/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __SWF_SHAPEPARSER_H__ #define __SWF_SHAPEPARSER_H__ /* ================================================ This class handles parsing and triangulating a shape ================================================ */ class idSWFShapeParser { public: idSWFShapeParser() { } void Parse( idSWFBitStream & bitstream, idSWFShape & shape, int recordType ); void ParseMorph( idSWFBitStream & bitstream, idSWFShape & shape ); void ParseFont( idSWFBitStream & bitstream, idSWFFontGlyph & shape ); private: bool extendedCount; bool rgba; bool morph; bool lineStyle2; struct swfSPEdge_t { uint16 v0; uint16 v1; uint16 cp; // control point if this is a curve, 0xFFFF otherwise }; struct swfSPMorphEdge_t { swfSPEdge_t start; swfSPEdge_t end; }; struct swfSPLineLoop_t { bool hole; idList< uint16, TAG_SWF > vindex1; idList< uint16, TAG_SWF > vindex2; }; struct swfSPDrawFill_t { swfFillStyle_t style; idList< swfSPMorphEdge_t, TAG_SWF > edges; idList< swfSPLineLoop_t, TAG_SWF > loops; }; struct swfSPDrawLine_t { swfLineStyle_t style; idList< swfSPMorphEdge_t, TAG_SWF > edges; }; idList< idVec2, TAG_SWF > verts; idList< swfSPDrawFill_t, TAG_SWF > fillDraws; idList< swfSPDrawLine_t, TAG_SWF > lineDraws; private: void ParseShapes( idSWFBitStream & bitstream1, idSWFBitStream * bitstream2, bool swap ); void ReadFillStyle( idSWFBitStream & bitstream ); void ParseEdge( idSWFBitStream & bitstream, int32 & penX, int32 & penY, swfSPEdge_t & edge ); void MakeLoops(); void TriangulateSoup( idSWFShape & shape ); void TriangulateSoup( idSWFFontGlyph & shape ); int FindEarVert( const swfSPLineLoop_t & loop ); void AddUniqueVert( idSWFShapeDrawFill & drawFill, const idVec2 & start, const idVec2 & end ); }; #endif // !__SWF_SHAPEPARSER_H__