// Hell Map Script namespace map_hell { void forgotten_killed() { $monster_boss_d3xp_maledict_1.callFunction( "forgotten_killed" ); } void rof_hurt_on() { $rof_hurt.show(); } void rof_hurt_off() { $rof_hurt.hide(); } void fadeOut_McNeil() { $speaker_118.fadeSound(SND_CHANNEL_ANY, -60, 12); $speaker_117.fadeSound(SND_CHANNEL_ANY, -60, 12); $speaker_116.fadeSound(SND_CHANNEL_ANY, -60, 12); $speaker_115.fadeSound(SND_CHANNEL_ANY, -60, 12); $speaker_114.fadeSound(SND_CHANNEL_ANY, -60, 12); $speaker_113.fadeSound(SND_CHANNEL_ANY, -60, 12); $speaker_112.fadeSound(SND_CHANNEL_ANY, -60, 12); $speaker_111.fadeSound(SND_CHANNEL_ANY, -60, 12); $speaker_110.fadeSound(SND_CHANNEL_ANY, -60, 12); $speaker_109.fadeSound(SND_CHANNEL_ANY, -60, 12); $speaker_108.fadeSound(SND_CHANNEL_ANY, -60, 12); $speaker_107.fadeSound(SND_CHANNEL_ANY, -60, 12); $speaker_106.fadeSound(SND_CHANNEL_ANY, -60, 12); } void tp_disable() { $player1.disableWeapon(); } void tp_disable2() { $tp_speaker1.fadeSound(SND_CHANNEL_ANY, -60, 4); $player1.disableWeapon(); } void tp_enable() { $player1.enableWeapon(); } void remove_hellpiece1() { $end_piece1.hide(); } void remove_hellpiece2() { $end_piece2.hide(); } void remove_hellpiece3() { $end_piece3.hide(); } void remove_hellpiece4() { $end_piece4.hide(); } void show_hellpiece1() { $end_piece1.show(); } void show_hellpiece2() { $end_piece2.show(); } void show_hellpiece3() { $end_piece3.show(); } void show_hellpiece4() { $end_piece4.show(); } //////////////////////////// // MALEDICT INTRO STUFF //////////////////////////// void hidePlayer() { $jay_hell_player_maledict_intro_1.hide(); } void showPlayer() { $jay_hell_player_maledict_intro_1.show(); $jay_hell_player_maledict_intro_1.setShaderParm(7, sys.getTime()); $jay_hell_player_maledict_intro_1.setSkin("skins/hell/playerteleportin"); sys.wait( 2 ); $jay_hell_player_maledict_intro_1.setSkin("skins/hell/player"); } void restorePlayer() { $jay_hell_player_maledict_intro_1.setSkin("skins/hell/player_d3xp"); } void hideFuncEmitterHeartFlyin() { $func_emitter_player_heart_flyin.hide(); } void hideFuncEmitterHeartCloseup() { $func_emitter_player_heart_closeup.hide(); } void hideFuncEmitterHeartcram() { $func_emitter_player_heartcram.hide(); } void showFuncEmitterHeartFlyin() { $func_emitter_player_heart_flyin.show(); } void showFuncEmitterHeartCloseup() { $func_emitter_player_heart_closeup.show(); } void showFuncEmitterHeartcram() { $func_emitter_player_heartcram.show(); } void hideFuncEmitterHeartSpew() { $func_emitter_cinematic_heartspew.hide(); } void hideskullsmoke() { $maledict_death_skull_smoke_1.hide(); } void showskullsmoke() { $maledict_death_skull_smoke_1.show(); } void SetupObjects() { //sys.trigger( $tp_speaker1 ); $rof_hurt.hide(); } void main() { SetupObjects(); } }