Robert Beckebans
|
f9ca463d50
|
Minor HDRI skybox tweaks
|
2025-01-04 23:17:56 +01:00 |
|
Robert Beckebans
|
177212f98c
|
Deleted outdated comment
|
2025-01-04 20:30:31 +01:00 |
|
Robert Beckebans
|
83042a8223
|
Fixed Linux build
|
2025-01-04 20:27:42 +01:00 |
|
Robert Beckebans
|
95336f49b8
|
Always strip file extensions from image names internally. Close #963
|
2025-01-04 17:25:37 +01:00 |
|
Robert Beckebans
|
f5cb915356
|
Added HDRI extension to the material system
|
2025-01-03 17:34:22 +01:00 |
|
Robert Beckebans
|
f543e1f7ec
|
Reverted point light shadow matrix because it shadows lost volume. #959
|
2025-01-02 23:32:34 +01:00 |
|
Robert Beckebans
|
bc10bb6ded
|
Reduced peter panning effect and shadow acne with Nvidia cards #959
|
2025-01-01 18:23:30 +01:00 |
|
Robert Beckebans
|
6c04b4b6b2
|
Replaced Save as .map button with Apply button. Use Ctrl+S instead
|
2025-01-01 18:22:26 +01:00 |
|
Robert Beckebans
|
482317fc01
|
Deleted NES shader
|
2024-12-23 20:56:43 +01:00 |
|
Robert Beckebans
|
2ae6a7fe86
|
Optimized retro shaders by precomputing deviation
|
2024-12-23 18:46:47 +01:00 |
|
Robert Beckebans
|
4f876b4bb5
|
Disabled scrolling scanlines in Newpixie CRT shader
|
2024-12-23 18:46:29 +01:00 |
|
Robert Beckebans
|
9b7846e077
|
Merge branch 'master' into 571-sega-shader
|
2024-12-23 11:47:53 +01:00 |
|
Robert Beckebans
|
4af1ead33a
|
Don't quit rbdmap quietly if running in imtui mode
|
2024-12-23 11:40:23 +01:00 |
|
Robert Beckebans
|
dc71c0e8c5
|
Replaced Sega retro shader quant with a fixed 64 color palette
|
2024-12-23 02:19:34 +01:00 |
|
Robert Beckebans
|
35fe78d72e
|
Quadruppled vertex cache limits like before in RBDoom 1.4
|
2024-12-19 21:22:38 +01:00 |
|
Robert Beckebans
|
edc8a194fd
|
Extended makeMaterials to handle UE4 specular maps
|
2024-12-19 19:51:25 +01:00 |
|
Robert Beckebans
|
375039c57c
|
glTF culling bugfix caused by uninitialized variable
|
2024-12-18 23:13:47 +01:00 |
|
Robert Beckebans
|
9a9596b812
|
Improved gltf culling with MOC. Still buggy
|
2024-12-18 21:32:13 +01:00 |
|
Robert Beckebans
|
19946a4f4e
|
Fixed menu button controller mappings with SDL
|
2024-12-18 12:16:26 +01:00 |
|
Robert Beckebans
|
c22b312bd0
|
Removed SDL 1.2 code
|
2024-12-18 11:51:34 +01:00 |
|
Robert Beckebans
|
573933fe19
|
Merge remote-tracking branch 'Saunders/sdl-joystick'
|
2024-12-18 11:28:09 +01:00 |
|
Robert Beckebans
|
647a1d283e
|
Small improvements in makeMaterials cmd
|
2024-12-17 16:49:11 +01:00 |
|
Robert Beckebans
|
5418c99b4f
|
Added new .bproc format to avoid crashes with custom maps
|
2024-12-12 20:42:57 +01:00 |
|
SRSaunders
|
d655673277
|
Use correct controller button->joystick event mapping for SDL joystick polling
|
2024-12-06 17:46:51 -05:00 |
|
Robert Beckebans
|
6cb57a5725
|
Updated readme + .plan
|
2024-12-06 18:05:18 +01:00 |
|
Robert Beckebans
|
5df21bdfc0
|
Merge branch '946-better-blood'
|
2024-12-06 17:41:19 +01:00 |
|
Robert Beckebans
|
ecb67f03f9
|
Only run SSR if we have a HiZ pass
|
2024-12-06 17:34:30 +01:00 |
|
Robert Beckebans
|
c94b2caef6
|
Blend normals for SSR blood decals with the background
|
2024-12-06 17:09:15 +01:00 |
|
Robert Beckebans
|
93affb33af
|
DDA SSR code works now but could be better
|
2024-12-05 22:31:23 +01:00 |
|
Robert Beckebans
|
1f3c9aaf38
|
Small progress towards SSR. Needs more debugging
|
2024-12-03 22:44:28 +01:00 |
|
Robert Beckebans
|
192742a81b
|
Started to port SSR code by Mara & McGuire
|
2024-12-01 17:41:10 +01:00 |
|
Robert Beckebans
|
dc378ec4bf
|
Enabled parallax box reflections for blood decals
|
2024-11-30 17:12:43 +01:00 |
|
Robert Beckebans
|
e8c226e08a
|
Fixed reflections in bumpyenvironment2
|
2024-11-30 16:33:33 +01:00 |
|
Robert Beckebans
|
249397bcb8
|
Added bumpyenvironment2 shader for some reflective blood experiments
|
2024-11-30 00:15:27 +01:00 |
|
Robert Beckebans
|
78bebe99ee
|
Added small metal detection hack for new PBR shader
|
2024-11-29 17:44:20 +01:00 |
|
Robert Beckebans
|
f3fd486c60
|
Failed specular AA experiment but better PBR shader
|
2024-11-28 19:53:18 +01:00 |
|
Robert Beckebans
|
80c52c50c8
|
Fixed progressbar printing of baking cmds
|
2024-11-28 16:38:10 +01:00 |
|
Robert Beckebans
|
4448296d74
|
Updated release notes
|
2024-11-27 21:35:15 +01:00 |
|
Robert Beckebans
|
17deefb535
|
More PBR light tweaks towards less specular aliasing
|
2024-11-27 18:54:17 +01:00 |
|
Robert Beckebans
|
9ba5e92b42
|
Added new PBR roughness estimation by Kennedith98
|
2024-11-27 16:31:43 +01:00 |
|
Robert Beckebans
|
775aa00377
|
Fixed Linux build. Close #945
|
2024-11-27 11:18:33 +01:00 |
|
Robert Beckebans
|
025627b155
|
Backported SMAA and TAA bugfixes from openvr3 branch
|
2024-11-26 21:18:42 +01:00 |
|
Robert Beckebans
|
685e02a2f9
|
Updated NVRHI with Nvidia's latest patches
|
2024-10-30 20:19:46 +01:00 |
|
Robert Beckebans
|
e7fbad99d1
|
Keep motion vectors at zero for TAA for ingame 3D guis
|
2024-10-26 11:34:01 +02:00 |
|
Robert Beckebans
|
2b2d4a13bc
|
Use precompiled headers for release builds on Linux
|
2024-10-24 13:18:25 +02:00 |
|
Robert Beckebans
|
6a1b2cff18
|
Fixed crash on Linux caused by VMA vs MOC aligned_alloc conflict. closes #935
|
2024-10-24 13:05:53 +02:00 |
|
Robert Beckebans
|
9521760c18
|
Use g++ instead of system default in cmake-linux-debug.sh
|
2024-10-24 12:50:07 +02:00 |
|
Robert Beckebans
|
6f2aace910
|
Deleted old unused OpenGL and Vulkan code that lead up to confusion
|
2024-10-24 11:58:56 +02:00 |
|
Robert Beckebans
|
d6dabb6869
|
Fixed TAA bug where the frameIndex was a mismatch in renderer frontend/backend. Backported from VR branch
|
2024-10-23 15:41:42 +02:00 |
|
Robert Beckebans
|
b9669d3788
|
Updated VMA library to newest stable 3.1.0 version
|
2024-10-23 12:19:03 +02:00 |
|