Robert Beckebans
ce0e83ebca
Merge pull request #160 from BielBdeLuna/envshot
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Envshot and cubemap to skymap transforms
2014-08-25 17:17:47 +02:00
BielBdeLuna
1f993688c6
image.h included
2014-08-25 16:13:16 +02:00
BielBdeLuna
fc7ed840bc
astyle and other wonderbar stuff!
2014-08-25 15:25:54 +02:00
BielBdeLuna
fedaf6b691
envshot and others working
2014-08-24 00:10:50 +02:00
Robert Beckebans
9147482a37
Added check for Gallium drivers to use GLSL ES 3.00. #137
2014-08-20 13:07:59 +02:00
BielBdeLuna
d7345d6168
envToSky not working yet
2014-08-20 12:12:01 +02:00
Robert Beckebans
7e49606cc8
Removed ARB endings from OpenGL calls
2014-08-20 11:09:02 +02:00
Robert Beckebans
f9ff46d03d
Removed include of SDL_syswm.h because it creates problems on Kubuntu 14.04 with Mir
2014-08-20 00:30:39 +02:00
BielBdeLuna
095cf836c6
screen shots are PNG and envshots are TGA, but still envshots come out somewhat wrong
2014-08-19 11:35:50 +02:00
BielBdeLuna
706d98f24c
now envshot does the target renderers at a proportionatesize and unskewed, but still the first of them fails.
2014-08-18 03:38:55 +02:00
BielBdeLuna
71b26cf128
envshot working but not correctly
2014-08-16 23:20:46 +02:00
Robert Beckebans
195b99e39f
Removed usage of Sys_GetSystemRam(). refs #164
2014-08-06 11:35:42 +02:00
Robert Beckebans
45b0075a75
VectorSet compile fix. refs #146
2014-08-06 11:27:11 +02:00
Robert Beckebans
05b21ff3ad
Updated embedded Cg shaders
2014-08-02 15:10:06 +02:00
Robert Beckebans
e03ed8769d
Small corrections to dmap
2014-08-02 15:09:25 +02:00
Robert Beckebans
352df659a8
Replaced ( void ) with ()
2014-08-02 14:48:04 +02:00
Robert Beckebans
f6f02b7c71
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2014-08-02 14:36:52 +02:00
Robert Beckebans
f7e3f4b34d
Shadersync from private project
2014-08-02 14:36:46 +02:00
Robert Beckebans
0478b868e7
Merge pull request #149 from BielBdeLuna/ambient_fix
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ambient fix works
2014-08-02 14:33:06 +02:00
Robert Beckebans
f86bc286f6
Merge pull request #150 from raynorpat/master
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Add back dmap and aas compiler
2014-08-02 14:32:19 +02:00
Pat Raynor
125191b866
Added back dmap and aas compiler from original Doom 3 GPL release
2014-08-01 03:07:00 -04:00
Pat Raynor
d2ebebca35
Fix classic doom define logic in XAudio2 sound backend
2014-08-01 02:37:00 -04:00
Pat Raynor
6f65394d97
Removed the useless Sys_GetSystemRam and Sys_GetVideoRam
2014-08-01 02:36:04 -04:00
Pat Raynor
afeab489dd
Add more windows versions...
2014-08-01 02:35:12 -04:00
BielBdeLuna
2bd87d1a88
ambient fix works
2014-07-29 12:10:43 +02:00
Robert Beckebans
f5dd0611d5
Merge pull request #140 from darealshinji/patch-1
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use av_frame_alloc() if lavc is >= 55.28.1
2014-07-21 10:04:12 +02:00
Robert Beckebans
77f65454f2
Merge pull request #143 from jonathangray/mesa-shader-fix
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make a shader work with Mesa by avoiding an implicit type conversion
2014-07-21 10:00:16 +02:00
Robert Beckebans
78c18d972d
Merge pull request #144 from jonathangray/timidity-resample-fix
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Fix memory corruption in timidity resampling code
2014-07-21 09:58:00 +02:00
Jonathan Gray
86216aa708
Fix memory corruption in timidity resampling code.
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From Sam Lantinga in SDL_mixer 1.2.8:
http://lists.libsdl.org/pipermail/commits-libsdl.org/2007-July/008673.html
Fixes a crash on OpenBSD.
2014-07-20 22:58:43 +10:00
Jonathan Gray
79b8e04e95
avoid an implicit type conversion in a shader
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renderprogs/interactionSM.pixel does not compile with the Mesa
shader compiler due to a an implicit type conversion.
This gives a console warning on a release build and fatally
asserts on an debug build:
0:135(19): error: could not implicitly convert operands to arithmetic operator
Avoid this by changing an int declaration to a float.
2014-07-20 21:25:24 +10:00
darealshinji
f1d2d2c459
use av_frame_alloc() if lavc is >= 55.28.1
2014-07-07 16:40:12 +02:00
Robert Beckebans
485edfebc1
Merge pull request #128 from chungy/master
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Change default Linux path to a generic and standard name
2014-05-29 11:05:36 +02:00
Mike Swanson
1c56560cc4
Change default Linux path to a generic and standard name
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While the game so far has no official release on Linux, we cannot
depend on any pre-installed path for the game. Even if it were, it
would likely be a steam exclusive and constrained to
$HOME/.local/share/Steam ...
Instead, this adopts a more typical Debian-style path used for game
data, that is putting it into /usr/share/games. This is already the
path I have chosen when making the doom3bfg-data package[1] for the
Arch Linux AUR, and currently both packages for RBDOOM-3-BFG patch
this file in order to use this path. The more generic path name can
facilitate the use of any other forks of BFG Edition that may come
along, and everyone will benefit by sharing the same data path.
[1] https://aur.archlinux.org/packages/doom3bfg-data/
2014-05-28 19:19:24 -07:00
Robert Beckebans
4c7451aee3
Added extract_resources.cfg for modding purposes
2014-05-22 11:35:47 +02:00
Robert Beckebans
79c4b3ef98
Fixed SDL 1.2 support
2014-05-22 09:55:25 +02:00
Robert Beckebans
0f1f22de45
Merge pull request #125 from JanSimek/objective-c
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Replaced procfs dependent functions with native calls on OS X. #87
2014-05-22 09:48:01 +02:00
Radegast
e1f8597360
Use SDL to find Application Support path. #87
2014-05-22 00:33:58 +01:00
Radegast
c76e9a26ef
Removed objective-c++ code. #87
2014-05-22 00:07:34 +01:00
Radegast
4045be32b1
Replaced procfs dependent functions with native calls on OS X. #87
2014-05-21 22:31:18 +01:00
Robert Beckebans
6d0765f3e3
Fixed mouse release comment #122
2014-05-20 23:50:53 +02:00
Robert Beckebans
746c9ce20a
Merge pull request #120 from JanSimek/master
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Replaced MACOS_X define with standardised __APPLE__. #87
2014-05-20 23:35:59 +02:00
Robert Beckebans
ae4ef25160
Keep mouse grabbed when opening a PDA or menu. fixes #122
2014-05-20 23:33:57 +02:00
Robert Beckebans
54ec429fa8
Merge pull request #121 from something15525/master
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Updated README with instructions on installing the DirectX SDK (June 2010)
2014-05-20 23:03:43 +02:00
Michael Limb
8809610cfa
Updated README with instructions on installing the DirectX SDK (June 2010)
2014-05-20 11:06:50 -07:00
Radegast
b8676a513f
Replaced MACOS_X define with standardised __APPLE__. #87
2014-05-20 13:51:53 +01:00
Robert Beckebans
be7d912cf2
Just to be safe. Changed Sys_Yield()
2014-05-20 09:31:40 +02:00
Robert Beckebans
05248cce6d
AStyle
2014-05-20 09:29:08 +02:00
Robert Beckebans
9c2124718f
Merge pull request #117 from JanSimek/master
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OS X support. #87
2014-05-20 09:27:44 +02:00
Radegast
5304284e90
Added CLOCK_REALTIME support to our custom clock_gettime() function for OS X. #87
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The monotonic part was written by Gavin Beatty
https://github.com/gavinbeatty/python-monotonic-time/blob/master/darwin.c
2014-05-19 22:53:46 +01:00
Radegast
ca5c463bbd
Added clock_gettime() for OS X which always returns monotonic time. #87
2014-05-19 16:53:20 +01:00