/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __TRACEMODEL_H__ #define __TRACEMODEL_H__ /* =============================================================================== A trace model is an arbitrary polygonal model which is used by the collision detection system to find collisions, contacts or the contents of a volume. For collision detection speed reasons the number of vertices and edges are limited. The trace model can have any shape. However convex models are usually preferred. =============================================================================== */ class idVec3; class idMat3; class idBounds; // trace model type typedef enum { TRM_INVALID, // invalid trm TRM_BOX, // box TRM_OCTAHEDRON, // octahedron TRM_DODECAHEDRON, // dodecahedron TRM_CYLINDER, // cylinder approximation TRM_CONE, // cone approximation TRM_BONE, // two tetrahedrons attached to each other TRM_POLYGON, // arbitrary convex polygon TRM_POLYGONVOLUME, // volume for arbitrary convex polygon TRM_CUSTOM // loaded from map model or ASE/LWO } traceModel_t; // these are bit cache limits #define MAX_TRACEMODEL_VERTS 32 #define MAX_TRACEMODEL_EDGES 32 #define MAX_TRACEMODEL_POLYS 16 #define MAX_TRACEMODEL_POLYEDGES 16 typedef idVec3 traceModelVert_t; typedef struct { int v[2]; idVec3 normal; } traceModelEdge_t; typedef struct { idVec3 normal; float dist; idBounds bounds; int numEdges; int edges[MAX_TRACEMODEL_POLYEDGES]; } traceModelPoly_t; class idTraceModel { public: traceModel_t type; int numVerts; traceModelVert_t verts[MAX_TRACEMODEL_VERTS]; int numEdges; traceModelEdge_t edges[MAX_TRACEMODEL_EDGES+1]; int numPolys; traceModelPoly_t polys[MAX_TRACEMODEL_POLYS]; idVec3 offset; // offset to center of model idBounds bounds; // bounds of model bool isConvex; // true when model is convex public: idTraceModel(); // axial bounding box idTraceModel( const idBounds &boxBounds ); // cylinder approximation idTraceModel( const idBounds &cylBounds, const int numSides ); // bone idTraceModel( const float length, const float width ); // axial box void SetupBox( const idBounds &boxBounds ); void SetupBox( const float size ); // octahedron void SetupOctahedron( const idBounds &octBounds ); void SetupOctahedron( const float size ); // dodecahedron void SetupDodecahedron( const idBounds &dodBounds ); void SetupDodecahedron( const float size ); // cylinder approximation void SetupCylinder( const idBounds &cylBounds, const int numSides ); void SetupCylinder( const float height, const float width, const int numSides ); // cone approximation void SetupCone( const idBounds &coneBounds, const int numSides ); void SetupCone( const float height, const float width, const int numSides ); // two tetrahedrons attached to each other void SetupBone( const float length, const float width ); // arbitrary convex polygon void SetupPolygon( const idVec3 *v, const int count ); void SetupPolygon( const idWinding &w ); // generate edge normals int GenerateEdgeNormals(); // translate the trm void Translate( const idVec3 &translation ); // rotate the trm void Rotate( const idMat3 &rotation ); // shrink the model m units on all sides void Shrink( const float m ); // compare bool Compare( const idTraceModel &trm ) const; bool operator==( const idTraceModel &trm ) const; bool operator!=( const idTraceModel &trm ) const; // get the area of one of the polygons float GetPolygonArea( int polyNum ) const; // get the silhouette edges int GetProjectionSilhouetteEdges( const idVec3 &projectionOrigin, int silEdges[MAX_TRACEMODEL_EDGES] ) const; int GetParallelProjectionSilhouetteEdges( const idVec3 &projectionDir, int silEdges[MAX_TRACEMODEL_EDGES] ) const; // calculate mass properties assuming an uniform density void GetMassProperties( const float density, float &mass, idVec3 ¢erOfMass, idMat3 &inertiaTensor ) const; private: void InitBox(); void InitOctahedron(); void InitDodecahedron(); void InitBone(); void ProjectionIntegrals( int polyNum, int a, int b, struct projectionIntegrals_s &integrals ) const; void PolygonIntegrals( int polyNum, int a, int b, int c, struct polygonIntegrals_s &integrals ) const; void VolumeIntegrals( struct volumeIntegrals_s &integrals ) const; void VolumeFromPolygon( idTraceModel &trm, float thickness ) const; int GetOrderedSilhouetteEdges( const int edgeIsSilEdge[MAX_TRACEMODEL_EDGES+1], int silEdges[MAX_TRACEMODEL_EDGES] ) const; }; ID_INLINE idTraceModel::idTraceModel() { type = TRM_INVALID; numVerts = numEdges = numPolys = 0; bounds.Zero(); } ID_INLINE idTraceModel::idTraceModel( const idBounds &boxBounds ) { InitBox(); SetupBox( boxBounds ); } ID_INLINE idTraceModel::idTraceModel( const idBounds &cylBounds, const int numSides ) { SetupCylinder( cylBounds, numSides ); } ID_INLINE idTraceModel::idTraceModel( const float length, const float width ) { InitBone(); SetupBone( length, width ); } ID_INLINE bool idTraceModel::operator==( const idTraceModel &trm ) const { return Compare( trm ); } ID_INLINE bool idTraceModel::operator!=( const idTraceModel &trm ) const { return !Compare( trm ); } #endif /* !__TRACEMODEL_H__ */