/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* =============================================================================== Trace model vs. polygonal model collision detection. =============================================================================== */ #pragma hdrstop #include "../idlib/precompiled.h" #include "CollisionModel_local.h" /* =============================================================================== Contents test =============================================================================== */ /* ================ idCollisionModelManagerLocal::TestTrmVertsInBrush returns true if any of the trm vertices is inside the brush ================ */ bool idCollisionModelManagerLocal::TestTrmVertsInBrush( cm_traceWork_t *tw, cm_brush_t *b ) { int i, j, numVerts, bestPlane; float d, bestd; idVec3 *p; if ( b->checkcount == idCollisionModelManagerLocal::checkCount ) { return false; } b->checkcount = idCollisionModelManagerLocal::checkCount; if ( !(b->contents & tw->contents) ) { return false; } // if the brush bounds don't intersect the trace bounds if ( !b->bounds.IntersectsBounds( tw->bounds ) ) { return false; } if ( tw->pointTrace ) { numVerts = 1; } else { numVerts = tw->numVerts; } for ( j = 0; j < numVerts; j++ ) { p = &tw->vertices[j].p; // see if the point is inside the brush bestPlane = 0; bestd = -idMath::INFINITY; for ( i = 0; i < b->numPlanes; i++ ) { d = b->planes[i].Distance( *p ); if ( d >= 0.0f ) { break; } if ( d > bestd ) { bestd = d; bestPlane = i; } } if ( i >= b->numPlanes ) { tw->trace.fraction = 0.0f; tw->trace.c.type = CONTACT_TRMVERTEX; tw->trace.c.normal = b->planes[bestPlane].Normal(); tw->trace.c.dist = b->planes[bestPlane].Dist(); tw->trace.c.contents = b->contents; tw->trace.c.material = b->material; tw->trace.c.point = *p; tw->trace.c.modelFeature = 0; tw->trace.c.trmFeature = j; return true; } } return false; } /* ================ CM_SetTrmEdgeSidedness ================ */ #define CM_SetTrmEdgeSidedness( edge, bpl, epl, bitNum ) { \ const int mask = 1 << bitNum; \ if ( ( edge->sideSet & mask ) == 0 ) { \ const float fl = (bpl).PermutedInnerProduct( epl ); \ edge->side = ( edge->side & ~mask ) | ( ( fl < 0.0f ) ? mask : 0 ); \ edge->sideSet |= mask; \ } \ } /* ================ CM_SetTrmPolygonSidedness ================ */ #define CM_SetTrmPolygonSidedness( v, plane, bitNum ) { \ const int mask = 1 << bitNum; \ if ( ( (v)->sideSet & mask ) == 0 ) { \ const float fl = plane.Distance( (v)->p ); \ (v)->side = ( (v)->side & ~mask ) | ( ( fl < 0.0f ) ? mask : 0 ); \ (v)->sideSet |= mask; \ } \ } /* ================ idCollisionModelManagerLocal::TestTrmInPolygon returns true if the trm intersects the polygon ================ */ bool idCollisionModelManagerLocal::TestTrmInPolygon( cm_traceWork_t *tw, cm_polygon_t *p ) { int i, j, k, edgeNum, flip, trmEdgeNum, bitNum, bestPlane; int sides[MAX_TRACEMODEL_VERTS]; float d, bestd; cm_trmEdge_t *trmEdge; cm_edge_t *edge; cm_vertex_t *v, *v1, *v2; // if already checked this polygon if ( p->checkcount == idCollisionModelManagerLocal::checkCount ) { return false; } p->checkcount = idCollisionModelManagerLocal::checkCount; // if this polygon does not have the right contents behind it if ( !(p->contents & tw->contents) ) { return false; } // if the polygon bounds don't intersect the trace bounds if ( !p->bounds.IntersectsBounds( tw->bounds ) ) { return false; } // bounds should cross polygon plane switch( tw->bounds.PlaneSide( p->plane ) ) { case PLANESIDE_CROSS: break; case PLANESIDE_FRONT: if ( tw->model->isConvex ) { tw->quickExit = true; return true; } default: return false; } // if the trace model is convex if ( tw->isConvex ) { // test if any polygon vertices are inside the trm for ( i = 0; i < p->numEdges; i++ ) { edgeNum = p->edges[i]; edge = tw->model->edges + abs(edgeNum); // if this edge is already tested if ( edge->checkcount == idCollisionModelManagerLocal::checkCount ) { continue; } for ( j = 0; j < 2; j++ ) { v = &tw->model->vertices[edge->vertexNum[j]]; // if this vertex is already tested if ( v->checkcount == idCollisionModelManagerLocal::checkCount ) { continue; } bestPlane = 0; bestd = -idMath::INFINITY; for ( k = 0; k < tw->numPolys; k++ ) { d = tw->polys[k].plane.Distance( v->p ); if ( d >= 0.0f ) { break; } if ( d > bestd ) { bestd = d; bestPlane = k; } } if ( k >= tw->numPolys ) { tw->trace.fraction = 0.0f; tw->trace.c.type = CONTACT_MODELVERTEX; tw->trace.c.normal = -tw->polys[bestPlane].plane.Normal(); tw->trace.c.dist = -tw->polys[bestPlane].plane.Dist(); tw->trace.c.contents = p->contents; tw->trace.c.material = p->material; tw->trace.c.point = v->p; tw->trace.c.modelFeature = edge->vertexNum[j]; tw->trace.c.trmFeature = 0; return true; } } } } for ( i = 0; i < p->numEdges; i++ ) { edgeNum = p->edges[i]; edge = tw->model->edges + abs(edgeNum); // reset sidedness cache if this is the first time we encounter this edge if ( edge->checkcount != idCollisionModelManagerLocal::checkCount ) { edge->sideSet = 0; } // pluecker coordinate for edge tw->polygonEdgePlueckerCache[i].FromLine( tw->model->vertices[edge->vertexNum[0]].p, tw->model->vertices[edge->vertexNum[1]].p ); v = &tw->model->vertices[edge->vertexNum[INT32_SIGNBITSET( edgeNum )]]; // reset sidedness cache if this is the first time we encounter this vertex if ( v->checkcount != idCollisionModelManagerLocal::checkCount ) { v->sideSet = 0; } v->checkcount = idCollisionModelManagerLocal::checkCount; } // get side of polygon for each trm vertex for ( i = 0; i < tw->numVerts; i++ ) { d = p->plane.Distance( tw->vertices[i].p ); sides[i] = d < 0.0f ? -1 : 1; } // test if any trm edges go through the polygon for ( i = 1; i <= tw->numEdges; i++ ) { // if the trm edge does not cross the polygon plane if ( sides[tw->edges[i].vertexNum[0]] == sides[tw->edges[i].vertexNum[1]] ) { continue; } // check from which side to which side the trm edge goes flip = INT32_SIGNBITSET( sides[tw->edges[i].vertexNum[0]] ); // test if trm edge goes through the polygon between the polygon edges for ( j = 0; j < p->numEdges; j++ ) { edgeNum = p->edges[j]; edge = tw->model->edges + abs(edgeNum); #if 1 CM_SetTrmEdgeSidedness( edge, tw->edges[i].pl, tw->polygonEdgePlueckerCache[j], i ); if ( INT32_SIGNBITSET( edgeNum ) ^ ( ( edge->side >> i ) & 1 ) ^ flip ) { break; } #else d = tw->edges[i].pl.PermutedInnerProduct( tw->polygonEdgePlueckerCache[j] ); if ( flip ) { d = -d; } if ( edgeNum > 0 ) { if ( d <= 0.0f ) { break; } } else { if ( d >= 0.0f ) { break; } } #endif } if ( j >= p->numEdges ) { tw->trace.fraction = 0.0f; tw->trace.c.type = CONTACT_EDGE; tw->trace.c.normal = p->plane.Normal(); tw->trace.c.dist = p->plane.Dist(); tw->trace.c.contents = p->contents; tw->trace.c.material = p->material; tw->trace.c.point = tw->vertices[tw->edges[i].vertexNum[ !flip ]].p; tw->trace.c.modelFeature = *reinterpret_cast(&p); tw->trace.c.trmFeature = i; return true; } } // test if any polygon edges go through the trm polygons for ( i = 0; i < p->numEdges; i++ ) { edgeNum = p->edges[i]; edge = tw->model->edges + abs(edgeNum); if ( edge->checkcount == idCollisionModelManagerLocal::checkCount ) { continue; } edge->checkcount = idCollisionModelManagerLocal::checkCount; for ( j = 0; j < tw->numPolys; j++ ) { #if 1 v1 = tw->model->vertices + edge->vertexNum[0]; CM_SetTrmPolygonSidedness( v1, tw->polys[j].plane, j ); v2 = tw->model->vertices + edge->vertexNum[1]; CM_SetTrmPolygonSidedness( v2, tw->polys[j].plane, j ); // if the polygon edge does not cross the trm polygon plane if ( !(((v1->side ^ v2->side) >> j) & 1) ) { continue; } flip = (v1->side >> j) & 1; #else float d1, d2; v1 = tw->model->vertices + edge->vertexNum[0]; d1 = tw->polys[j].plane.Distance( v1->p ); v2 = tw->model->vertices + edge->vertexNum[1]; d2 = tw->polys[j].plane.Distance( v2->p ); // if the polygon edge does not cross the trm polygon plane if ( (d1 >= 0.0f && d2 >= 0.0f) || (d1 <= 0.0f && d2 <= 0.0f) ) { continue; } flip = false; if ( d1 < 0.0f ) { flip = true; } #endif // test if polygon edge goes through the trm polygon between the trm polygon edges for ( k = 0; k < tw->polys[j].numEdges; k++ ) { trmEdgeNum = tw->polys[j].edges[k]; trmEdge = tw->edges + abs(trmEdgeNum); #if 1 bitNum = abs(trmEdgeNum); CM_SetTrmEdgeSidedness( edge, trmEdge->pl, tw->polygonEdgePlueckerCache[i], bitNum ); if ( INT32_SIGNBITSET( trmEdgeNum ) ^ ( ( edge->side >> bitNum ) & 1 ) ^ flip ) { break; } #else d = trmEdge->pl.PermutedInnerProduct( tw->polygonEdgePlueckerCache[i] ); if ( flip ) { d = -d; } if ( trmEdgeNum > 0 ) { if ( d <= 0.0f ) { break; } } else { if ( d >= 0.0f ) { break; } } #endif } if ( k >= tw->polys[j].numEdges ) { tw->trace.fraction = 0.0f; tw->trace.c.type = CONTACT_EDGE; tw->trace.c.normal = -tw->polys[j].plane.Normal(); tw->trace.c.dist = -tw->polys[j].plane.Dist(); tw->trace.c.contents = p->contents; tw->trace.c.material = p->material; tw->trace.c.point = tw->model->vertices[edge->vertexNum[ !flip ]].p; tw->trace.c.modelFeature = edgeNum; tw->trace.c.trmFeature = j; return true; } } } return false; } /* ================ idCollisionModelManagerLocal::PointNode ================ */ cm_node_t *idCollisionModelManagerLocal::PointNode( const idVec3 &p, cm_model_t *model ) { cm_node_t *node; node = model->node; while ( node->planeType != -1 ) { if (p[node->planeType] > node->planeDist) { node = node->children[0]; } else { node = node->children[1]; } assert( node != NULL ); } return node; } /* ================ idCollisionModelManagerLocal::PointContents ================ */ int idCollisionModelManagerLocal::PointContents( const idVec3 p, cmHandle_t model ) { int i; float d; cm_node_t *node; cm_brushRef_t *bref; cm_brush_t *b; idPlane *plane; node = idCollisionModelManagerLocal::PointNode( p, idCollisionModelManagerLocal::models[model] ); for ( bref = node->brushes; bref; bref = bref->next ) { b = bref->b; // test if the point is within the brush bounds for ( i = 0; i < 3; i++ ) { if ( p[i] < b->bounds[0][i] ) { break; } if ( p[i] > b->bounds[1][i] ) { break; } } if ( i < 3 ) { continue; } // test if the point is inside the brush plane = b->planes; for ( i = 0; i < b->numPlanes; i++, plane++ ) { d = plane->Distance( p ); if ( d >= 0.0f ) { break; } } if ( i >= b->numPlanes ) { return b->contents; } } return 0; } /* ================== idCollisionModelManagerLocal::TransformedPointContents ================== */ int idCollisionModelManagerLocal::TransformedPointContents( const idVec3 &p, cmHandle_t model, const idVec3 &origin, const idMat3 &modelAxis ) { idVec3 p_l; // subtract origin offset p_l = p - origin; if ( modelAxis.IsRotated() ) { p_l *= modelAxis; } return idCollisionModelManagerLocal::PointContents( p_l, model ); } /* ================== idCollisionModelManagerLocal::ContentsTrm ================== */ int idCollisionModelManagerLocal::ContentsTrm( trace_t *results, const idVec3 &start, const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { int i; bool model_rotated, trm_rotated; idMat3 invModelAxis, tmpAxis; idVec3 dir; ALIGN16( cm_traceWork_t tw ); // fast point case if ( !trm || ( trm->bounds[1][0] - trm->bounds[0][0] <= 0.0f && trm->bounds[1][1] - trm->bounds[0][1] <= 0.0f && trm->bounds[1][2] - trm->bounds[0][2] <= 0.0f ) ) { results->c.contents = idCollisionModelManagerLocal::TransformedPointContents( start, model, modelOrigin, modelAxis ); results->fraction = ( results->c.contents == 0 ); results->endpos = start; results->endAxis = trmAxis; return results->c.contents; } idCollisionModelManagerLocal::checkCount++; tw.trace.fraction = 1.0f; tw.trace.c.contents = 0; tw.trace.c.type = CONTACT_NONE; tw.contents = contentMask; tw.isConvex = true; tw.rotation = false; tw.positionTest = true; tw.pointTrace = false; tw.quickExit = false; tw.numContacts = 0; tw.model = idCollisionModelManagerLocal::models[model]; tw.start = start - modelOrigin; tw.end = tw.start; model_rotated = modelAxis.IsRotated(); if ( model_rotated ) { invModelAxis = modelAxis.Transpose(); } // setup trm structure idCollisionModelManagerLocal::SetupTrm( &tw, trm ); trm_rotated = trmAxis.IsRotated(); // calculate vertex positions if ( trm_rotated ) { for ( i = 0; i < tw.numVerts; i++ ) { // rotate trm around the start position tw.vertices[i].p *= trmAxis; } } for ( i = 0; i < tw.numVerts; i++ ) { // set trm at start position tw.vertices[i].p += tw.start; } if ( model_rotated ) { for ( i = 0; i < tw.numVerts; i++ ) { // rotate trm around model instead of rotating the model tw.vertices[i].p *= invModelAxis; } } // add offset to start point if ( trm_rotated ) { dir = trm->offset * trmAxis; tw.start += dir; tw.end += dir; } else { tw.start += trm->offset; tw.end += trm->offset; } if ( model_rotated ) { // rotate trace instead of model tw.start *= invModelAxis; tw.end *= invModelAxis; } // setup trm vertices tw.size.Clear(); for ( i = 0; i < tw.numVerts; i++ ) { // get axial trm size after rotations tw.size.AddPoint( tw.vertices[i].p - tw.start ); } // setup trm edges for ( i = 1; i <= tw.numEdges; i++ ) { // edge start, end and pluecker coordinate tw.edges[i].start = tw.vertices[tw.edges[i].vertexNum[0]].p; tw.edges[i].end = tw.vertices[tw.edges[i].vertexNum[1]].p; tw.edges[i].pl.FromLine( tw.edges[i].start, tw.edges[i].end ); } // setup trm polygons if ( trm_rotated & model_rotated ) { tmpAxis = trmAxis * invModelAxis; for ( i = 0; i < tw.numPolys; i++ ) { tw.polys[i].plane *= tmpAxis; } } else if ( trm_rotated ) { for ( i = 0; i < tw.numPolys; i++ ) { tw.polys[i].plane *= trmAxis; } } else if ( model_rotated ) { for ( i = 0; i < tw.numPolys; i++ ) { tw.polys[i].plane *= invModelAxis; } } for ( i = 0; i < tw.numPolys; i++ ) { tw.polys[i].plane.FitThroughPoint( tw.edges[abs(tw.polys[i].edges[0])].start ); } // bounds for full trace, a little bit larger for epsilons for ( i = 0; i < 3; i++ ) { if ( tw.start[i] < tw.end[i] ) { tw.bounds[0][i] = tw.start[i] + tw.size[0][i] - CM_BOX_EPSILON; tw.bounds[1][i] = tw.end[i] + tw.size[1][i] + CM_BOX_EPSILON; } else { tw.bounds[0][i] = tw.end[i] + tw.size[0][i] - CM_BOX_EPSILON; tw.bounds[1][i] = tw.start[i] + tw.size[1][i] + CM_BOX_EPSILON; } if ( idMath::Fabs(tw.size[0][i]) > idMath::Fabs(tw.size[1][i]) ) { tw.extents[i] = idMath::Fabs( tw.size[0][i] ) + CM_BOX_EPSILON; } else { tw.extents[i] = idMath::Fabs( tw.size[1][i] ) + CM_BOX_EPSILON; } } // trace through the model idCollisionModelManagerLocal::TraceThroughModel( &tw ); *results = tw.trace; results->fraction = ( results->c.contents == 0 ); results->endpos = start; results->endAxis = trmAxis; return results->c.contents; } /* ================== idCollisionModelManagerLocal::Contents ================== */ int idCollisionModelManagerLocal::Contents( const idVec3 &start, const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) { trace_t results; if ( model < 0 || model > idCollisionModelManagerLocal::maxModels || model > MAX_SUBMODELS ) { common->Printf("idCollisionModelManagerLocal::Contents: invalid model handle\n"); return 0; } if ( !idCollisionModelManagerLocal::models || !idCollisionModelManagerLocal::models[model] ) { common->Printf("idCollisionModelManagerLocal::Contents: invalid model\n"); return 0; } return ContentsTrm( &results, start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); }