/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see .
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __AASFILELOCAL_H__
#define __AASFILELOCAL_H__
/*
===============================================================================
AAS File Local
===============================================================================
*/
class idAASFileLocal : public idAASFile {
friend class idAASBuild;
friend class idAASReach;
friend class idAASCluster;
public:
idAASFileLocal();
virtual ~idAASFileLocal();
public:
virtual idVec3 EdgeCenter( int edgeNum ) const;
virtual idVec3 FaceCenter( int faceNum ) const;
virtual idVec3 AreaCenter( int areaNum ) const;
virtual idBounds EdgeBounds( int edgeNum ) const;
virtual idBounds FaceBounds( int faceNum ) const;
virtual idBounds AreaBounds( int areaNum ) const;
virtual int PointAreaNum( const idVec3 &origin ) const;
virtual int PointReachableAreaNum( const idVec3 &origin, const idBounds &searchBounds, const int areaFlags, const int excludeTravelFlags ) const;
virtual int BoundsReachableAreaNum( const idBounds &bounds, const int areaFlags, const int excludeTravelFlags ) const;
virtual void PushPointIntoAreaNum( int areaNum, idVec3 &point ) const;
virtual bool Trace( aasTrace_t &trace, const idVec3 &start, const idVec3 &end ) const;
virtual void PrintInfo() const;
public:
bool Load( const idStr &fileName, unsigned int mapFileCRC );
bool Write( const idStr &fileName, unsigned int mapFileCRC );
int MemorySize() const;
void ReportRoutingEfficiency() const;
void Optimize();
void LinkReversedReachability();
void FinishAreas();
void Clear();
void DeleteReachabilities();
void DeleteClusters();
private:
bool ParseIndex( idLexer &src, idList &indexes );
bool ParsePlanes( idLexer &src );
bool ParseVertices( idLexer &src );
bool ParseEdges( idLexer &src );
bool ParseFaces( idLexer &src );
bool ParseReachabilities( idLexer &src, int areaNum );
bool ParseAreas( idLexer &src );
bool ParseNodes( idLexer &src );
bool ParsePortals( idLexer &src );
bool ParseClusters( idLexer &src );
private:
int BoundsReachableAreaNum_r( int nodeNum, const idBounds &bounds, const int areaFlags, const int excludeTravelFlags ) const;
void MaxTreeDepth_r( int nodeNum, int &depth, int &maxDepth ) const;
int MaxTreeDepth() const;
int AreaContentsTravelFlags( int areaNum ) const;
idVec3 AreaReachableGoal( int areaNum ) const;
int NumReachabilities() const;
};
#endif /* !__AASFILELOCAL_H__ */