/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __STSTUFF_H__ #define __STSTUFF_H__ #include "doomtype.h" #include "d_event.h" // Size of statusbar. // Now sensitive for scaling. #define ST_HEIGHT 32*SCREEN_MUL #define ST_WIDTH ORIGINAL_WIDTH #define ST_Y (ORIGINAL_HEIGHT - ST_HEIGHT) // // STATUS BAR // // Called by main loop. qboolean ST_Responder (event_t* ev); // Called by main loop. void ST_Ticker (void); // Called by main loop. void ST_Drawer (qboolean fullscreen, qboolean refresh); // Called when the console player is spawned on each level. void ST_Start (void); // Called by startup code. void ST_Init (void); // States for status bar code. typedef enum { AutomapState, FirstPersonState } st_stateenum_t; // States for the chat code. typedef enum { StartChatState, WaitDestState, GetChatState } st_chatstateenum_t; qboolean ST_Responder(event_t* ev); #endif