } else { return NULL; } } } /* ================ idHierarchy::GetNextLeaf Goes through all leaf nodes of the hierarchy. ================ */ template< class type > type *idHierarchy::GetNextLeaf() const { const idHierarchy *node; if ( child ) { node = child; while ( node->child ) { node = node->child; } return node->owner; } else { node = this; while( node && node->sibling == NULL ) { node = node->parent; } if ( node ) { node = node->sibling; while ( node->child ) { node = node->child; } return node->owner; } else { return NULL; } } } #endif /* !__HIERARCHY_H__ */