/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __FONT_H__ #define __FONT_H__ struct scaledGlyphInfo_t { float top, left; float width, height; float xSkip; float s1, t1, s2, t2; const class idMaterial* material; }; class idFont { public: idFont( const char* n ); ~idFont(); void Touch(); const char* GetName() const { return name; } float GetLineHeight( float scale ) const; float GetAscender( float scale ) const; float GetMaxCharWidth( float scale ) const; float GetGlyphWidth( float scale, uint32 idx ) const; void GetScaledGlyph( float scale, uint32 idx, scaledGlyphInfo_t& glyphInfo ) const; private: static idFont* RemapFont( const char* baseName ); int GetGlyphIndex( uint32 idx ) const; bool LoadFont(); struct glyphInfo_t { byte width; // width of glyph in pixels byte height; // height of glyph in pixels char top; // distance in pixels from the base line to the top of the glyph char left; // distance in pixels from the pen to the left edge of the glyph byte xSkip; // x adjustment after rendering this glyph uint16 s; // x offset in image where glyph starts (in pixels) uint16 t; // y offset in image where glyph starts (in pixels) }; struct fontInfo_t { struct oldInfo_t { float maxWidth; float maxHeight; } oldInfo[3]; short ascender; short descender; short numGlyphs; glyphInfo_t* glyphData; // This is a sorted array of all characters in the font // This maps directly to glyphData, so if charIndex[0] is 42 then glyphData[0] is character 42 uint32* charIndex; // As an optimization, provide a direct mapping for the ascii character set char ascii[128]; const idMaterial* material; }; // base name of the font (minus "fonts/" and ".dat") idStr name; // Fonts can be aliases to other fonts idFont* alias; // If the font is NOT an alias, this is where the font data is located fontInfo_t* fontInfo; }; #endif