/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* sys_event.h Event are used for scheduling tasks and for linking script commands. */ #ifndef __SYS_EVENT_H__ #define __SYS_EVENT_H__ #define D_EVENT_MAXARGS 8 // if changed, enable the CREATE_EVENT_CODE define in Event.cpp to generate switch statement for idClass::ProcessEventArgPtr. // running the game will then generate c:\doom\base\events.txt, the contents of which should be copied into the switch statement. #define D_EVENT_VOID ( ( char )0 ) #define D_EVENT_INTEGER 'd' #define D_EVENT_FLOAT 'f' #define D_EVENT_VECTOR 'v' #define D_EVENT_STRING 's' #define D_EVENT_ENTITY 'e' #define D_EVENT_ENTITY_NULL 'E' // event can handle NULL entity pointers #define D_EVENT_TRACE 't' #define MAX_EVENTS 4096 class idClass; class idTypeInfo; class idEventDef { private: const char *name; const char *formatspec; unsigned int formatspecIndex; int returnType; int numargs; size_t argsize; int argOffset[ D_EVENT_MAXARGS ]; int eventnum; const idEventDef * next; static idEventDef * eventDefList[MAX_EVENTS]; static int numEventDefs; public: idEventDef( const char *command, const char *formatspec = NULL, char returnType = 0 ); const char *GetName() const; const char *GetArgFormat() const; unsigned int GetFormatspecIndex() const; char GetReturnType() const; int GetEventNum() const; int GetNumArgs() const; size_t GetArgSize() const; int GetArgOffset( int arg ) const; static int NumEventCommands(); static const idEventDef *GetEventCommand( int eventnum ); static const idEventDef *FindEvent( const char *name ); }; class idSaveGame; class idRestoreGame; class idEvent { private: const idEventDef *eventdef; byte *data; int time; idClass *object; const idTypeInfo *typeinfo; idLinkList eventNode; static idDynamicBlockAlloc eventDataAllocator; public: static bool initialized; ~idEvent(); static idEvent *Alloc( const idEventDef *evdef, int numargs, va_list args ); static void CopyArgs( const idEventDef *evdef, int numargs, va_list args, int data[ D_EVENT_MAXARGS ] ); void Free(); void Schedule( idClass *object, const idTypeInfo *cls, int time ); byte *GetData(); static void CancelEvents( const idClass *obj, const idEventDef *evdef = NULL ); static void ClearEventList(); static void ServiceEvents(); static void ServiceFastEvents(); static void Init(); static void Shutdown(); // save games static void Save( idSaveGame *savefile ); // archives object for save game file static void Restore( idRestoreGame *savefile ); // unarchives object from save game file static void SaveTrace( idSaveGame *savefile, const trace_t &trace ); static void RestoreTrace( idRestoreGame *savefile, trace_t &trace ); }; /* ================ idEvent::GetData ================ */ ID_INLINE byte *idEvent::GetData() { return data; } /* ================ idEventDef::GetName ================ */ ID_INLINE const char *idEventDef::GetName() const { return name; } /* ================ idEventDef::GetArgFormat ================ */ ID_INLINE const char *idEventDef::GetArgFormat() const { return formatspec; } /* ================ idEventDef::GetFormatspecIndex ================ */ ID_INLINE unsigned int idEventDef::GetFormatspecIndex() const { return formatspecIndex; } /* ================ idEventDef::GetReturnType ================ */ ID_INLINE char idEventDef::GetReturnType() const { return returnType; } /* ================ idEventDef::GetNumArgs ================ */ ID_INLINE int idEventDef::GetNumArgs() const { return numargs; } /* ================ idEventDef::GetArgSize ================ */ ID_INLINE size_t idEventDef::GetArgSize() const { return argsize; } /* ================ idEventDef::GetArgOffset ================ */ ID_INLINE int idEventDef::GetArgOffset( int arg ) const { assert( ( arg >= 0 ) && ( arg < D_EVENT_MAXARGS ) ); return argOffset[ arg ]; } /* ================ idEventDef::GetEventNum ================ */ ID_INLINE int idEventDef::GetEventNum() const { return eventnum; } #endif /* !__SYS_EVENT_H__ */