Robert Beckebans
|
bdfc2aadb1
|
Allow slow-motion sound effect for OpenAL sounds
|
2013-05-24 18:55:56 +02:00 |
|
Daniel Gibson
|
4040a3a9ef
|
shut up compiler warnings
and a small comment
|
2013-03-16 14:32:47 +01:00 |
|
Robert Beckebans
|
83b3439e87
|
Disabled unused OpenAL code requiring the AL_SOFT_buffer_samples extension
|
2013-01-08 18:08:24 +01:00 |
|
Robert Beckebans
|
5234e4cd77
|
Cleaned up OpenAL code. Updated README.txt
|
2013-01-06 17:47:40 +01:00 |
|
Robert Beckebans
|
4884cc5793
|
Fixed OpenAL bug when deleting the OpenAL buffers that caused the game to hang.
|
2013-01-06 13:03:56 +01:00 |
|
Robert Beckebans
|
699e0e39f5
|
Fixed problems in the ADPCM decoder. Sound is working.
|
2013-01-05 19:00:22 +01:00 |
|
Robert Beckebans
|
5bef3a327f
|
Added MS ADPCM decoder from SDL2
|
2013-01-05 17:02:48 +01:00 |
|
Robert Beckebans
|
a2fe079600
|
Changed OpenAL to use buffers instead of streaming
|
2013-01-05 00:13:35 +01:00 |
|
Robert Beckebans
|
9ac405223b
|
Changed idSoundSample_OpenAL::MakeDefault() to generated a proper beep sound
|
2013-01-04 18:12:20 +01:00 |
|
Robert Beckebans
|
c47e78d6f3
|
Misc changes
|
2013-01-03 21:25:34 +01:00 |
|
Robert Beckebans
|
00a459c61b
|
OpenAL plays first scratchy sounds
|
2013-01-03 20:17:54 +01:00 |
|
Robert Beckebans
|
038037e524
|
Replaced most XAudio2 calls with OpenAL
|
2013-01-03 16:56:25 +01:00 |
|
Robert Beckebans
|
9a40f246b6
|
Copied neo/sound/XAudio2/XA2_* to neo/sound/OpenAL/AL_*
|
2013-01-02 21:45:47 +01:00 |
|