/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __WAVEFILE_H #define __WAVEFILE_H /* ================================================================================================ Contains the WaveFile declaration. ================================================================================================ */ /* ================================================ idWaveFile is used for reading generic RIFF WAVE files. ================================================ */ class idWaveFile { public: ID_INLINE idWaveFile(); ID_INLINE ~idWaveFile(); bool Open( const char * filename ); void Close(); uint32 SeekToChunk( uint32 id ); size_t Read( void * buffer, size_t len ) { return file->Read( buffer, len ); } uint32 GetChunkOffset( uint32 id ); ID_TIME_T Timestamp() { return file->Timestamp(); } const char * Name() { return ( file == NULL ? "" : file->GetName() ); } // This maps to the channel mask in waveFmtExtensible_t enum { CHANNEL_INDEX_FRONT_LEFT, CHANNEL_INDEX_FRONT_RIGHT, CHANNEL_INDEX_FRONT_CENTER, CHANNEL_INDEX_LOW_FREQUENCY, CHANNEL_INDEX_BACK_LEFT, CHANNEL_INDEX_BACK_RIGHT, CHANNEL_INDEX_FRONT_LEFT_CENTER, CHANNEL_INDEX_FRONT_RIGHT_CENTER, CHANNEL_INDEX_BACK_CENTER, CHANNEL_INDEX_SIDE_LEFT, CHANNEL_INDEX_SIDE_RIGHT, CHANNEL_INDEX_MAX }; enum { CHANNEL_MASK_FRONT_LEFT = BIT( CHANNEL_INDEX_FRONT_LEFT ), CHANNEL_MASK_FRONT_RIGHT = BIT( CHANNEL_INDEX_FRONT_RIGHT ), CHANNEL_MASK_FRONT_CENTER = BIT( CHANNEL_INDEX_FRONT_CENTER ), CHANNEL_MASK_LOW_FREQUENCY = BIT( CHANNEL_INDEX_LOW_FREQUENCY ), CHANNEL_MASK_BACK_LEFT = BIT( CHANNEL_INDEX_BACK_LEFT ), CHANNEL_MASK_BACK_RIGHT = BIT( CHANNEL_INDEX_BACK_RIGHT ), CHANNEL_MASK_FRONT_LEFT_CENTER = BIT( CHANNEL_INDEX_FRONT_LEFT_CENTER ), CHANNEL_MASK_FRONT_RIGHT_CENTER = BIT( CHANNEL_INDEX_FRONT_RIGHT_CENTER ), CHANNEL_MASK_BACK_CENTER = BIT( CHANNEL_INDEX_BACK_CENTER ), CHANNEL_MASK_SIDE_LEFT = BIT( CHANNEL_INDEX_SIDE_LEFT ), CHANNEL_MASK_SIDE_RIGHT = BIT( CHANNEL_INDEX_SIDE_RIGHT ), CHANNEL_MASK_ALL = BIT( CHANNEL_INDEX_MAX ) - 1, }; // This matches waveFmt_t::formatTag // These are the only wave formats that we understand enum { FORMAT_UNKNOWN = 0x0000, FORMAT_PCM = 0x0001, FORMAT_ADPCM = 0x0002, FORMAT_XMA2 = 0x0166, FORMAT_EXTENSIBLE = 0xFFFF, }; #pragma pack( push, 1 ) struct waveFmt_t { static const uint32 id = 'fmt '; // This is the basic data we'd expect to see in any valid wave file struct basic_t { uint16 formatTag; uint16 numChannels; uint32 samplesPerSec; uint32 avgBytesPerSec; uint16 blockSize; uint16 bitsPerSample; } basic; // Some wav file formats have extra data after the basic header uint16 extraSize; // We have a few known formats that we handle: union extra_t { // Valid if basic.formatTag == FORMAT_EXTENSIBLE struct extensible_t { uint16 validBitsPerSample; // Valid bits in each sample container uint32 channelMask; // Positions of the audio channels struct guid_t { uint32 data1; uint16 data2; uint16 data3; uint16 data4; byte data5[ 6 ]; } subFormat; // Format identifier GUID } extensible; // Valid if basic.formatTag == FORMAT_ADPCM // The microsoft ADPCM struct has a zero-sized array at the end // but the array is always 7 entries, so we set it to that size // so we can embed it in our format union. Otherwise, the struct // is exactly the same as the one in audiodefs.h struct adpcm_t { uint16 samplesPerBlock; uint16 numCoef; struct adpcmcoef_t { short coef1; short coef2; } aCoef[7]; // Always 7 coefficient pairs for MS ADPCM } adpcm; // Valid if basic.formatTag == FORMAT_XMA2 struct xma2_t { uint16 numStreams; // Number of audio streams (1 or 2 channels each) uint32 channelMask; // matches the CHANNEL_MASK enum above uint32 samplesEncoded; // Total number of PCM samples the file decodes to uint32 bytesPerBlock; // XMA block size (but the last one may be shorter) uint32 playBegin; // First valid sample in the decoded audio uint32 playLength; // Length of the valid part of the decoded audio uint32 loopBegin; // Beginning of the loop region in decoded sample terms uint32 loopLength; // Length of the loop region in decoded sample terms byte loopCount; // Number of loop repetitions; 255 = infinite byte encoderVersion; // Version of XMA encoder that generated the file uint16 blockCount; // XMA blocks in file (and entries in its seek table) } xma2; } extra; }; #pragma pack( pop ) struct dataChunk_t { static const uint32 id = 'data'; uint32 size; void * data; }; struct formatChunk_t { static const uint32 id = 'fmt '; uint32 size; uint16 compressionCode; uint16 numChannels; uint32 sampleRate; uint32 averageBytesPerSecond; uint16 blockAlign; uint16 bitsPerSample; uint16 numExtraFormatByte; }; struct samplerChunk_t { static const uint32 id = 'smpl'; uint32 manufacturer; // ignored uint32 product; // ignored uint32 samplePeriod; // ignored (normally 1000000000/samplesPerSec) uint32 MIDIUnityNote; // ignored uint32 MIDIPitchFraction; // ignored uint32 SMPTEFormat; // ignored uint32 SMPTEOffset; // ignored uint32 numSampleLoops; // number of samples in wave file uint32 extraSamplerData; // ignored, should always be 0 }; struct sampleData_t { uint32 identifier; // ignored uint32 type; // 0 for loop 33 multi-sample sample type uint32 start; // start of the loop point uint32 end; // end of the loop point uint32 fraction; // ignored uint32 playCount; // ignored }; const char * ReadWaveFormat( waveFmt_t & waveFmt ); static bool ReadWaveFormatDirect( waveFmt_t & format, idFile *file ); static bool WriteWaveFormatDirect( waveFmt_t & format, idFile *file ); static bool WriteSampleDataDirect( idList< sampleData_t > & sampleData, idFile *file ); static bool WriteDataDirect( char * _data, uint32 size, idFile * file ); static bool WriteHeaderDirect( uint32 fileSize, idFile * file ); bool ReadLoopData( int & start, int & end ); private: idFile * file; struct chunk_t { uint32 id; uint32 size; uint32 offset; }; idStaticList< chunk_t, 32 > chunks; }; /* ======================== idWaveFile::idWaveFile ======================== */ ID_INLINE idWaveFile::idWaveFile() : file( NULL ) { } /* ======================== idWaveFile::~idWaveFile ======================== */ ID_INLINE idWaveFile::~idWaveFile() { Close(); } #endif // !__WAVEFILE_H__