/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../idlib/precompiled.h" #include "../framework/zlib/zlib.h" /* ======================== idSWF::Inflate ======================== */ bool idSWF::Inflate( const byte * input, int inputSize, byte * output, int outputSize ) { struct local_swf_alloc_t { static void * zalloc( void * opaque, uint32 items, uint32 size ) { return Mem_Alloc( items * size, TAG_SWF ); } static void zfree( void * opaque, void * ptr ) { Mem_Free( ptr ); } }; z_stream stream; memset( &stream, 0, sizeof( stream ) ); stream.next_in = (Bytef *)input; stream.avail_in = inputSize; stream.next_out = (Bytef *)output; stream.avail_out = outputSize; stream.zalloc = local_swf_alloc_t::zalloc; stream.zfree = local_swf_alloc_t::zfree; inflateInit( &stream ); bool success = ( inflate( &stream, Z_FINISH ) == Z_STREAM_END ); inflateEnd( &stream ); return success; }