Commit graph

2107 commits

Author SHA1 Message Date
Robert Beckebans
9b7846e077 Merge branch 'master' into 571-sega-shader 2024-12-23 11:47:53 +01:00
Robert Beckebans
4af1ead33a Don't quit rbdmap quietly if running in imtui mode 2024-12-23 11:40:23 +01:00
Robert Beckebans
dc71c0e8c5 Replaced Sega retro shader quant with a fixed 64 color palette 2024-12-23 02:19:34 +01:00
Robert Beckebans
35fe78d72e Quadruppled vertex cache limits like before in RBDoom 1.4 2024-12-19 21:22:38 +01:00
Robert Beckebans
edc8a194fd Extended makeMaterials to handle UE4 specular maps 2024-12-19 19:51:25 +01:00
Robert Beckebans
375039c57c glTF culling bugfix caused by uninitialized variable 2024-12-18 23:13:47 +01:00
Robert Beckebans
9a9596b812 Improved gltf culling with MOC. Still buggy 2024-12-18 21:32:13 +01:00
Robert Beckebans
19946a4f4e Fixed menu button controller mappings with SDL 2024-12-18 12:16:26 +01:00
Robert Beckebans
c22b312bd0 Removed SDL 1.2 code 2024-12-18 11:51:34 +01:00
Robert Beckebans
573933fe19 Merge remote-tracking branch 'Saunders/sdl-joystick' 2024-12-18 11:28:09 +01:00
Robert Beckebans
647a1d283e Small improvements in makeMaterials cmd 2024-12-17 16:49:11 +01:00
Robert Beckebans
5418c99b4f Added new .bproc format to avoid crashes with custom maps 2024-12-12 20:42:57 +01:00
SRSaunders
d655673277 Use correct controller button->joystick event mapping for SDL joystick polling 2024-12-06 17:46:51 -05:00
Robert Beckebans
6cb57a5725 Updated readme + .plan 2024-12-06 18:05:18 +01:00
Robert Beckebans
5df21bdfc0 Merge branch '946-better-blood' 2024-12-06 17:41:19 +01:00
Robert Beckebans
ecb67f03f9 Only run SSR if we have a HiZ pass 2024-12-06 17:34:30 +01:00
Robert Beckebans
c94b2caef6 Blend normals for SSR blood decals with the background 2024-12-06 17:09:15 +01:00
Robert Beckebans
93affb33af DDA SSR code works now but could be better 2024-12-05 22:31:23 +01:00
Robert Beckebans
1f3c9aaf38 Small progress towards SSR. Needs more debugging 2024-12-03 22:44:28 +01:00
Robert Beckebans
192742a81b Started to port SSR code by Mara & McGuire 2024-12-01 17:41:10 +01:00
Robert Beckebans
dc378ec4bf Enabled parallax box reflections for blood decals 2024-11-30 17:12:43 +01:00
Robert Beckebans
e8c226e08a Fixed reflections in bumpyenvironment2 2024-11-30 16:33:33 +01:00
Robert Beckebans
249397bcb8 Added bumpyenvironment2 shader for some reflective blood experiments 2024-11-30 00:15:27 +01:00
Robert Beckebans
78bebe99ee Added small metal detection hack for new PBR shader 2024-11-29 17:44:20 +01:00
Robert Beckebans
f3fd486c60 Failed specular AA experiment but better PBR shader 2024-11-28 19:53:18 +01:00
Robert Beckebans
80c52c50c8 Fixed progressbar printing of baking cmds 2024-11-28 16:38:10 +01:00
Robert Beckebans
4448296d74 Updated release notes 2024-11-27 21:35:15 +01:00
Robert Beckebans
17deefb535 More PBR light tweaks towards less specular aliasing 2024-11-27 18:54:17 +01:00
Robert Beckebans
9ba5e92b42 Added new PBR roughness estimation by Kennedith98 2024-11-27 16:31:43 +01:00
Robert Beckebans
775aa00377 Fixed Linux build. Close #945 2024-11-27 11:18:33 +01:00
Robert Beckebans
025627b155 Backported SMAA and TAA bugfixes from openvr3 branch 2024-11-26 21:18:42 +01:00
Robert Beckebans
685e02a2f9 Updated NVRHI with Nvidia's latest patches 2024-10-30 20:19:46 +01:00
Robert Beckebans
e7fbad99d1 Keep motion vectors at zero for TAA for ingame 3D guis 2024-10-26 11:34:01 +02:00
Robert Beckebans
2b2d4a13bc Use precompiled headers for release builds on Linux 2024-10-24 13:18:25 +02:00
Robert Beckebans
6a1b2cff18 Fixed crash on Linux caused by VMA vs MOC aligned_alloc conflict. closes #935 2024-10-24 13:05:53 +02:00
Robert Beckebans
9521760c18 Use g++ instead of system default in cmake-linux-debug.sh 2024-10-24 12:50:07 +02:00
Robert Beckebans
6f2aace910 Deleted old unused OpenGL and Vulkan code that lead up to confusion 2024-10-24 11:58:56 +02:00
Robert Beckebans
d6dabb6869 Fixed TAA bug where the frameIndex was a mismatch in renderer frontend/backend. Backported from VR branch 2024-10-23 15:41:42 +02:00
Robert Beckebans
b9669d3788 Updated VMA library to newest stable 3.1.0 version 2024-10-23 12:19:03 +02:00
Robert Beckebans
eca0544339 Render MOC faster at half res like in Avalanche Engine 2024-10-18 18:23:16 +02:00
Robert Beckebans
ca3f8cd183 Interpolate env_probes over 2 seconds when running into new triangle set 2024-10-17 21:53:19 +02:00
Robert Beckebans
05a564228a Yet another env_probe interpolation idea 2024-10-15 22:30:47 +02:00
Robert Beckebans
590cc61c24 Better env_probe interpolation when triangles form a line 2024-10-15 20:38:09 +02:00
Robert Beckebans
9a99185fe9 Renamed ENGINE_BRANCH back to master 2024-10-12 12:00:51 +02:00
Robert Beckebans
1056b50103 Fixed some light flickering when MOC is enabled 2024-10-11 16:12:27 +02:00
Robert Beckebans
b05d296fb6 Bumped GLMB_MAGIC and BRM_MAGIC to save the MOC per model data 2024-10-11 15:34:29 +02:00
Robert Beckebans
1dde25ac28 Merge branch '756-masked-software-occlusion-culling-optimized2' of github.com:RobertBeckebans/RBDOOM-3-BFG into 756-masked-software-occlusion-culling-optimized2 2024-10-11 13:53:16 +02:00
Robert Beckebans
5f1a5db3df Deleted renderer/CullingThreadpool.cpp, we stick to the single threaded solution for now 2024-10-11 13:53:12 +02:00
Robert Beckebans
cbee44b5f8 Revert "Copied MaskedOcclusionCulling.h to renderer for USE_INTRINSICS_SSE=OFF (arm64 builds)"
This reverts commit d7165b175d.
2024-10-11 13:48:37 +02:00
Robert Beckebans
4f05177682 Remove the .gch files when running cmake-linux*.sh 2024-09-10 18:34:39 +02:00