/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* =============================================================================== Definitions for information that is related to a licensee's game name and location. =============================================================================== */ #define GAME_NAME "DOOM 3: BFG Edition" // appears on window titles and errors #define SAVE_PATH "\\id Software\\DOOM 3 BFG" #define ENGINE_VERSION "D3BFG 1" // printed in console #define BASE_GAMEDIR "base" #define CONFIG_FILE "D3BFGConfig.cfg" // see ASYNC_PROTOCOL_VERSION // use a different major for each game #define ASYNC_PROTOCOL_MAJOR 1 // <= Doom v1.1: 1. no DS_VERSION token ( default ) // Doom v1.2: 2 // Doom 3 BFG: 3 #define RENDERDEMO_VERSION 3 // win32 info #define WIN32_CONSOLE_CLASS "D3BFG_WinConsole" #define WIN32_WINDOW_CLASS_NAME "D3BFG" #define WIN32_FAKE_WINDOW_CLASS_NAME "D3BFG_WGL_FAKE"