/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __MATH_SIMD_GENERIC_H__ #define __MATH_SIMD_GENERIC_H__ /* =============================================================================== Generic implementation of idSIMDProcessor =============================================================================== */ class idSIMD_Generic : public idSIMDProcessor { public: virtual const char * VPCALL GetName() const; virtual void VPCALL MinMax( float &min, float &max, const float *src, const int count ); virtual void VPCALL MinMax( idVec2 &min, idVec2 &max, const idVec2 *src, const int count ); virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idVec3 *src, const int count ); virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int count ); virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const triIndex_t *indexes, const int count ); virtual void VPCALL Memcpy( void *dst, const void *src, const int count ); virtual void VPCALL Memset( void *dst, const int val, const int count ); virtual void VPCALL BlendJoints( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints ); virtual void VPCALL BlendJointsFast( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints ); virtual void VPCALL ConvertJointQuatsToJointMats( idJointMat *jointMats, const idJointQuat *jointQuats, const int numJoints ); virtual void VPCALL ConvertJointMatsToJointQuats( idJointQuat *jointQuats, const idJointMat *jointMats, const int numJoints ); virtual void VPCALL TransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ); virtual void VPCALL UntransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ); }; #endif /* !__MATH_SIMD_GENERIC_H__ */