/*
===========================================================================

Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").

Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#ifndef __LISTGUI_H__
#define __LISTGUI_H__

/*
===============================================================================

	feed data to a listDef
	each item has an id and a display string

===============================================================================
*/

class idListGUI
{
public:
	virtual				~idListGUI() { }
	
	virtual void		Config( idUserInterface* pGUI, const char* name ) = 0;
	virtual void		Add( int id, const idStr& s ) = 0;
	// use the element count as index for the ids
	virtual void		Push( const idStr& s ) = 0;
	virtual bool		Del( int id ) = 0;
	virtual void		Clear() = 0;
	virtual int			Num() = 0;
	virtual int			GetSelection( char* s, int size, int sel = 0 ) const = 0; // returns the id, not the list index (or -1)
	virtual void		SetSelection( int sel ) = 0;
	virtual int			GetNumSelections() = 0;
	virtual bool		IsConfigured() const = 0;
	// by default, any modification to the list will trigger a full GUI refresh immediately
	virtual void		SetStateChanges( bool enable ) = 0;
	virtual void		Shutdown() = 0;
};

#endif /* !__LISTGUI_H__ */