/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../idlib/precompiled.h" /* ======================== idSWFSprite::idSWFSprite ======================== */ idSWFSprite::idSWFSprite( idSWF * _swf ) : frameCount( 0 ), swf( _swf ), commandBuffer( NULL ) { } /* ======================== idSWFSprite::~idSWFSprite ======================== */ idSWFSprite::~idSWFSprite() { Mem_Free( commandBuffer ); } /* ======================== idSWF::DefineSprite ======================== */ void idSWF::DefineSprite( idSWFBitStream & bitstream ) { uint16 characterID = bitstream.ReadU16(); idSWFDictionaryEntry * entry = AddDictionaryEntry( characterID, SWF_DICT_SPRITE ); if ( entry == NULL ) { return; } entry->sprite->Load( bitstream, false ); } /* ======================== idSWFSprite::Load ======================== */ void idSWFSprite::Load( idSWFBitStream & bitstream, bool parseDictionary ) { frameCount = bitstream.ReadU16(); // run through the file once, building the dictionary and accumulating control tags frameOffsets.SetNum( frameCount + 1 ); frameOffsets[0] = 0; unsigned int currentFrame = 1; while ( true ) { uint16 codeAndLength = bitstream.ReadU16(); uint32 recordLength = ( codeAndLength & 0x3F ); if ( recordLength == 0x3F ) { recordLength = bitstream.ReadU32(); } idSWFBitStream tagStream( bitstream.ReadData( recordLength ), recordLength, false ); swfTag_t tag = (swfTag_t)( codeAndLength >> 6 ); // ---------------------- // Definition tags // definition tags are only allowed in the main sprite // ---------------------- if ( parseDictionary ) { bool handled = true; switch ( tag ) { #define HANDLE_SWF_TAG( x ) case Tag_##x: swf->x( tagStream ); break; HANDLE_SWF_TAG( JPEGTables ); HANDLE_SWF_TAG( DefineBits ); HANDLE_SWF_TAG( DefineBitsJPEG2 ); HANDLE_SWF_TAG( DefineBitsJPEG3 ); HANDLE_SWF_TAG( DefineBitsLossless ); HANDLE_SWF_TAG( DefineBitsLossless2 ); HANDLE_SWF_TAG( DefineShape ); HANDLE_SWF_TAG( DefineShape2 ); HANDLE_SWF_TAG( DefineShape3 ); HANDLE_SWF_TAG( DefineShape4 ); HANDLE_SWF_TAG( DefineSprite ); HANDLE_SWF_TAG( DefineSound ); //HANDLE_SWF_TAG( DefineMorphShape ); // these don't work right HANDLE_SWF_TAG( DefineFont2 ); HANDLE_SWF_TAG( DefineFont3 ); HANDLE_SWF_TAG( DefineText ); HANDLE_SWF_TAG( DefineText2 ); HANDLE_SWF_TAG( DefineEditText ); #undef HANDLE_SWF_TAG default: handled = false; } if ( handled ) { continue; } } // ---------------------- // Control tags // control tags are stored off in the commands list and processed at run time // except for a couple really special control tags like "End" and "FrameLabel" // ---------------------- switch ( tag ) { case Tag_End: return; case Tag_ShowFrame: frameOffsets[ currentFrame ] = commands.Num(); currentFrame++; break; case Tag_FrameLabel: { swfFrameLabel_t & label = frameLabels.Alloc(); label.frameNum = currentFrame; label.frameLabel = tagStream.ReadString(); } break; case Tag_DoInitAction: { tagStream.ReadU16(); idSWFBitStream &initaction = doInitActions.Alloc(); initaction.Load( tagStream.ReadData( recordLength - 2 ), recordLength - 2, true ); } break; case Tag_DoAction: case Tag_PlaceObject2: case Tag_PlaceObject3: case Tag_RemoveObject2: { swfSpriteCommand_t & command = commands.Alloc(); command.tag = tag; command.stream.Load( tagStream.ReadData( recordLength ), recordLength, true ); } break; default: // We don't care, about sprite tags we don't support ... RobA //idLib::Printf( "Load Sprite: Unhandled tag %s\n", idSWF::GetTagName( tag ) ); break; } } } /* ======================== idSWFSprite::Read ======================== */ void idSWFSprite::Read( idFile * f ) { int num = 0; f->ReadBig( frameCount ); f->ReadBig( num ); frameOffsets.SetNum( num ); f->ReadBigArray( frameOffsets.Ptr(), frameOffsets.Num() ); f->ReadBig( num ); frameLabels.SetNum( num ); for ( int i = 0; i < frameLabels.Num(); i++ ) { f->ReadBig( frameLabels[i].frameNum ); f->ReadString( frameLabels[i].frameLabel ); } uint32 bufferSize; f->ReadBig( bufferSize ); commandBuffer = (byte *)Mem_Alloc( bufferSize, TAG_SWF ); f->Read( commandBuffer, bufferSize ); byte * currentBuffer = commandBuffer; f->ReadBig( num ); commands.SetNum( num ); for ( int i = 0; i < commands.Num(); i++ ) { uint32 streamLength = 0; f->ReadBig( commands[i].tag ); f->ReadBig( streamLength ); commands[i].stream.Load( currentBuffer, streamLength, false ); currentBuffer += streamLength; } uint32 doInitActionLength = 0; f->ReadBig( num ); doInitActions.SetNum( num ); for ( int i = 0; i < num; i++ ) { f->ReadBig( doInitActionLength ); idSWFBitStream &initaction = doInitActions[i]; initaction.Load( currentBuffer, doInitActionLength, true ); currentBuffer += doInitActionLength; } } /* ======================== idSWFSprite::Write ======================== */ void idSWFSprite::Write( idFile * f ) { f->WriteBig( frameCount ); f->WriteBig( frameOffsets.Num() ); f->WriteBigArray( frameOffsets.Ptr(), frameOffsets.Num() ); f->WriteBig( frameLabels.Num() ); for ( int i = 0; i < frameLabels.Num(); i++ ) { f->WriteBig( frameLabels[i].frameNum ); f->WriteString( frameLabels[i].frameLabel ); } uint32 totalLength = 0; for ( int i = 0; i < commands.Num(); i++ ) { totalLength += commands[i].stream.Length(); } for (int i = 0; i < doInitActions.Num(); i++ ) { totalLength += doInitActions[i].Length(); } f->WriteBig( totalLength ); for ( int i = 0; i < commands.Num(); i++ ) { f->Write( commands[i].stream.Ptr(), commands[i].stream.Length() ); } for ( int i = 0; i < doInitActions.Num(); i++ ){ f->Write( doInitActions[i].Ptr(), doInitActions[i].Length() ); } f->WriteBig( commands.Num() ); for ( int i = 0; i < commands.Num(); i++ ) { f->WriteBig( commands[i].tag ); f->WriteBig( commands[i].stream.Length() ); } f->WriteBig( doInitActions.Num() ); for ( int i = 0; i < doInitActions.Num(); i++ ){ f->WriteBig( doInitActions[i].Length() ); } }