Sys_GetEvent()
* renamed res_none to no_more_events, because that's what the
caller assumes when getting that event
* don't return res_none on unhandled events, instead get the next event
until there is a handled event or no more events
(=> if -> while, return res_none -> continue)
* Mapping to Doom3 keynum handled differently for SDL1 vs SDL2, see below
For SDL2 we don't use SDL_KeyToDoom3Key on the keysym anymore, but map
the SDL2 scancode to Doom3/Direct-Input scancodes instead (the keynum_t
K_* constants are really used as scancodes!).
This mapping is done in sdl2_scancode_mappings.h scancodeToKeyNum[].
In sdl_events.cpp there are static SDLScanCodeToKeyNum() and
KeyNumToSDLScanCode() functions that use this scancodeToKeyNum[] array.
Sys_GetKeyName() now does something sensible for SDL2 by using
KeyNumToSDLScanCode()
This is also used to implement idKeyInput::LocalizedKeyName() for SDL-targets
(for SDL1.2 the behavior doesn't change much, though, as it doesn't have
consistent scancodes - Sys_GetKeyName() will just return NULL and
idKeyInput::LocalizedKeyName() will fall back to the old default)
strdup() and free() aren't really the right tool if the size of the
buffer is known anyway (and quite small, currently 32 chars)
while at it, I renamed s and s_pos to str and str_pos for better
readability
* Tested in Linux with both XBox360 wireless and Logitech F710 gamepads.
Should work with any XBox gamepad clone wired/wireless.
* Works well using SDL 1.2 or SDL 2.0
* SDL scan values are currently hard-coded. Note sure how to implement
remapping at the moment (config file, GUI, ...).
For some reason SDL.h (or headers included by it) need some
string functions (like strncmp) in inline-functions (that we
don't even use).
Str.h has #defines preventing their usage.. so #undef those in
the (few) sourcefiles that need SDL headers
A lot of keys (especially keys not available on US keyboards) just weren't
supported for console input with SDL1.2 (SDL2 uses a different mechanism for
that).
This is fixed now by reordering a few lines in sdl_events.cpp
Please note that still only ASCII characters are supported and those keys
still can not be used in bindings - only for text input!
If the window loses focus com_pause is set to 1, when it regains focus
it's set to 0.
The behaviour on Win32 stayed the same (the implementation is less
hacky though) and Linux now matchces that.
* add define for SDL_SCANCODE_GRAVE - seems like only SDL2
has names for the values
* add some missing keys to SDL_KeyToDoom3Key
* add scancode to unmapped-key warning
* backspace needs to be handled the same for SDL1 as in SDL2
(i.e. a new event must be created for it) to work in console
* Add support for Console-Key independently of KB Layout (with scancode)
* add support for TAB key
* Add hack so console is empty after opening it (SDL-only)
it didn't work correctly because the mouse isn't grabbed
(in contrast to dhewm3).
It's fixed now by returning absolute coordinates when a menu
is open, furthermore the cursor is now always hidden.