/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../../idLib/precompiled.h" #include "../Game_local.h" void idMenuWidget_ItemAssignment::SetIcon( int index, const idMaterial * icon ) { if ( index < 0 || index >= NUM_QUICK_SLOTS ) { return; } images[ index ] = icon; } void idMenuWidget_ItemAssignment::FindFreeSpot() { slotIndex = 0; for ( int i = 0; i < NUM_QUICK_SLOTS; ++i ) { if ( images[ i ] == NULL ) { slotIndex = i; break; } } } /* ======================== idMenuWidget_ItemAssignment::Update ======================== */ void idMenuWidget_ItemAssignment::Update() { if ( GetSWFObject() == NULL ) { return; } idSWFScriptObject & root = GetSWFObject()->GetRootObject(); if ( !BindSprite( root ) ) { return; } idSWFSpriteInstance * dpad = GetSprite()->GetScriptObject()->GetNestedSprite( "dpad" ); if ( dpad != NULL ) { dpad->StopFrame( slotIndex + 2 ); } for ( int i = 0; i < NUM_QUICK_SLOTS; ++i ) { idSWFSpriteInstance * item = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ) ); if ( item != NULL ) { if ( i == slotIndex ) { item->StopFrame( 2 ); } else { item->StopFrame( 1 ); } } idSWFSpriteInstance * itemIcon = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ), "img" ); if ( itemIcon != NULL ) { if ( images[ i ] != NULL ) { itemIcon->SetVisible( true ); itemIcon->SetMaterial( images[ i ] ); } else { itemIcon->SetVisible( false ); } } itemIcon = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ), "imgTop" ); if ( itemIcon != NULL ) { if ( images[ i ] != NULL ) { itemIcon->SetVisible( true ); itemIcon->SetMaterial( images[ i ] ); } else { itemIcon->SetVisible( false ); } } } }