/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. Copyright (C) 2012-2013 Robert Beckebans Copyright (C) 2013 Daniel Gibson This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../../precompiled.h" #ifdef __FreeBSD__ #include // for pthread_set_name_np #endif // DG: Note: On Linux you need at least (e)glibc 2.12 to be able to set the threadname //#define DEBUG_THREADS typedef void* ( *pthread_function_t )( void* ); /* ======================== Sys_SetThreadName caedes: This should be seen as a helper-function for Sys_CreateThread() only. (re)setting the name of a running thread seems like a bad idea and currently (fresh d3 bfg source) isn't done anyway. Furthermore SDL doesn't support it ======================== */ #ifdef DEBUG_THREADS static int Sys_SetThreadName( pthread_t handle, const char* name ) { int ret = 0; #ifdef __linux__ // NOTE: linux only supports threadnames up to 16chars *including* terminating NULL // http://man7.org/linux/man-pages/man3/pthread_setname_np.3.html // on my machine a longer name (eg "JobListProcessor_0") caused an ENOENT error (instead of ERANGE) assert( strlen( name ) < 16 ); ret = pthread_setname_np( handle, name ); if( ret != 0 ) idLib::common->Printf( "Setting threadname \"%s\" failed, reason: %s (%i)\n", name, strerror( errno ), errno ); #elif defined(__FreeBSD__) // according to http://www.freebsd.org/cgi/man.cgi?query=pthread_set_name_np&sektion=3 // the interface is void pthread_set_name_np(pthread_t tid, const char *name); pthread_set_name_np( handle, name ); // doesn't return anything #endif /* TODO: OSX: // according to http://stackoverflow.com/a/7989973 // this needs to be called in the thread to be named! ret = pthread_setname_np(name); // so we'd have to wrap the xthread_t function in Sys_CreateThread and set the name in the wrapping function... */ return ret; } static int Sys_GetThreadName( pthread_t handle, char* namebuf, size_t buflen ) { int ret = 0; #ifdef __linux__ ret = pthread_getname_np( handle, namebuf, buflen ); if( ret != 0 ) idLib::common->Printf( "Getting threadname failed, reason: %s (%i)\n", strerror( errno ), errno ); #elif defined(__FreeBSD__) // seems like there is no pthread_getname_np equivalent on FreeBSD idStr::snPrintf( namebuf, buflen, "Can't read threadname on this platform!" ); #endif /* TODO: OSX: // int pthread_getname_np(pthread_t, char*, size_t); */ return ret; } #endif // DEBUG_THREADS /* ======================== Sys_Createthread ======================== */ uintptr_t Sys_CreateThread( xthread_t function, void* parms, xthreadPriority priority, const char* name, core_t core, int stackSize, bool suspended ) { pthread_attr_t attr; pthread_attr_init( &attr ); if( pthread_attr_setdetachstate( &attr, PTHREAD_CREATE_JOINABLE ) != 0 ) { idLib::common->FatalError( "ERROR: pthread_attr_setdetachstate %s failed\n", name ); return ( uintptr_t )0; } pthread_t handle; if( pthread_create( ( pthread_t* )&handle, &attr, ( pthread_function_t )function, parms ) != 0 ) { idLib::common->FatalError( "ERROR: pthread_create %s failed\n", name ); return ( uintptr_t )0; } #if defined(DEBUG_THREADS) if( Sys_SetThreadName( handle, name ) != 0 ) { idLib::common->Warning( "Warning: pthread_setname_np %s failed\n", name ); return ( uintptr_t )0; } #endif pthread_attr_destroy( &attr ); #if 0 // RB: realtime policies require root privileges // all Linux threads have one of the following scheduling policies: // SCHED_OTHER or SCHED_NORMAL: the default policy, priority: [-20..0..19], default 0 // SCHED_FIFO: first in/first out realtime policy // SCHED_RR: round-robin realtime policy // SCHED_BATCH: similar to SCHED_OTHER, but with a throughput orientation // SCHED_IDLE: lower priority than SCHED_OTHER int schedulePolicy = SCHED_OTHER; struct sched_param scheduleParam; int error = pthread_getschedparam( handle, &schedulePolicy, &scheduleParam ); if( error != 0 ) { idLib::common->FatalError( "ERROR: pthread_getschedparam %s failed: %s\n", name, strerror( error ) ); return ( uintptr_t )0; } schedulePolicy = SCHED_FIFO; int minPriority = sched_get_priority_min( schedulePolicy ); int maxPriority = sched_get_priority_max( schedulePolicy ); if( priority == THREAD_HIGHEST ) { // we better sleep enough to do this scheduleParam.__sched_priority = maxPriority; } else if( priority == THREAD_ABOVE_NORMAL ) { scheduleParam.__sched_priority = Lerp( minPriority, maxPriority, 0.75f ); } else if( priority == THREAD_NORMAL ) { scheduleParam.__sched_priority = Lerp( minPriority, maxPriority, 0.5f ); } else if( priority == THREAD_BELOW_NORMAL ) { scheduleParam.__sched_priority = Lerp( minPriority, maxPriority, 0.25f ); } else if( priority == THREAD_LOWEST ) { scheduleParam.__sched_priority = minPriority; } // set new priority error = pthread_setschedparam( handle, schedulePolicy, &scheduleParam ); if( error != 0 ) { idLib::common->FatalError( "ERROR: pthread_setschedparam( name = %s, policy = %i, priority = %i ) failed: %s\n", name, schedulePolicy, scheduleParam.__sched_priority, strerror( error ) ); return ( uintptr_t )0; } pthread_getschedparam( handle, &schedulePolicy, &scheduleParam ); if( error != 0 ) { idLib::common->FatalError( "ERROR: pthread_getschedparam %s failed: %s\n", name, strerror( error ) ); return ( uintptr_t )0; } #endif // Under Linux, we don't set the thread affinity and let the OS deal with scheduling return ( uintptr_t )handle; } /* ======================== Sys_GetCurrentThreadID ======================== */ uintptr_t Sys_GetCurrentThreadID() { /* * This cast is safe because pthread_self() * returns a pointer and uintptr_t is * designed to hold a pointer. The compiler * is just too stupid to know. :) * -- Yamagi */ return ( uintptr_t )pthread_self(); } /* ======================== Sys_DestroyThread ======================== */ void Sys_DestroyThread( uintptr_t threadHandle ) { if( threadHandle == 0 ) { return; } char name[128]; name[0] = '\0'; #if defined(DEBUG_THREADS) Sys_GetThreadName( ( pthread_t )threadHandle, name, sizeof( name ) ); #endif #if 0 //!defined(__ANDROID__) if( pthread_cancel( ( pthread_t )threadHandle ) != 0 ) { idLib::common->FatalError( "ERROR: pthread_cancel %s failed\n", name ); } #endif if( pthread_join( ( pthread_t )threadHandle, NULL ) != 0 ) { idLib::common->FatalError( "ERROR: pthread_join %s failed\n", name ); } } /* ======================== Sys_Yield ======================== */ void Sys_Yield() { pthread_yield(); } /* ================================================================================================ Signal ================================================================================================ */ /* ======================== Sys_SignalCreate ======================== */ void Sys_SignalCreate( signalHandle_t& handle, bool manualReset ) { // handle = CreateEvent( NULL, manualReset, FALSE, NULL ); handle.manualReset = manualReset; // if this is true, the signal is only set to nonsignaled when Clear() is called, // else it's "auto-reset" and the state is set to !signaled after a single waiting // thread has been released // the inital state is always "not signaled" handle.signaled = false; handle.waiting = 0; #if 0 pthread_mutexattr_t attr; pthread_mutexattr_init( &attr ); pthread_mutexattr_settype( &attr, PTHREAD_MUTEX_ERRORCHECK ); //pthread_mutexattr_settype( &attr, PTHREAD_MUTEX_DEFAULT ); pthread_mutex_init( &mutex, &attr ); pthread_mutexattr_destroy( &attr ); #else pthread_mutex_init( &handle.mutex, NULL ); #endif pthread_cond_init( &handle.cond, NULL ); } /* ======================== Sys_SignalDestroy ======================== */ void Sys_SignalDestroy( signalHandle_t& handle ) { // CloseHandle( handle ); handle.signaled = false; handle.waiting = 0; pthread_mutex_destroy( &handle.mutex ); pthread_cond_destroy( &handle.cond ); } /* ======================== Sys_SignalRaise ======================== */ void Sys_SignalRaise( signalHandle_t& handle ) { // SetEvent( handle ); pthread_mutex_lock( &handle.mutex ); if( handle.manualReset ) { // signaled until reset handle.signaled = true; // wake *all* threads waiting on this cond pthread_cond_broadcast( &handle.cond ); } else { // automode: signaled until first thread is released if( handle.waiting > 0 ) { // there are waiting threads => release one pthread_cond_signal( &handle.cond ); } else { // no waiting threads, save signal handle.signaled = true; // while the MSDN documentation is a bit unspecific about what happens // when SetEvent() is called n times without a wait inbetween // (will only one wait be successful afterwards or n waits?) // it seems like the signaled state is a flag, not a counter. // http://stackoverflow.com/a/13703585 claims the same. } } pthread_mutex_unlock( &handle.mutex ); } /* ======================== Sys_SignalClear ======================== */ void Sys_SignalClear( signalHandle_t& handle ) { // ResetEvent( handle ); pthread_mutex_lock( &handle.mutex ); // TODO: probably signaled could be atomically changed? handle.signaled = false; pthread_mutex_unlock( &handle.mutex ); } /* ======================== Sys_SignalWait ======================== */ bool Sys_SignalWait( signalHandle_t& handle, int timeout ) { //DWORD result = WaitForSingleObject( handle, timeout == idSysSignal::WAIT_INFINITE ? INFINITE : timeout ); //assert( result == WAIT_OBJECT_0 || ( timeout != idSysSignal::WAIT_INFINITE && result == WAIT_TIMEOUT ) ); //return ( result == WAIT_OBJECT_0 ); int status; pthread_mutex_lock( &handle.mutex ); if( handle.signaled ) // there is a signal that hasn't been used yet { if( ! handle.manualReset ) // for auto-mode only one thread may be released - this one. handle.signaled = false; status = 0; // success! } else // we'll have to wait for a signal { ++handle.waiting; if( timeout == idSysSignal::WAIT_INFINITE ) { status = pthread_cond_wait( &handle.cond, &handle.mutex ); } else { timespec ts; clock_gettime( CLOCK_REALTIME, &ts ); // DG: handle timeouts > 1s better ts.tv_nsec += ( timeout % 1000 ) * 1000000; // millisec to nanosec ts.tv_sec += timeout / 1000; if( ts.tv_nsec >= 1000000000 ) // nanoseconds are more than one second { ts.tv_nsec -= 1000000000; // remove one second in nanoseconds ts.tv_sec += 1; // add one second to seconds } // DG end status = pthread_cond_timedwait( &handle.cond, &handle.mutex, &ts ); } --handle.waiting; } pthread_mutex_unlock( &handle.mutex ); assert( status == 0 || ( timeout != idSysSignal::WAIT_INFINITE && status == ETIMEDOUT ) ); return ( status == 0 ); } /* ================================================================================================ Mutex ================================================================================================ */ /* ======================== Sys_MutexCreate ======================== */ void Sys_MutexCreate( mutexHandle_t& handle ) { pthread_mutexattr_t attr; pthread_mutexattr_init( &attr ); pthread_mutexattr_settype( &attr, PTHREAD_MUTEX_ERRORCHECK ); pthread_mutex_init( &handle, &attr ); pthread_mutexattr_destroy( &attr ); } /* ======================== Sys_MutexDestroy ======================== */ void Sys_MutexDestroy( mutexHandle_t& handle ) { pthread_mutex_destroy( &handle ); } /* ======================== Sys_MutexLock ======================== */ bool Sys_MutexLock( mutexHandle_t& handle, bool blocking ) { if( pthread_mutex_trylock( &handle ) != 0 ) { if( !blocking ) { return false; } pthread_mutex_lock( &handle ); } return true; } /* ======================== Sys_MutexUnlock ======================== */ void Sys_MutexUnlock( mutexHandle_t& handle ) { pthread_mutex_unlock( & handle ); } /* ================================================================================================ Interlocked Integer ================================================================================================ */ /* ======================== Sys_InterlockedIncrement ======================== */ interlockedInt_t Sys_InterlockedIncrement( interlockedInt_t& value ) { // return InterlockedIncrementAcquire( & value ); return __sync_add_and_fetch( &value, 1 ); } /* ======================== Sys_InterlockedDecrement ======================== */ interlockedInt_t Sys_InterlockedDecrement( interlockedInt_t& value ) { // return InterlockedDecrementRelease( & value ); return __sync_sub_and_fetch( &value, 1 ); } /* ======================== Sys_InterlockedAdd ======================== */ interlockedInt_t Sys_InterlockedAdd( interlockedInt_t& value, interlockedInt_t i ) { //return InterlockedExchangeAdd( & value, i ) + i; return __sync_add_and_fetch( &value, i ); } /* ======================== Sys_InterlockedSub ======================== */ interlockedInt_t Sys_InterlockedSub( interlockedInt_t& value, interlockedInt_t i ) { //return InterlockedExchangeAdd( & value, - i ) - i; return __sync_sub_and_fetch( &value, i ); } /* ======================== Sys_InterlockedExchange ======================== */ interlockedInt_t Sys_InterlockedExchange( interlockedInt_t& value, interlockedInt_t exchange ) { //return InterlockedExchange( & value, exchange ); // source: http://gcc.gnu.org/onlinedocs/gcc-4.1.1/gcc/Atomic-Builtins.html // These builtins perform an atomic compare and swap. That is, if the current value of *ptr is oldval, then write newval into *ptr. return __sync_val_compare_and_swap( &value, value, exchange ); } /* ======================== Sys_InterlockedCompareExchange ======================== */ interlockedInt_t Sys_InterlockedCompareExchange( interlockedInt_t& value, interlockedInt_t comparand, interlockedInt_t exchange ) { //return InterlockedCompareExchange( & value, exchange, comparand ); return __sync_val_compare_and_swap( &value, comparand, exchange ); } /* ================================================================================================ Interlocked Pointer ================================================================================================ */ /* ======================== Sys_InterlockedExchangePointer ======================== */ void* Sys_InterlockedExchangePointer( void*& ptr, void* exchange ) { //return InterlockedExchangePointer( & ptr, exchange ); return __sync_val_compare_and_swap( &ptr, ptr, exchange ); } /* ======================== Sys_InterlockedCompareExchangePointer ======================== */ void* Sys_InterlockedCompareExchangePointer( void*& ptr, void* comparand, void* exchange ) { //return InterlockedCompareExchangePointer( & ptr, exchange, comparand ); return __sync_val_compare_and_swap( &ptr, comparand, exchange ); }