Stephen Saunders
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dd17edbdc1
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Simplify OPTICK_THREAD() instrumentation and fix scope for common_frame
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2023-12-28 09:41:18 -05:00 |
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Stephen Saunders
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7d67082a10
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Fix clang compile failure in GuiModel: use static_cast<short> in initializer list
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2023-12-28 09:32:06 -05:00 |
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Stephen Saunders
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6e2c637578
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valgrind: Fix uninitialized variables in debug tools - ImmediateMode and Optick
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2023-12-28 09:29:47 -05:00 |
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Stephen Saunders
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f714e791fe
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Fix memory leak in Optick when ThreadEntry is terminated while still in scope (i.e. exit)
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2023-12-28 09:24:48 -05:00 |
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Robert Beckebans
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f9f256c29c
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Fixed merge conflict in the README
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2023-12-27 17:39:43 +01:00 |
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Robert Beckebans
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36132f7d8a
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Updated compile instructions on Windows
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2023-12-27 17:27:29 +01:00 |
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Robert Beckebans
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59940e7037
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Got rid of NVRHI depth-stencil is read-only warnings. Closes #760
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2023-12-26 15:33:02 +01:00 |
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Stephen Saunders
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c57ffb8279
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Fix decl->parsedOutsideLevelLoad flag set/reset, show state (!) in list<Decl> console commands
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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2726e6ae29
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Respect binary file row pitch for reading and uploading DXT1/DXT5 compressed mip images
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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ad046923f5
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VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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341b90bc05
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Allocate correct memory size for FMT_DXT1 / FMT_DXT5 compressed images, fully init renderEntity_t in ReadFromDemoFile()
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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aeb3e21bb9
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Revert and fix filename change in idProgram::CompileText() for savefile compatibility
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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e0fe1b8bed
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Properly init / shutdown device manager (all platforms) and SDL (non-windows) to avoid leaks
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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8867e865e0
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valgrind: fix undefined variables/warnings and a few more memory leaks on quit
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2023-12-26 13:15:29 +01:00 |
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Stephen Saunders
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a7ef79ecb1
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Fix leaks on quit: Free verts / indexes for basic surface triangles and shutdown SDL via SDL_Quit()
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2023-12-26 13:14:59 +01:00 |
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Stephen Saunders
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d9835cb2b4
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Revert SetMaxLength() change and instead call TakeDataOwnership() to fix memory leak in InitSaveProfile()
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2023-12-26 13:14:59 +01:00 |
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Stephen Saunders
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402496411b
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Fix a leak in InitSaveProfile() caused by skipping file memory cleanup in ~idFile_Memory() when maxSize != 0
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2023-12-26 13:14:59 +01:00 |
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Stephen Saunders
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04c638fb28
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Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch
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2023-12-26 13:14:59 +01:00 |
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Stephen Saunders
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cb209718be
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Fix lightGridPoints and demo entity joints memory leaks
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2023-12-26 13:14:59 +01:00 |
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Stephen Saunders
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2335326a6b
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Revert changes to idPolynomial, add ~idPolynomial() destructor to fix leak properly
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2023-12-26 13:14:59 +01:00 |
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Stephen Saunders
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fe411ba3b5
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Fix a bunch of memory leaks throughout codebase
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2023-12-26 13:14:58 +01:00 |
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Robert Beckebans
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92ad0cb0fe
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Doubled MAX_GLOBALS for the Runners 2.6 mod. closes #835
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2023-12-20 14:38:01 +01:00 |
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Robert Beckebans
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96ebce54b1
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Merged script interpreter improvements from Dhewm3 #835
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2023-12-16 15:48:35 +01:00 |
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Robert Beckebans
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08be7a35f9
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Duplicating lights with Ctrl+D works now
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2023-12-10 17:00:07 +01:00 |
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Robert Beckebans
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563f1be37d
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Attempt to support 'light_origin' with editLights. #825
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2023-12-04 20:15:34 +01:00 |
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Robert Beckebans
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288852224a
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convertMapToValve220 removes light flares
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2023-11-07 21:11:57 +01:00 |
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Robert Beckebans
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a00d6dc9d9
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Possible crashfix for D3HDP #822
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2023-10-30 22:41:23 +01:00 |
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Robert Beckebans
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8c464de83d
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Fixed scissor clipping issues of regular surfaces like light flares #651
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2023-10-30 21:38:02 +01:00 |
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Robert Beckebans
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28c3ea9804
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Updated FGDs for TrenchBroomBFG
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2023-10-27 21:12:09 +02:00 |
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Robert Beckebans
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87e2004634
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Added helper entityDefs for TrenchBroom
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2023-10-26 01:52:03 +02:00 |
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Robert Beckebans
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958bd1a1cf
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Prioritize .wav and .ogg files over shipped .idwav files
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2023-10-24 18:26:39 +02:00 |
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Robert Beckebans
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cd03d01e85
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Moved ImGuizmo.{h/cpp} to neo/libs/imgui/ to avoid precompiled header issues
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2023-10-18 13:48:40 +02:00 |
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Robert Beckebans
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def152081d
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Fixed bug in convertMapToValve220 cmd. Added origin brushes
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2023-10-18 13:39:07 +02:00 |
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Robert Beckebans
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11d78d37be
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Added menubar with Ctrl+D Duplicate command
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2023-10-18 13:39:07 +02:00 |
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Robert Beckebans
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4e638ae7a4
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Light editor can use the rotation/scale gizmos
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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8d2c54a999
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Light editor can use the translation gizmo
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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80ca705d8d
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Removed unimplemented renderer passes
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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f408fcad38
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Fixed Imgui and light scissor clipping issues. Closes #651
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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8b1bc6d8cd
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Gizmo shows up
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
|
2317b9779d
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ImGuizmo integration hello world
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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6f98740772
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Fallback to material stages for GetEditorImage()
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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eb2d963784
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Wrote simple exportMaterialsToBlender command
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2023-10-18 13:39:06 +02:00 |
|
Robert Beckebans
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719e925b2e
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Started to simplify the light editor
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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d337111fbe
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Use same Instance pattern of AF editor for light editor
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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c6ae88310f
|
Always draw the console after Imgui
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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b157445881
|
Added code to load UE5 editor themes into Imgui
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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4e38e7a6dc
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Imgui ingame tools can use the docking feature now
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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c9133de3da
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Updated Imgui to newest docking release v1.89.9
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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b04705c594
|
Changed _currentRender back to RGBA16F
|
2023-10-18 13:06:14 +02:00 |
|
Stephen Pridham
|
251c879483
|
Move commonPasses back to private
|
2023-10-17 19:11:42 -04:00 |
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