/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __W_WAD__ #define __W_WAD__ #ifdef __GNUG__ #pragma interface #endif // // TYPES // typedef struct { // Should be "IWAD" or "PWAD". char identification[4]; int numlumps; int infotableofs; } wadinfo_t; typedef struct { int filepos; int size; char name[8]; } filelump_t; // // WADFILE I/O related stuff. // typedef struct { char name[8]; idFile * handle; int position; int size; } lumpinfo_t; extern void** lumpcache; extern lumpinfo_t* lumpinfo; extern int numlumps; void W_InitMultipleFiles (const char** filenames); void W_Reload (void); void W_FreeLumps(); void W_FreeWadFiles(); int W_CheckNumForName (const char* name); int W_GetNumForName (const char* name); int W_LumpLength (int lump); void W_ReadLump (int lump, void *dest); void* W_CacheLumpNum (int lump, int tag); void* W_CacheLumpName (const char* name, int tag); void W_Shutdown( void ); #endif